Support aaudio channel mask.

This CL includes:
1. Add channel mask enums.
2. Add an API for setting channel mask in aaudio.
3. Add an API to query channel mask.

Test: atest AAudioTests
Bug: 192597880
Change-Id: Id0792780cc056285b2da403770889078857222d8
diff --git a/media/libaaudio/include/aaudio/AAudio.h b/media/libaaudio/include/aaudio/AAudio.h
index 4b08295..f97fe4d 100644
--- a/media/libaaudio/include/aaudio/AAudio.h
+++ b/media/libaaudio/include/aaudio/AAudio.h
@@ -565,6 +565,145 @@
 };
 typedef int32_t aaudio_session_id_t;
 
+/**
+ * Defines the audio channel mask.
+ * Channel masks are used to describe the samples and their
+ * arrangement in the audio frame. They are also used in the endpoint
+ * (e.g. a USB audio interface, a DAC connected to headphones) to
+ * specify allowable configurations of a particular device.
+ *
+ * Added in API level 32.
+ */
+enum {
+    /**
+     * Invalid channel mask
+     */
+    AAUDIO_CHANNEL_INVALID = -1,
+
+    /**
+     * Output audio channel mask
+     */
+    AAUDIO_CHANNEL_FRONT_LEFT = 1 << 0,
+    AAUDIO_CHANNEL_FRONT_RIGHT = 1 << 1,
+    AAUDIO_CHANNEL_FRONT_CENTER = 1 << 2,
+    AAUDIO_CHANNEL_LOW_FREQUENCY = 1 << 3,
+    AAUDIO_CHANNEL_BACK_LEFT = 1 << 4,
+    AAUDIO_CHANNEL_BACK_RIGHT = 1 << 5,
+    AAUDIO_CHANNEL_FRONT_LEFT_OF_CENTER = 1 << 6,
+    AAUDIO_CHANNEL_FRONT_RIGHT_OF_CENTER = 1 << 7,
+    AAUDIO_CHANNEL_BACK_CENTER = 1 << 8,
+    AAUDIO_CHANNEL_SIDE_LEFT = 1 << 9,
+    AAUDIO_CHANNEL_SIDE_RIGHT = 1 << 10,
+    AAUDIO_CHANNEL_TOP_CENTER = 1 << 11,
+    AAUDIO_CHANNEL_TOP_FRONT_LEFT = 1 << 12,
+    AAUDIO_CHANNEL_TOP_FRONT_CENTER = 1 << 13,
+    AAUDIO_CHANNEL_TOP_FRONT_RIGHT = 1 << 14,
+    AAUDIO_CHANNEL_TOP_BACK_LEFT = 1 << 15,
+    AAUDIO_CHANNEL_TOP_BACK_CENTER = 1 << 16,
+    AAUDIO_CHANNEL_TOP_BACK_RIGHT = 1 << 17,
+    AAUDIO_CHANNEL_TOP_SIDE_LEFT = 1 << 18,
+    AAUDIO_CHANNEL_TOP_SIDE_RIGHT = 1 << 19,
+    AAUDIO_CHANNEL_BOTTOM_FRONT_LEFT = 1 << 20,
+    AAUDIO_CHANNEL_BOTTOM_FRONT_CENTER = 1 << 21,
+    AAUDIO_CHANNEL_BOTTOM_FRONT_RIGHT = 1 << 22,
+    AAUDIO_CHANNEL_LOW_FREQUENCY_2 = 1 << 23,
+    AAUDIO_CHANNEL_FRONT_WIDE_LEFT = 1 << 24,
+    AAUDIO_CHANNEL_FRONT_WIDE_RIGHT = 1 << 25,
+
+    AAUDIO_CHANNEL_MONO = AAUDIO_CHANNEL_FRONT_LEFT,
+    AAUDIO_CHANNEL_STEREO = AAUDIO_CHANNEL_FRONT_LEFT |
+                            AAUDIO_CHANNEL_FRONT_RIGHT,
+    AAUDIO_CHANNEL_2POINT1 = AAUDIO_CHANNEL_FRONT_LEFT |
+                             AAUDIO_CHANNEL_FRONT_RIGHT |
+                             AAUDIO_CHANNEL_LOW_FREQUENCY,
+    AAUDIO_CHANNEL_TRI = AAUDIO_CHANNEL_FRONT_LEFT |
+                         AAUDIO_CHANNEL_FRONT_RIGHT |
+                         AAUDIO_CHANNEL_FRONT_CENTER,
+    AAUDIO_CHANNEL_TRI_BACK = AAUDIO_CHANNEL_FRONT_LEFT |
+                              AAUDIO_CHANNEL_FRONT_RIGHT |
+                              AAUDIO_CHANNEL_BACK_CENTER,
+    AAUDIO_CHANNEL_3POINT1 = AAUDIO_CHANNEL_FRONT_LEFT |
+                             AAUDIO_CHANNEL_FRONT_RIGHT |
+                             AAUDIO_CHANNEL_FRONT_CENTER |
+                             AAUDIO_CHANNEL_LOW_FREQUENCY,
+    AAUDIO_CHANNEL_2POINT0POINT2 = AAUDIO_CHANNEL_FRONT_LEFT |
+                                   AAUDIO_CHANNEL_FRONT_RIGHT |
+                                   AAUDIO_CHANNEL_TOP_SIDE_LEFT |
+                                   AAUDIO_CHANNEL_TOP_SIDE_RIGHT,
+    AAUDIO_CHANNEL_2POINT1POINT2 = AAUDIO_CHANNEL_2POINT0POINT2 |
+                                   AAUDIO_CHANNEL_LOW_FREQUENCY,
+    AAUDIO_CHANNEL_3POINT0POINT2 = AAUDIO_CHANNEL_FRONT_LEFT |
+                                   AAUDIO_CHANNEL_FRONT_RIGHT |
+                                   AAUDIO_CHANNEL_FRONT_CENTER |
+                                   AAUDIO_CHANNEL_TOP_SIDE_LEFT |
+                                   AAUDIO_CHANNEL_TOP_SIDE_RIGHT,
+    AAUDIO_CHANNEL_3POINT1POINT2 = AAUDIO_CHANNEL_3POINT0POINT2 |
