fix client pid for effects applied by audio policy
Test: Hangouts call, Play Music with and w/o effects
Change-Id: Ia9b20f94be667dd92e0497f8ef9c0dc0e95afe28
diff --git a/services/audiopolicy/service/AudioPolicyEffects.cpp b/services/audiopolicy/service/AudioPolicyEffects.cpp
index 6586bea..654465d 100644
--- a/services/audiopolicy/service/AudioPolicyEffects.cpp
+++ b/services/audiopolicy/service/AudioPolicyEffects.cpp
@@ -27,6 +27,7 @@
#include <utils/Vector.h>
#include <utils/SortedVector.h>
#include <cutils/config_utils.h>
+#include <binder/IPCThreadState.h>
#include "AudioPolicyEffects.h"
#include "ServiceUtilities.h"
@@ -105,6 +106,7 @@
ALOGV("addInputEffects(): input: %d, refCount: %d", input, sessionDesc->mRefCount);
if (sessionDesc->mRefCount == 1) {
+ int64_t token = IPCThreadState::self()->clearCallingIdentity();
Vector <EffectDesc *> effects = mInputSources.valueAt(index)->mEffects;
for (size_t i = 0; i < effects.size(); i++) {
EffectDesc *effect = effects[i];
@@ -125,6 +127,7 @@
sessionDesc->mEffects.add(fx);
}
sessionDesc->setProcessorEnabled(true);
+ IPCThreadState::self()->restoreCallingIdentity(token);
}
return status;
}
@@ -251,6 +254,8 @@
ALOGV("addOutputSessionEffects(): session: %d, refCount: %d",
audioSession, procDesc->mRefCount);
if (procDesc->mRefCount == 1) {
+ // make sure effects are associated to audio server even if we are executing a binder call
+ int64_t token = IPCThreadState::self()->clearCallingIdentity();
Vector <EffectDesc *> effects = mOutputStreams.valueAt(index)->mEffects;
for (size_t i = 0; i < effects.size(); i++) {
EffectDesc *effect = effects[i];
@@ -269,6 +274,7 @@
}
procDesc->setProcessorEnabled(true);
+ IPCThreadState::self()->restoreCallingIdentity(token);
}
return status;
}