Update NBAIO to use the new audio HAL abstraction layer

Moved the HAL access abstraction layer to a separate library so it
can be used both by audioflinger and libnbaio.

Bug: 30222631
Test: manual with Loopback app, Hangouts, YouTube

Change-Id: Id622c2f1aa8f55a775d34f369a596c2c4d29d5be
diff --git a/media/libaudiohal/DevicesFactoryHalLocal.h b/media/libaudiohal/DevicesFactoryHalLocal.h
new file mode 100644
index 0000000..690cd34
--- /dev/null
+++ b/media/libaudiohal/DevicesFactoryHalLocal.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HARDWARE_DEVICES_FACTORY_HAL_LOCAL_H
+#define ANDROID_HARDWARE_DEVICES_FACTORY_HAL_LOCAL_H
+
+#include <media/audiohal/DevicesFactoryHalInterface.h>
+#include <utils/Errors.h>
+#include <utils/RefBase.h>
+
+#include "DeviceHalLocal.h"
+
+namespace android {
+
+class DevicesFactoryHalLocal : public DevicesFactoryHalInterface
+{
+  public:
+    virtual ~DevicesFactoryHalLocal() {}
+
+    // Opens a device with the specified name. To close the device, it is
+    // necessary to release references to the returned object.
+    virtual status_t openDevice(const char *name, sp<DeviceHalInterface> *device);
+
+  private:
+    friend class DevicesFactoryHalInterface;
+
+    // Can not be constructed directly by clients.
+    DevicesFactoryHalLocal() {}
+};
+
+} // namespace android
+
+#endif // ANDROID_HARDWARE_DEVICES_FACTORY_HAL_LOCAL_H