AudioFlinger: implement device specific audio effects

Add management of audio effects applied to a specific input
or output audio device.

A new class DeviceEffectProxy derived from Effectbase is added
to represent an effect attached to a particular audio device type and
address. This proxy manages one or more actual EffectModule instances
automatically added to a playback or capture thread or directly to the
audio HAL when the targeted audio device is used by an audio patch.

A new DeviceEffectManager class is added to manage creation and release
of DeviceEffectProxy instances and monitor creation and release of audio
patches and create or release actual effect instances accordingly.

Bug: 136294538
Test: make

Change-Id: I23b9f9db4459136039c5ee327cf3b1aefa7db5af
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 5f55ddb..bf6c20e 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -308,6 +308,12 @@
 
     static int onExternalVibrationStart(const sp<os::ExternalVibration>& externalVibration);
     static void onExternalVibrationStop(const sp<os::ExternalVibration>& externalVibration);
+
+    status_t addEffectToHal(audio_port_handle_t deviceId,
+            audio_module_handle_t hwModuleId, sp<EffectHalInterface> effect);
+    status_t removeEffectFromHal(audio_port_handle_t deviceId,
+            audio_module_handle_t hwModuleId, sp<EffectHalInterface> effect);
+
 private:
     // FIXME The 400 is temporarily too high until a leak of writers in media.log is fixed.
     static const size_t kLogMemorySize = 400 * 1024;
@@ -537,6 +543,10 @@
     class EffectModule;
     class EffectHandle;
     class EffectChain;
+    class DeviceEffectProxy;
+    class DeviceEffectManager;
+    class PatchPanel;
+    class DeviceEffectManagerCallback;
 
     struct AudioStreamIn;
     struct TeePatch;
@@ -574,9 +584,11 @@
 
 #include "Threads.h"
 
+#include "PatchPanel.h"
+
 #include "Effects.h"
 
-#include "PatchPanel.h"
+#include "DeviceEffectManager.h"
 
     // Find io handle by session id.
     // Preference is given to an io handle with a matching effect chain to session id.
@@ -922,6 +934,8 @@
     PatchPanel mPatchPanel;
     sp<EffectsFactoryHalInterface> mEffectsFactoryHal;
 
+    DeviceEffectManager mDeviceEffectManager;
+
     bool       mSystemReady;
 
     SimpleLog  mRejectedSetParameterLog;