AudioFlinger: implement device specific audio effects

Add management of audio effects applied to a specific input
or output audio device.

A new class DeviceEffectProxy derived from Effectbase is added
to represent an effect attached to a particular audio device type and
address. This proxy manages one or more actual EffectModule instances
automatically added to a playback or capture thread or directly to the
audio HAL when the targeted audio device is used by an audio patch.

A new DeviceEffectManager class is added to manage creation and release
of DeviceEffectProxy instances and monitor creation and release of audio
patches and create or release actual effect instances accordingly.

Bug: 136294538
Test: make

Change-Id: I23b9f9db4459136039c5ee327cf3b1aefa7db5af
Merged-In: I23b9f9db4459136039c5ee327cf3b1aefa7db5af
diff --git a/services/audioflinger/DeviceEffectManager.h b/services/audioflinger/DeviceEffectManager.h
new file mode 100644
index 0000000..14ff14d
--- /dev/null
+++ b/services/audioflinger/DeviceEffectManager.h
@@ -0,0 +1,203 @@
+/*
+**
+** Copyright 2019, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef INCLUDING_FROM_AUDIOFLINGER_H
+    #error This header file should only be included from AudioFlinger.h
+#endif
+
+// DeviceEffectManager is concealed within AudioFlinger, their lifetimes are the same.
+class DeviceEffectManager {
+public:
+    explicit DeviceEffectManager(AudioFlinger* audioFlinger)
+        : mCommandThread(new CommandThread(*this)), mAudioFlinger(*audioFlinger),
+        mMyCallback(new DeviceEffectManagerCallback(this)) {}
+
+            ~DeviceEffectManager() {
+                mCommandThread->exit();
+            }
+
+    sp<EffectHandle> createEffect_l(effect_descriptor_t *descriptor,
+                const AudioDeviceTypeAddr& device,
+                const sp<AudioFlinger::Client>& client,
+                const sp<IEffectClient>& effectClient,
+                const std::map<audio_patch_handle_t, PatchPanel::Patch>& patches,
+                int *enabled,
+                status_t *status);
+    void createAudioPatch(audio_patch_handle_t handle, const PatchPanel::Patch& patch);
+    void releaseAudioPatch(audio_patch_handle_t handle);
+
+    size_t removeEffect(const sp<DeviceEffectProxy>& effect);
+    status_t createEffectHal(const effect_uuid_t *pEffectUuid,
+           int32_t sessionId, int32_t deviceId,
+           sp<EffectHalInterface> *effect);
+    status_t addEffectToHal(audio_port_handle_t deviceId, audio_module_handle_t hwModuleId,
+            sp<EffectHalInterface> effect) {
+        return mAudioFlinger.addEffectToHal(deviceId, hwModuleId, effect);
+    };
+    status_t removeEffectFromHal(audio_port_handle_t deviceId, audio_module_handle_t hwModuleId,
+            sp<EffectHalInterface> effect) {
+        return mAudioFlinger.removeEffectFromHal(deviceId, hwModuleId, effect);
+    };
+
+    AudioFlinger& audioFlinger() const { return mAudioFlinger; }
+
+    void dump(int fd);
+
+private:
+
+    // Thread to execute create and release patch commands asynchronously. This is needed because
+    // PatchPanel::createAudioPatch and releaseAudioPatch are executed from audio policy service
+    // with mutex locked and effect management requires to call back into audio policy service
+    class Command;
+    class CommandThread : public Thread {
+    public:
+
+        enum {
+            CREATE_AUDIO_PATCH,
+            RELEASE_AUDIO_PATCH,
+        };
+
+        CommandThread(DeviceEffectManager& manager)
+            : Thread(false), mManager(manager) {}
+        ~CommandThread() override;
+
+        // Thread virtuals
+        void onFirstRef() override;
+        bool threadLoop() override;
+
+                void exit();
+
+                void createAudioPatchCommand(audio_patch_handle_t handle,
+                        const PatchPanel::Patch& patch);
+                void releaseAudioPatchCommand(audio_patch_handle_t handle);
+
+    private:
+        class CommandData;
+
+        // descriptor for requested tone playback event
+        class Command: public RefBase {
+        public:
+            Command() = default;
+            Command(int command, sp<CommandData> data)
+                : mCommand(command), mData(data) {}
+
+            int mCommand = -1;
+            sp<CommandData> mData;
+        };
+
