Camera: don't enable buffer manager for display/texture streams

These streams have their own buffer management logic.

Test: camera CTS tests
Bug: 130050659
Change-Id: I6943b10d48a2e78fc8626d20c3f6bcc3327c936c
diff --git a/services/camera/libcameraservice/device3/Camera3OutputStream.cpp b/services/camera/libcameraservice/device3/Camera3OutputStream.cpp
index 1c77581..acb8b3c 100644
--- a/services/camera/libcameraservice/device3/Camera3OutputStream.cpp
+++ b/services/camera/libcameraservice/device3/Camera3OutputStream.cpp
@@ -491,8 +491,11 @@
      * sets the mBufferManager if device version is > HAL3.2, which guarantees that the buffer
      * manager setup is skipped in below code. Note that HAL3.2 is also excluded here, as some
      * HAL3.2 devices may not support the dynamic buffer registeration.
+     * Also Camera3BufferManager does not support display/texture streams as they have its own
+     * buffer management logic.
      */
-    if (mBufferManager != 0 && mSetId > CAMERA3_STREAM_SET_ID_INVALID) {
+    if (mBufferManager != 0 && mSetId > CAMERA3_STREAM_SET_ID_INVALID &&
+            !(isConsumedByHWComposer() || isConsumedByHWTexture())) {
         uint64_t consumerUsage = 0;
         getEndpointUsage(&consumerUsage);
         StreamInfo streamInfo(