+                                   AAUDIO_CHANNEL_LOW_FREQUENCY,
+    AAUDIO_CHANNEL_QUAD = AAUDIO_CHANNEL_FRONT_LEFT |
+                          AAUDIO_CHANNEL_FRONT_RIGHT |
+                          AAUDIO_CHANNEL_BACK_LEFT |
+                          AAUDIO_CHANNEL_BACK_RIGHT,
+    AAUDIO_CHANNEL_QUAD_SIDE = AAUDIO_CHANNEL_FRONT_LEFT |
+                               AAUDIO_CHANNEL_FRONT_RIGHT |
+                               AAUDIO_CHANNEL_SIDE_LEFT |
+                               AAUDIO_CHANNEL_SIDE_RIGHT,
+    AAUDIO_CHANNEL_SURROUND = AAUDIO_CHANNEL_FRONT_LEFT |
+                              AAUDIO_CHANNEL_FRONT_RIGHT |
+                              AAUDIO_CHANNEL_FRONT_CENTER |
+                              AAUDIO_CHANNEL_BACK_CENTER,
+    AAUDIO_CHANNEL_PENTA = AAUDIO_CHANNEL_QUAD |
+                           AAUDIO_CHANNEL_FRONT_CENTER,
+    // aka 5POINT1_BACK
+    AAUDIO_CHANNEL_5POINT1 = AAUDIO_CHANNEL_FRONT_LEFT |
+                             AAUDIO_CHANNEL_FRONT_RIGHT |
+                             AAUDIO_CHANNEL_FRONT_CENTER |
+                             AAUDIO_CHANNEL_LOW_FREQUENCY |
+                             AAUDIO_CHANNEL_BACK_LEFT |
+                             AAUDIO_CHANNEL_BACK_RIGHT,
+    AAUDIO_CHANNEL_5POINT1_SIDE = AAUDIO_CHANNEL_FRONT_LEFT |
+                                  AAUDIO_CHANNEL_FRONT_RIGHT |
+                                  AAUDIO_CHANNEL_FRONT_CENTER |
+                                  AAUDIO_CHANNEL_LOW_FREQUENCY |
+                                  AAUDIO_CHANNEL_SIDE_LEFT |
+                                  AAUDIO_CHANNEL_SIDE_RIGHT,
+    AAUDIO_CHANNEL_6POINT1 = AAUDIO_CHANNEL_FRONT_LEFT |
+                             AAUDIO_CHANNEL_FRONT_RIGHT |
+                             AAUDIO_CHANNEL_FRONT_CENTER |
+                             AAUDIO_CHANNEL_LOW_FREQUENCY |
+                             AAUDIO_CHANNEL_BACK_LEFT |
+                             AAUDIO_CHANNEL_BACK_RIGHT |
+                             AAUDIO_CHANNEL_BACK_CENTER,
+    AAUDIO_CHANNEL_7POINT1 = AAUDIO_CHANNEL_5POINT1 |
+                             AAUDIO_CHANNEL_SIDE_LEFT |
+                             AAUDIO_CHANNEL_SIDE_RIGHT,
+    AAUDIO_CHANNEL_5POINT1POINT2 = AAUDIO_CHANNEL_5POINT1 |
+                                   AAUDIO_CHANNEL_TOP_SIDE_LEFT |
+                                   AAUDIO_CHANNEL_TOP_SIDE_RIGHT,
+    AAUDIO_CHANNEL_5POINT1POINT4 = AAUDIO_CHANNEL_5POINT1 |
+                                   AAUDIO_CHANNEL_TOP_FRONT_LEFT |
+                                   AAUDIO_CHANNEL_TOP_FRONT_RIGHT |
+                                   AAUDIO_CHANNEL_TOP_BACK_LEFT |
+                                   AAUDIO_CHANNEL_TOP_BACK_RIGHT,
+    AAUDIO_CHANNEL_7POINT1POINT2 = AAUDIO_CHANNEL_7POINT1 |
+                                   AAUDIO_CHANNEL_TOP_SIDE_LEFT |
+                                   AAUDIO_CHANNEL_TOP_SIDE_RIGHT,
+    AAUDIO_CHANNEL_7POINT1POINT4 = AAUDIO_CHANNEL_7POINT1 |
+                                   AAUDIO_CHANNEL_TOP_FRONT_LEFT |
+                                   AAUDIO_CHANNEL_TOP_FRONT_RIGHT |
+                                   AAUDIO_CHANNEL_TOP_BACK_LEFT |
+                                   AAUDIO_CHANNEL_TOP_BACK_RIGHT,
+    AAUDIO_CHANNEL_9POINT1POINT4 = AAUDIO_CHANNEL_7POINT1POINT4 |
+                                   AAUDIO_CHANNEL_FRONT_WIDE_LEFT |
+                                   AAUDIO_CHANNEL_FRONT_WIDE_RIGHT,
+    AAUDIO_CHANNEL_9POINT1POINT6 = AAUDIO_CHANNEL_9POINT1POINT4 |
+                                   AAUDIO_CHANNEL_TOP_SIDE_LEFT |
+                                   AAUDIO_CHANNEL_TOP_SIDE_RIGHT,
+
+    AAUDIO_CHANNEL_FRONT_BACK = AAUDIO_CHANNEL_FRONT_CENTER |
+                                AAUDIO_CHANNEL_BACK_CENTER,
+};
+typedef uint32_t aaudio_channel_mask_t;
+
 typedef struct AAudioStreamStruct         AAudioStream;
 typedef struct AAudioStreamBuilderStruct  AAudioStreamBuilder;
 