+        class CommandData: public RefBase {
+        public:
+            virtual ~CommandData() = default;
+        };
+
+        class CreateAudioPatchData : public CommandData {
+        public:
+            CreateAudioPatchData(audio_patch_handle_t handle, const PatchPanel::Patch& patch)
+                :   mHandle(handle), mPatch(patch) {}
+
+            audio_patch_handle_t mHandle;
+            const PatchPanel::Patch mPatch;
+        };
+
+        class ReleaseAudioPatchData : public CommandData {
+        public:
+            ReleaseAudioPatchData(audio_patch_handle_t handle)
+                :   mHandle(handle) {}
+
+            audio_patch_handle_t mHandle;
+        };
+
+        void sendCommand(sp<Command> command);
+
+        Mutex   mLock;
+        Condition mWaitWorkCV;
+        std::deque <sp<Command>> mCommands; // list of pending commands
+        DeviceEffectManager& mManager;
+    };
+
+    void onCreateAudioPatch(audio_patch_handle_t handle, const PatchPanel::Patch& patch);
+    void onReleaseAudioPatch(audio_patch_handle_t handle);
+
+    status_t checkEffectCompatibility(const effect_descriptor_t *desc);
+
+    Mutex mLock;
+    sp<CommandThread> mCommandThread;
+    AudioFlinger &mAudioFlinger;
+    const sp<DeviceEffectManagerCallback> mMyCallback;
+    std::map<AudioDeviceTypeAddr, sp<DeviceEffectProxy>> mDeviceEffects;
+};
+
+class DeviceEffectManagerCallback :  public EffectCallbackInterface {
+public:
+            DeviceEffectManagerCallback(DeviceEffectManager *manager)
+                : mManager(*manager) {}
+
+    status_t createEffectHal(const effect_uuid_t *pEffectUuid,
+           int32_t sessionId, int32_t deviceId,
+           sp<EffectHalInterface> *effect) override {
+                return mManager.createEffectHal(pEffectUuid, sessionId, deviceId, effect);
+            }
+    status_t allocateHalBuffer(size_t size __unused,
+            sp<EffectBufferHalInterface>* buffer __unused) override { return NO_ERROR; }
+    bool updateOrphanEffectChains(const sp<EffectBase>& effect __unused) override { return false; }
+
+    audio_io_handle_t io() const override  { return AUDIO_IO_HANDLE_NONE; }
+    bool isOutput() const override { return false; }
+    bool isOffload() const override { return false; }
+    bool isOffloadOrDirect() const override { return false; }
+    bool isOffloadOrMmap() const override { return false; }
+
+    uint32_t  sampleRate() const override { return 0; }
+    audio_channel_mask_t channelMask() const override { return AUDIO_CHANNEL_NONE; }
+    uint32_t channelCount() const override { return 0; }
+    size_t    frameCount() const override  { return 0; }
+    uint32_t  latency() const override  { return 0; }
+
+    status_t addEffectToHal(sp<EffectHalInterface> effect __unused) override {
+        return NO_ERROR;
+    }
+    status_t removeEffectFromHal(sp<EffectHalInterface> effect __unused) override {
+        return NO_ERROR;
+    }
+
+    bool disconnectEffectHandle(EffectHandle *handle, bool unpinIfLast) override;
+    void setVolumeForOutput(float left __unused, float right __unused) const override {}
+
+    // check if effects should be suspended or restored when a given effect is enable or disabled
+    void checkSuspendOnEffectEnabled(const sp<EffectBase>& effect __unused,
+                          bool enabled __unused, bool threadLocked __unused) override {}
+    void resetVolume() override {}
+    uint32_t strategy() const override  { return 0; }
+    int32_t activeTrackCnt() const override { return 0; }
+    void onEffectEnable(const sp<EffectBase>& effect __unused) override {}
+    void onEffectDisable(const sp<EffectBase>& effect __unused) override {}
+
+    wp<EffectChain> chain() const override { return nullptr; }
+
+    int newEffectId() { return mManager.audioFlinger().nextUniqueId(AUDIO_UNIQUE_ID_USE_EFFECT); }
+
+    status_t addEffectToHal(audio_port_handle_t deviceId,
+            audio_module_handle_t hwModuleId, sp<EffectHalInterface> effect) {
+        return mManager.addEffectToHal(deviceId, hwModuleId, effect);
+    }
+    status_t removeEffectFromHal(audio_port_handle_t deviceId,
+            audio_module_handle_t hwModuleId, sp<EffectHalInterface> effect) {
+        return mManager.removeEffectFromHal(deviceId, hwModuleId, effect);
+    }
+private:
+    DeviceEffectManager& mManager;
+};