Camera: Drop ProCamera connections when a Camera connection happens
* Also adds an ICameraServiceListener with available/not available statuses
Bug: 8291653
Change-Id: I24680f1a2dc109510caf451cf7c7bd180b670d84
diff --git a/include/camera/ICameraService.h b/include/camera/ICameraService.h
index ef2b685..aaf6eb3 100644
--- a/include/camera/ICameraService.h
+++ b/include/camera/ICameraService.h
@@ -27,6 +27,7 @@
class ICameraClient;
class IProCameraUser;
class IProCameraCallbacks;
+class ICameraServiceListener;
class ICameraService : public IInterface
{
@@ -35,7 +36,9 @@
GET_NUMBER_OF_CAMERAS = IBinder::FIRST_CALL_TRANSACTION,
GET_CAMERA_INFO,
CONNECT,
- CONNECT_PRO
+ CONNECT_PRO,
+ ADD_LISTENER,
+ REMOVE_LISTENER,
};
enum {
@@ -45,9 +48,18 @@
public:
DECLARE_META_INTERFACE(CameraService);
- virtual int32_t getNumberOfCameras() = 0;
- virtual status_t getCameraInfo(int cameraId,
+ virtual int32_t getNumberOfCameras() = 0;
+ virtual status_t getCameraInfo(int cameraId,
struct CameraInfo* cameraInfo) = 0;
+
+ // Returns 'OK' if operation succeeded
+ // - Errors: ALREADY_EXISTS if the listener was already added
+ virtual status_t addListener(const sp<ICameraServiceListener>& listener)
+ = 0;
+ // Returns 'OK' if operation succeeded
+ // - Errors: BAD_VALUE if specified listener was not in the listener list
+ virtual status_t removeListener(const sp<ICameraServiceListener>& listener)
+ = 0;
/**
* clientPackageName and clientUid are used for permissions checking. if
* clientUid == USE_CALLING_UID, then the calling UID is used instead. Only