aaudio: merge contents of  AAudioDefinitions.h into AAudio.h

As requested by native API council.

Bug: 30210002
Bug: 33398120
Test: CTS test_aaudio
Change-Id: I5ea7c53d09469221263d84cf6f82082e67c2523b
Signed-off-by: Phil Burk <philburk@google.com>
diff --git a/media/libaaudio/include/aaudio/AAudio.h b/media/libaaudio/include/aaudio/AAudio.h
index 25ad5f8..bc65acc 100644
--- a/media/libaaudio/include/aaudio/AAudio.h
+++ b/media/libaaudio/include/aaudio/AAudio.h
@@ -30,12 +30,103 @@
 #define AAUDIO_AAUDIO_H
 
 #include <time.h>
-#include "AAudioDefinitions.h"
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
+/**
+ * This is used to represent a value that has not been specified.
+ * For example, an application could use AAUDIO_UNSPECIFIED to indicate
+ * that is did not not care what the specific value of a parameter was
+ * and would accept whatever it was given.
+ */
+#define AAUDIO_UNSPECIFIED           0
+#define AAUDIO_DEVICE_UNSPECIFIED    0
+
+enum {
+    AAUDIO_DIRECTION_OUTPUT,
+    AAUDIO_DIRECTION_INPUT
+};
+typedef int32_t aaudio_direction_t;
+
+enum {
+    AAUDIO_FORMAT_INVALID = -1,
+    AAUDIO_FORMAT_UNSPECIFIED = 0,
+    AAUDIO_FORMAT_PCM_I16,
+    AAUDIO_FORMAT_PCM_FLOAT,
+    AAUDIO_FORMAT_PCM_I8_24,
+    AAUDIO_FORMAT_PCM_I32
+};
+typedef int32_t aaudio_format_t;
+
+/**
+ * @deprecated use aaudio_format_t instead
+ * TODO remove when tests and examples are updated
+ */
+typedef int32_t aaudio_audio_format_t;
+
+enum {
+    AAUDIO_OK,
+    AAUDIO_ERROR_BASE = -900, // TODO review
+    AAUDIO_ERROR_DISCONNECTED,
+    AAUDIO_ERROR_ILLEGAL_ARGUMENT,
+    AAUDIO_ERROR_INCOMPATIBLE,
+    AAUDIO_ERROR_INTERNAL, // an underlying API returned an error code
+    AAUDIO_ERROR_INVALID_STATE,
+    AAUDIO_ERROR_UNEXPECTED_STATE,
+    AAUDIO_ERROR_UNEXPECTED_VALUE,
+    AAUDIO_ERROR_INVALID_HANDLE,
+    AAUDIO_ERROR_INVALID_QUERY,
+    AAUDIO_ERROR_UNIMPLEMENTED,
+    AAUDIO_ERROR_UNAVAILABLE,
+    AAUDIO_ERROR_NO_FREE_HANDLES,
+    AAUDIO_ERROR_NO_MEMORY,
+    AAUDIO_ERROR_NULL,
+    AAUDIO_ERROR_TIMEOUT,
+    AAUDIO_ERROR_WOULD_BLOCK,
+    AAUDIO_ERROR_INVALID_FORMAT,
+    AAUDIO_ERROR_OUT_OF_RANGE,
+    AAUDIO_ERROR_NO_SERVICE,
+    AAUDIO_ERROR_INVALID_RATE
+};
+typedef int32_t  aaudio_result_t;
+
+enum
+{
+    AAUDIO_STREAM_STATE_UNINITIALIZED = 0,
+    AAUDIO_STREAM_STATE_UNKNOWN,
+    AAUDIO_STREAM_STATE_OPEN,
+    AAUDIO_STREAM_STATE_STARTING,
+    AAUDIO_STREAM_STATE_STARTED,
+    AAUDIO_STREAM_STATE_PAUSING,
+    AAUDIO_STREAM_STATE_PAUSED,
+    AAUDIO_STREAM_STATE_FLUSHING,
+    AAUDIO_STREAM_STATE_FLUSHED,
+    AAUDIO_STREAM_STATE_STOPPING,
+    AAUDIO_STREAM_STATE_STOPPED,
+    AAUDIO_STREAM_STATE_CLOSING,
+    AAUDIO_STREAM_STATE_CLOSED,
+    AAUDIO_STREAM_STATE_DISCONNECTED
+};
+typedef int32_t aaudio_stream_state_t;
+
+
+enum {
+    /**
+     * This will be the only stream using a particular source or sink.
+     * This mode will provide the lowest possible latency.
+     * You should close EXCLUSIVE streams immediately when you are not using them.
+     */
+            AAUDIO_SHARING_MODE_EXCLUSIVE,
+    /**
+     * Multiple applications will be mixed by the AAudio Server.
+     * This will have higher latency than the EXCLUSIVE mode.
+     */
+            AAUDIO_SHARING_MODE_SHARED
+};
+typedef int32_t aaudio_sharing_mode_t;
+
 typedef struct AAudioStreamStruct         AAudioStream;
 typedef struct AAudioStreamBuilderStruct  AAudioStreamBuilder;
 
