AudioFlinger: add audio session for device effects

Add specific audio session ID for effects applied to a
particular audio device.
Device specific effects will be attached to a particular audio sink or
source device identified by its unique audio port ID and will all use
this same session ID.
Only one session of this type exists on a given playback or record
thread.
All effects in this session apply to the same device ID and are created/released
when the routing (audio patch) of this thread output or input stream is updated.

Bug: 136294538
Test: make

Change-Id: I4e3a55ed1244b918429dd9e217b6efecc1ec6449
Merged-In: I4e3a55ed1244b918429dd9e217b6efecc1ec6449
diff --git a/media/utils/ServiceUtilities.cpp b/media/utils/ServiceUtilities.cpp
index 02141a8..a661470 100644
--- a/media/utils/ServiceUtilities.cpp
+++ b/media/utils/ServiceUtilities.cpp
@@ -174,12 +174,19 @@
 }
 
 bool modifyDefaultAudioEffectsAllowed() {
+    return modifyDefaultAudioEffectsAllowed(
+        IPCThreadState::self()->getCallingPid(), IPCThreadState::self()->getCallingUid());
+}
+
+bool modifyDefaultAudioEffectsAllowed(pid_t pid, uid_t uid) {
+    if (isAudioServerUid(IPCThreadState::self()->getCallingUid())) return true;
+
     static const String16 sModifyDefaultAudioEffectsAllowed(
             "android.permission.MODIFY_DEFAULT_AUDIO_EFFECTS");
     // IMPORTANT: Use PermissionCache - not a runtime permission and may not change.
-    bool ok = PermissionCache::checkCallingPermission(sModifyDefaultAudioEffectsAllowed);
-
-    if (!ok) ALOGE("android.permission.MODIFY_DEFAULT_AUDIO_EFFECTS");
+    bool ok = PermissionCache::checkPermission(sModifyDefaultAudioEffectsAllowed, pid, uid);
+    ALOGE_IF(!ok, "%s(): android.permission.MODIFY_DEFAULT_AUDIO_EFFECTS denied for uid %d",
+            __func__, uid);
     return ok;
 }