Make line-ending consistent (unix style).

Change-Id: Id837b042952ff5d97907591f337b2222cff2c8a9
diff --git a/libvideoeditor/lvpp/VideoEditorBGAudioProcessing.h b/libvideoeditor/lvpp/VideoEditorBGAudioProcessing.h
index c3a565e..0798fc1 100755
--- a/libvideoeditor/lvpp/VideoEditorBGAudioProcessing.h
+++ b/libvideoeditor/lvpp/VideoEditorBGAudioProcessing.h
@@ -1,94 +1,94 @@
-/*

- * Copyright (C) 2011 The Android Open Source Project

- *

- * Licensed under the Apache License, Version 2.0 (the "License");

- * you may not use this file except in compliance with the License.

- * You may obtain a copy of the License at

- *

- *      http://www.apache.org/licenses/LICENSE-2.0

- *

- * Unless required by applicable law or agreed to in writing, software

- * distributed under the License is distributed on an "AS IS" BASIS,

- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.

- * See the License for the specific language governing permissions and

- * limitations under the License.

- */

-

-#include "M4OSA_Error.h"

-#include "M4OSA_Types.h"

-#include "M4OSA_Memory.h"

-#include "M4OSA_Export.h"

-#include "M4OSA_CoreID.h"

-

-namespace android{

-

-#define WINDOW_SIZE 10

-

-enum veAudioFormat {MONO_16_BIT, STEREO_16_BIT};

-

-

-typedef struct {

-    M4OSA_UInt16*   m_dataAddress; // Android SRC needs a Int16 pointer

-    M4OSA_UInt32    m_bufferSize;

-} M4AM_Buffer16;    // Structure contains Int16_t pointer

-

-// Following struct will be used by app to supply the PT and BT properties

-// along with ducking values

-typedef struct {

-    M4OSA_Int32 lvInSampleRate; // Sampling audio freq (8000,16000 or more )

-    M4OSA_Int32 lvOutSampleRate; //Sampling audio freq (8000,16000 or more )

-    veAudioFormat lvBTFormat;

-

-    M4OSA_Int32 lvInDucking_threshold;

-    M4OSA_Float lvInDucking_lowVolume;

-    M4OSA_Bool lvInDucking_enable;

-    M4OSA_Float lvPTVolLevel;

-    M4OSA_Float lvBTVolLevel;

-    M4OSA_Int32 lvBTChannelCount;

-    M4OSA_Int32 lvPTChannelCount;

-} veAudMixSettings;

-

-// This class is defined to get SF SRC access

-class VideoEditorBGAudioProcessing {

-public:

-    VideoEditorBGAudioProcessing();

-    void veSetAudioProcessingParams(const veAudMixSettings& mixParams);

-

-    M4OSA_Int32 veProcessAudioMixNDuck(

-                    void* primaryTrackBuffer,

-                    void* backgroundTrackBuffer,

-                    void* mixedOutputBuffer);

-

-    ~VideoEditorBGAudioProcessing();

-

-private:

-    M4OSA_Int32 mInSampleRate;

-    M4OSA_Int32 mOutSampleRate;

-    veAudioFormat mBTFormat;

-

-    M4OSA_Bool mIsSSRCneeded;

-    M4OSA_Int32 mBTChannelCount;

-    M4OSA_Int32 mPTChannelCount;

-    M4OSA_UInt8 mChannelConversion;

-

-    M4OSA_UInt32 mDucking_threshold;

-    M4OSA_Float mDucking_lowVolume;

-    M4OSA_Float mDuckingFactor ;

-    M4OSA_Bool mDucking_enable;

-    M4OSA_Int32 mAudioVolumeArray[WINDOW_SIZE];

-    M4OSA_Int32 mAudVolArrIndex;

-    M4OSA_Bool mDoDucking;

-    M4OSA_Float mPTVolLevel;

-    M4OSA_Float mBTVolLevel;

-

-    M4AM_Buffer16 mBTBuffer;

-

-    M4OSA_Int32 getDecibelSound(M4OSA_UInt32 value);

-    M4OSA_Bool  isThresholdBreached(M4OSA_Int32* averageValue,

-                    M4OSA_Int32 storeCount, M4OSA_Int32 thresholdValue);

-

-    // This returns the size of buffer which needs to allocated

-    // before resampling is called

-    M4OSA_Int32 calculateOutResampleBufSize();

-};

-} // namespace android

+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "M4OSA_Error.h"
+#include "M4OSA_Types.h"
+#include "M4OSA_Memory.h"
+#include "M4OSA_Export.h"
+#include "M4OSA_CoreID.h"
+
+namespace android{
+
+#define WINDOW_SIZE 10
+
+enum veAudioFormat {MONO_16_BIT, STEREO_16_BIT};
+
+
+typedef struct {
+    M4OSA_UInt16*   m_dataAddress; // Android SRC needs a Int16 pointer
+    M4OSA_UInt32    m_bufferSize;
+} M4AM_Buffer16;    // Structure contains Int16_t pointer
+
+// Following struct will be used by app to supply the PT and BT properties
+// along with ducking values
+typedef struct {
+    M4OSA_Int32 lvInSampleRate; // Sampling audio freq (8000,16000 or more )
+    M4OSA_Int32 lvOutSampleRate; //Sampling audio freq (8000,16000 or more )
+    veAudioFormat lvBTFormat;
+
+    M4OSA_Int32 lvInDucking_threshold;
+    M4OSA_Float lvInDucking_lowVolume;
+    M4OSA_Bool lvInDucking_enable;
+    M4OSA_Float lvPTVolLevel;
+    M4OSA_Float lvBTVolLevel;
+    M4OSA_Int32 lvBTChannelCount;
+    M4OSA_Int32 lvPTChannelCount;
+} veAudMixSettings;
+
+// This class is defined to get SF SRC access
+class VideoEditorBGAudioProcessing {
+public:
+    VideoEditorBGAudioProcessing();
+    void veSetAudioProcessingParams(const veAudMixSettings& mixParams);
+
+    M4OSA_Int32 veProcessAudioMixNDuck(
+                    void* primaryTrackBuffer,
+                    void* backgroundTrackBuffer,
+                    void* mixedOutputBuffer);
+
+    ~VideoEditorBGAudioProcessing();
+
+private:
+    M4OSA_Int32 mInSampleRate;
+    M4OSA_Int32 mOutSampleRate;
+    veAudioFormat mBTFormat;
+
+    M4OSA_Bool mIsSSRCneeded;
+    M4OSA_Int32 mBTChannelCount;
+    M4OSA_Int32 mPTChannelCount;
+    M4OSA_UInt8 mChannelConversion;
+
+    M4OSA_UInt32 mDucking_threshold;
+    M4OSA_Float mDucking_lowVolume;
+    M4OSA_Float mDuckingFactor ;
+    M4OSA_Bool mDucking_enable;
+    M4OSA_Int32 mAudioVolumeArray[WINDOW_SIZE];
+    M4OSA_Int32 mAudVolArrIndex;
+    M4OSA_Bool mDoDucking;
+    M4OSA_Float mPTVolLevel;
+    M4OSA_Float mBTVolLevel;
+
+    M4AM_Buffer16 mBTBuffer;
+
+    M4OSA_Int32 getDecibelSound(M4OSA_UInt32 value);
+    M4OSA_Bool  isThresholdBreached(M4OSA_Int32* averageValue,
+                    M4OSA_Int32 storeCount, M4OSA_Int32 thresholdValue);
+
+    // This returns the size of buffer which needs to allocated
+    // before resampling is called
+    M4OSA_Int32 calculateOutResampleBufSize();
+};
+} // namespace android