diff --git a/media/libaaudio/include/aaudio/AAudioDefinitions.h b/media/libaaudio/include/aaudio/AAudioDefinitions.h
deleted file mode 100644
index 57e3dbd..0000000
--- a/media/libaaudio/include/aaudio/AAudioDefinitions.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
- * Copyright (C) 2016 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/**
- * @addtogroup Audio
- * @{
- */
-
-/**
- * @file AAudioDefinitions.h
- */
-
-#ifndef AAUDIO_AAUDIODEFINITIONS_H
-#define AAUDIO_AAUDIODEFINITIONS_H
-
-#include <stdint.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * This is used to represent a value that has not been specified.
- * For example, an application could use AAUDIO_UNSPECIFIED to indicate
- * that is did not not care what the specific value of a parameter was
- * and would accept whatever it was given.
- */
-#define AAUDIO_UNSPECIFIED           0
-#define AAUDIO_DEVICE_UNSPECIFIED    0
-
-enum {
-    AAUDIO_DIRECTION_OUTPUT,
-    AAUDIO_DIRECTION_INPUT
-};
-typedef int32_t aaudio_direction_t;
-
-enum {
-    AAUDIO_FORMAT_INVALID = -1,
-    AAUDIO_FORMAT_UNSPECIFIED = 0,
-    AAUDIO_FORMAT_PCM_I16,
-    AAUDIO_FORMAT_PCM_FLOAT,
-    AAUDIO_FORMAT_PCM_I8_24,
-    AAUDIO_FORMAT_PCM_I32
-};
-typedef int32_t aaudio_format_t;
-
-/**
- * @deprecated use aaudio_format_t instead
- * TODO remove when tests and examples are updated
- */
-typedef int32_t aaudio_audio_format_t;
-
-enum {
-    AAUDIO_OK,
-    AAUDIO_ERROR_BASE = -900, // TODO review
-    AAUDIO_ERROR_DISCONNECTED,
-    AAUDIO_ERROR_ILLEGAL_ARGUMENT,
-    AAUDIO_ERROR_INCOMPATIBLE,
-    AAUDIO_ERROR_INTERNAL, // an underlying API returned an error code
-    AAUDIO_ERROR_INVALID_STATE,
-    AAUDIO_ERROR_UNEXPECTED_STATE,
-    AAUDIO_ERROR_UNEXPECTED_VALUE,
-    AAUDIO_ERROR_INVALID_HANDLE,
-    AAUDIO_ERROR_INVALID_QUERY,
-    AAUDIO_ERROR_UNIMPLEMENTED,
-    AAUDIO_ERROR_UNAVAILABLE,
-    AAUDIO_ERROR_NO_FREE_HANDLES,
-    AAUDIO_ERROR_NO_MEMORY,
-    AAUDIO_ERROR_NULL,
-    AAUDIO_ERROR_TIMEOUT,
-    AAUDIO_ERROR_WOULD_BLOCK,
-    AAUDIO_ERROR_INVALID_FORMAT,
-    AAUDIO_ERROR_OUT_OF_RANGE,
-    AAUDIO_ERROR_NO_SERVICE,
-    AAUDIO_ERROR_INVALID_RATE
-};
-typedef int32_t  aaudio_result_t;
-
-enum
-{
-    AAUDIO_STREAM_STATE_UNINITIALIZED = 0,
-    AAUDIO_STREAM_STATE_UNKNOWN,
-    AAUDIO_STREAM_STATE_OPEN,
-    AAUDIO_STREAM_STATE_STARTING,
-    AAUDIO_STREAM_STATE_STARTED,
-    AAUDIO_STREAM_STATE_PAUSING,
-    AAUDIO_STREAM_STATE_PAUSED,
-    AAUDIO_STREAM_STATE_FLUSHING,
-    AAUDIO_STREAM_STATE_FLUSHED,
-    AAUDIO_STREAM_STATE_STOPPING,
-    AAUDIO_STREAM_STATE_STOPPED,
-    AAUDIO_STREAM_STATE_CLOSING,
-    AAUDIO_STREAM_STATE_CLOSED,
-    AAUDIO_STREAM_STATE_DISCONNECTED
-};
-typedef int32_t aaudio_stream_state_t;
-
-
-enum {
-    /**
-     * This will be the only stream using a particular source or sink.
-     * This mode will provide the lowest possible latency.
-     * You should close EXCLUSIVE streams immediately when you are not using them.
-     */
-    AAUDIO_SHARING_MODE_EXCLUSIVE,
-    /**
-     * Multiple applications will be mixed by the AAudio Server.
-     * This will have higher latency than the EXCLUSIVE mode.
-     */
-    AAUDIO_SHARING_MODE_SHARED
-};
-typedef int32_t aaudio_sharing_mode_t;
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // AAUDIO_AAUDIODEFINITIONS_H
-
-/** @} */