VolumeShaper: Initial implementation
The VolumeShaper is used to apply a volume
envelope to an AudioTrack or a MediaPlayer.
Test: CTS
Bug: 30920125
Bug: 31015569
Change-Id: I42e2f13bd6879299dc780e60d143c2d465483a44
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index e97d1ed..fa4f68a 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -54,6 +54,7 @@
#include <media/AudioMixer.h>
#include <media/ExtendedAudioBufferProvider.h>
#include <media/LinearMap.h>
+#include <media/VolumeShaper.h>
#include "FastCapture.h"
#include "FastMixer.h"
@@ -506,6 +507,10 @@
virtual void pause();
virtual status_t attachAuxEffect(int effectId);
virtual status_t setParameters(const String8& keyValuePairs);
+ virtual VolumeShaper::Status applyVolumeShaper(
+ const sp<VolumeShaper::Configuration>& configuration,
+ const sp<VolumeShaper::Operation>& operation) override;
+ virtual sp<VolumeShaper::State> getVolumeShaperState(int id) override;
virtual status_t getTimestamp(AudioTimestamp& timestamp);
virtual void signal(); // signal playback thread for a change in control block