DO NOT MERGE - audioflinger: first patch panel implementation.

Added a new PatchPanel subclass to AudioFlinger
to handle audio ports and audio patches configuration
and connection.
The first implementation does not add new functionnality.
AudioPolicyManager uses patch panel interface to control
device routing.
AudioFlinger:
- Added PatchPanel class. The first implementation does not
add new functionnality. PatchPanel handles routing commands
for audio HAL after 3.0 or converts to setParameters for audio
HALs before 3.0.
- Added config events to ThreadBase to control synchronized
audio patch connection.
AudioPolicyManager:
- Use PatchPanel API to control device selection isntead of setParameters.
- New base class AudioPort common to audio device descriptors
and input output stream profiles. This class is RefBase and groups
attributes common to audio ports.
- Use same device selection flow for input as for outputs:
 getNewInputDevice -> getDeviceForInptusiource -> setInputDevice

Change-Id: Idaa5a883b19a45816651c58cac697640dc717cd9
diff --git a/services/audioflinger/Threads.h b/services/audioflinger/Threads.h
index cc2b246..f8037c6 100644
--- a/services/audioflinger/Threads.h
+++ b/services/audioflinger/Threads.h
@@ -48,6 +48,8 @@
         CFG_EVENT_IO,
         CFG_EVENT_PRIO,
         CFG_EVENT_SET_PARAMETER,
+        CFG_EVENT_CREATE_AUDIO_PATCH,
+        CFG_EVENT_RELEASE_AUDIO_PATCH,
     };
 
     class ConfigEventData: public RefBase {
@@ -161,6 +163,52 @@
         virtual ~SetParameterConfigEvent() {}
     };
 
+    class CreateAudioPatchConfigEventData : public ConfigEventData {
+    public:
+        CreateAudioPatchConfigEventData(const struct audio_patch patch,
+                                        audio_patch_handle_t handle) :
+            mPatch(patch), mHandle(handle) {}
+
+        virtual  void dump(char *buffer, size_t size) {
+            snprintf(buffer, size, "Patch handle: %u\n", mHandle);
+        }
+
+        const struct audio_patch mPatch;
+        audio_patch_handle_t mHandle;
+    };
+
+    class CreateAudioPatchConfigEvent : public ConfigEvent {
+    public:
+        CreateAudioPatchConfigEvent(const struct audio_patch patch,
+                                    audio_patch_handle_t handle) :
+            ConfigEvent(CFG_EVENT_CREATE_AUDIO_PATCH) {
+            mData = new CreateAudioPatchConfigEventData(patch, handle);
+            mWaitStatus = true;
+        }
+        virtual ~CreateAudioPatchConfigEvent() {}
+    };
+
+    class ReleaseAudioPatchConfigEventData : public ConfigEventData {
+    public:
+        ReleaseAudioPatchConfigEventData(const audio_patch_handle_t handle) :
+            mHandle(handle) {}
+
+        virtual  void dump(char *buffer, size_t size) {
+            snprintf(buffer, size, "Patch handle: %u\n", mHandle);
+        }
+
+        audio_patch_handle_t mHandle;
+    };
+
+    class ReleaseAudioPatchConfigEvent : public ConfigEvent {
+    public:
+        ReleaseAudioPatchConfigEvent(const audio_patch_handle_t handle) :
+            ConfigEvent(CFG_EVENT_RELEASE_AUDIO_PATCH) {
+            mData = new ReleaseAudioPatchConfigEventData(handle);
+            mWaitStatus = true;
+        }
+        virtual ~ReleaseAudioPatchConfigEvent() {}
+    };
 
     class PMDeathRecipient : public IBinder::DeathRecipient {
     public:
@@ -209,8 +257,15 @@
                 void        sendIoConfigEvent_l(int event, int param = 0);
                 void        sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio);
                 status_t    sendSetParameterConfigEvent_l(const String8& keyValuePair);
+                status_t    sendCreateAudioPatchConfigEvent(const struct audio_patch *patch,
+                                                            audio_patch_handle_t *handle);
+                status_t    sendReleaseAudioPatchConfigEvent(audio_patch_handle_t handle);
                 void        processConfigEvents_l();
     virtual     void        cacheParameters_l() = 0;
+    virtual     status_t    createAudioPatch_l(const struct audio_patch *patch,
+                                               audio_patch_handle_t *handle) = 0;
+    virtual     status_t    releaseAudioPatch_l(const audio_patch_handle_t handle) = 0;
+
 
                 // see note at declaration of mStandby, mOutDevice and mInDevice
                 bool        standby() const { return mStandby; }
@@ -641,6 +696,10 @@
 
     virtual     uint32_t    correctLatency_l(uint32_t latency) const;
 
+    virtual     status_t    createAudioPatch_l(const struct audio_patch *patch,
+                                   audio_patch_handle_t *handle);
+    virtual     status_t    releaseAudioPatch_l(const audio_patch_handle_t handle);
+
 private:
 
     friend class AudioFlinger;      // for numerous
@@ -1030,6 +1089,9 @@
     virtual void        cacheParameters_l() {}
     virtual String8     getParameters(const String8& keys);
     virtual void        audioConfigChanged(int event, int param = 0);
+    virtual status_t    createAudioPatch_l(const struct audio_patch *patch,
+                                           audio_patch_handle_t *handle);
+    virtual status_t    releaseAudioPatch_l(const audio_patch_handle_t handle);
             void        readInputParameters_l();
     virtual uint32_t    getInputFramesLost();