JetPlayer uses C++ Thread not createThreadEtc
This permits leveraging future improvements to Thread.
Change-Id: I60deed8565ed54f13d9f770c76504e411b154276
diff --git a/include/media/JetPlayer.h b/include/media/JetPlayer.h
index 16764a9..6d53989 100644
--- a/include/media/JetPlayer.h
+++ b/include/media/JetPlayer.h
@@ -65,7 +65,6 @@
private:
- static int renderThread(void*);
int render();
void fireUpdateOnStatusChange();
void fireEventsFromJetQueue();
@@ -97,6 +96,28 @@
char mJetFilePath[256];
+ class JetPlayerThread : public Thread {
+ public:
+ JetPlayerThread(JetPlayer *player) : mPlayer(player) {
+ }
+
+ protected:
+ virtual ~JetPlayerThread() {}
+
+ private:
+ JetPlayer *mPlayer;
+
+ bool threadLoop() {
+ int result;
+ result = mPlayer->render();
+ return false;
+ }
+
+ JetPlayerThread(const JetPlayerThread &);
+ JetPlayerThread &operator=(const JetPlayerThread &);
+ };
+
+ sp<JetPlayerThread> mThread;
}; // end class JetPlayer