Fix theoretical race using TrackBase::sampleRate()

In two places we assumed that TrackBase::sampleRate() would return the
same value when it is called twice in the same function.  This is not
guaranteed; sampleRate() reads from the control block so the return
value could change.  To fix this, only call sampleRate() once and cache
the return value to get a consistent value.

This was only a theoretical race.  In MixerThread::prepareTracks_l()
it would have no bad effect.  In TimedTrack::getNextBuffer() it could
cause a real problem, but we don't currently support dynamic sample rate
ratios for timed tracks.

Change-Id: I8e5c33f0121fc058d1e70c2ab5e9135397d3e0b7
diff --git a/services/audioflinger/Tracks.cpp b/services/audioflinger/Tracks.cpp
index bfc197c..6aca95f 100644
--- a/services/audioflinger/Tracks.cpp
+++ b/services/audioflinger/Tracks.cpp
@@ -1130,10 +1130,12 @@
             }
         }
 
+        uint32_t sr = sampleRate();
+
         // adjust the head buffer's PTS to reflect the portion of the head buffer
         // that has already been consumed
         int64_t effectivePTS = headLocalPTS +
-                ((head.position() / mFrameSize) * mLocalTimeFreq / sampleRate());
+                ((head.position() / mFrameSize) * mLocalTimeFreq / sr);
 
         // Calculate the delta in samples between the head of the input buffer
         // queue and the start of the next output buffer that will be written.
@@ -1165,7 +1167,7 @@
         // the current output position is within this threshold, then we will
         // concatenate the next input samples to the previous output
         const int64_t kSampleContinuityThreshold =
-                (static_cast<int64_t>(sampleRate()) << 32) / 250;
+                (static_cast<int64_t>(sr) << 32) / 250;
 
         // if this is the first buffer of audio that we're emitting from this track
         // then it should be almost exactly on time.