@@ -699,6 +838,11 @@
  * If an exact value is specified then an opened stream will use that value.
  * If a stream cannot be opened with the specified value then the open will fail.
  *
+ * As the channel count provided here may be different from the corresponding channel count
+ * of channel mask used in {@link AAudioStreamBuilder_setChannelMask}, the last called function
+ * will be respected if both this function and {@link AAudioStreamBuilder_setChannelMask} are
+ * called.
+ *
  * Available since API level 26.
  *
  * @param builder reference provided by AAudio_createStreamBuilder()
@@ -714,6 +858,8 @@
  *
  * @param builder reference provided by AAudio_createStreamBuilder()
  * @param samplesPerFrame Number of samples in a frame.
+ *
+ * @deprecated use {@link AAudioStreamBuilder_setChannelCount}
  */
 AAUDIO_API void AAudioStreamBuilder_setSamplesPerFrame(AAudioStreamBuilder* builder,
                                                        int32_t samplesPerFrame) __INTRODUCED_IN(26);
@@ -1136,6 +1282,32 @@
 AAUDIO_API aaudio_result_t  AAudioStreamBuilder_delete(AAudioStreamBuilder* builder)
     __INTRODUCED_IN(26);
 
+/**
+ * Set audio channel mask for the stream.
+ *
+ * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}.
+ * If both channel mask and count are not set, then stereo will then be chosen when the
+ * stream is opened.
+ * After opening a stream with an unspecified value, the application must query for the
+ * actual value, which may vary by device.
+ *
+ * If an exact value is specified then an opened stream will use that value.
+ * If a stream cannot be opened with the specified value then the open will fail.
+ *
+ * As the corresponding channel count of provided channel mask here may be different
+ * from the channel count used in {@link AAudioStreamBuilder_setChannelCount} or
+ * {@link AAudioStreamBuilder_setSamplesPerFrame}, the last called function will be
+ * respected if this function and {@link AAudioStreamBuilder_setChannelCount} or
+ * {@link AAudioStreamBuilder_setSamplesPerFrame} are called.
+ *
+ * Available since API level 32.
+ *
+ * @param builder reference provided by AAudio_createStreamBuilder()
+ * @param channelMask Audio channel mask desired.
+ */
+AAUDIO_API void AAudioStreamBuilder_setChannelMask(AAudioStreamBuilder* builder,
+        aaudio_channel_mask_t channelMask) __INTRODUCED_IN(32);
+
 // ============================================================
 // Stream Control
 // ============================================================
@@ -1652,6 +1824,18 @@
 AAUDIO_API bool AAudioStream_isPrivacySensitive(AAudioStream* stream)
         __INTRODUCED_IN(30);
 
+/**
+ * Return the channel mask for the stream. This will be the mask set using
+ * {@link #AAudioStreamBuilder_setChannelMask}, or {@link #AAUDIO_UNSPECIFIED} otherwise.
+ *
+ * Available since API level 32.
+ *
+ * @param stream reference provided by AAudioStreamBuilder_openStream()
+ * @return actual channel mask
+ */
+AAUDIO_API aaudio_channel_mask_t AAudioStream_getChannelMask(AAudioStream* stream)
+        __INTRODUCED_IN(32);
+
 #ifdef __cplusplus
 }
 #endif