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/*
* Copyright 2021, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SpatializerPoseController.h"
#define LOG_TAG "VirtualizerStageController"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include <utils/SystemClock.h>
namespace android {
using media::createHeadTrackingProcessor;
using media::HeadTrackingMode;
using media::HeadTrackingProcessor;
using media::Pose3f;
using media::SensorPoseProvider;
using media::Twist3f;
using namespace std::chrono_literals;
namespace {
// This is how fast, in m/s, we allow position to shift during rate-limiting.
constexpr auto kMaxTranslationalVelocity = 2 ;
// This is how fast, in rad/s, we allow rotation angle to shift during rate-limiting.
constexpr auto kMaxRotationalVelocity = 4 * M_PI ;
// This should be set to the typical time scale that the translation sensors used drift in. This
// means, loosely, for how long we can trust the reading to be "accurate enough". This would
// determine the time constants used for high-pass filtering those readings. If the value is set
// too high, we may experience drift. If it is set too low, we may experience poses tending toward
// identity too fast.
constexpr auto kTranslationalDriftTimeConstant = 20s;
// This should be set to the typical time scale that the rotation sensors used drift in. This
// means, loosely, for how long we can trust the reading to be "accurate enough". This would
// determine the time constants used for high-pass filtering those readings. If the value is set
// too high, we may experience drift. If it is set too low, we may experience poses tending toward
// identity too fast.
constexpr auto kRotationalDriftTimeConstant = 20s;
// This is how far into the future we predict the head pose, using linear extrapolation based on
// twist (velocity). It should be set to a value that matches the characteristic durations of moving
// one's head. The higher we set this, the more latency we are able to reduce, but setting this too
// high will result in high prediction errors whenever the head accelerates (changes velocity).
constexpr auto kPredictionDuration = 10ms;
// After losing this many consecutive samples from either sensor, we would treat the measurement as
// stale;
constexpr auto kMaxLostSamples = 4;
// Time units for system clock ticks. This is what the Sensor Framework timestamps represent and
// what we use for pose filtering.
using Ticks = std::chrono::nanoseconds;
// How many ticks in a second.
constexpr auto kTicksPerSecond = Ticks::period::den;
} // namespace
SpatializerPoseController::SpatializerPoseController(Listener* listener,
std::chrono::microseconds sensorPeriod,
std::chrono::microseconds maxUpdatePeriod)
: mListener(listener),
mSensorPeriod(sensorPeriod),
mPoseProvider(SensorPoseProvider::create("headtracker", this)),
mProcessor(createHeadTrackingProcessor(HeadTrackingProcessor::Options{
.maxTranslationalVelocity = kMaxTranslationalVelocity / kTicksPerSecond,
.maxRotationalVelocity = kMaxRotationalVelocity / kTicksPerSecond,
.translationalDriftTimeConstant = Ticks(kTranslationalDriftTimeConstant).count(),
.rotationalDriftTimeConstant = Ticks(kRotationalDriftTimeConstant).count(),
.freshnessTimeout = Ticks(sensorPeriod * kMaxLostSamples).count(),
.predictionDuration = Ticks(kPredictionDuration).count(),
})),
mThread([this, maxUpdatePeriod] {
while (true) {
{
std::unique_lock lock(mMutex);
mCondVar.wait_for(lock, maxUpdatePeriod,
[this] { return mShouldExit || mShouldCalculate; });
if (mShouldExit) {
ALOGV("Exiting thread");
return;
}
calculate_l();
if (!mCalculated) {
mCalculated = true;
mCondVar.notify_all();
}
mShouldCalculate = false;
}
}
}) {}
SpatializerPoseController::~SpatializerPoseController() {
{
std::unique_lock lock(mMutex);
mShouldExit = true;
mCondVar.notify_all();
}
mThread.join();
}
void SpatializerPoseController::setHeadSensor(const ASensor* sensor) {
std::lock_guard lock(mMutex);
// Stop current sensor, if valid.
if (mHeadSensor != SensorPoseProvider::INVALID_HANDLE) {
mPoseProvider->stopSensor(mHeadSensor);
}
// Start new sensor, if valid.
mHeadSensor = sensor != nullptr ? mPoseProvider->startSensor(sensor, mSensorPeriod)
: SensorPoseProvider::INVALID_HANDLE;
mProcessor->recenter(true, false);
}
void SpatializerPoseController::setScreenSensor(const ASensor* sensor) {
std::lock_guard lock(mMutex);
// Stop current sensor, if valid.
if (mScreenSensor != SensorPoseProvider::INVALID_HANDLE) {
mPoseProvider->stopSensor(mScreenSensor);
}
// Start new sensor, if valid.
mScreenSensor = sensor != nullptr ? mPoseProvider->startSensor(sensor, mSensorPeriod)
: SensorPoseProvider::INVALID_HANDLE;
mProcessor->recenter(false, true);
}
void SpatializerPoseController::setDesiredMode(HeadTrackingMode mode) {
std::lock_guard lock(mMutex);
mProcessor->setDesiredMode(mode);
}
void SpatializerPoseController::setScreenToStagePose(const Pose3f& screenToStage) {
std::lock_guard lock(mMutex);
mProcessor->setScreenToStagePose(screenToStage);
}
void SpatializerPoseController::setDisplayOrientation(float physicalToLogicalAngle) {
std::lock_guard lock(mMutex);
mProcessor->setDisplayOrientation(physicalToLogicalAngle);
}
void SpatializerPoseController::calculateAsync() {
std::lock_guard lock(mMutex);
mShouldCalculate = true;
mCondVar.notify_all();
}
void SpatializerPoseController::waitUntilCalculated() {
std::unique_lock lock(mMutex);
mCondVar.wait(lock, [this] { return mCalculated; });
}
void SpatializerPoseController::calculate_l() {
Pose3f headToStage;
HeadTrackingMode mode;
mProcessor->calculate(elapsedRealtimeNano());
headToStage = mProcessor->getHeadToStagePose();
mode = mProcessor->getActualMode();
mListener->onHeadToStagePose(headToStage);
if (!mActualMode.has_value() || mActualMode.value() != mode) {
mActualMode = mode;
mListener->onActualModeChange(mode);
}
}
void SpatializerPoseController::recenter() {
std::lock_guard lock(mMutex);
mProcessor->recenter();
}
void SpatializerPoseController::onPose(int64_t timestamp, int32_t sensor, const Pose3f& pose,
const std::optional<Twist3f>& twist) {
std::lock_guard lock(mMutex);
if (sensor == mHeadSensor) {
mProcessor->setWorldToHeadPose(timestamp, pose, twist.value_or(Twist3f()));
} else if (sensor == mScreenSensor) {
mProcessor->setWorldToScreenPose(timestamp, pose);
}
}
} // namespace android