AudioFlinger: implement device specific audio effects
Add management of audio effects applied to a specific input
or output audio device.
A new class DeviceEffectProxy derived from Effectbase is added
to represent an effect attached to a particular audio device type and
address. This proxy manages one or more actual EffectModule instances
automatically added to a playback or capture thread or directly to the
audio HAL when the targeted audio device is used by an audio patch.
A new DeviceEffectManager class is added to manage creation and release
of DeviceEffectProxy instances and monitor creation and release of audio
patches and create or release actual effect instances accordingly.
Bug: 136294538
Test: make
Change-Id: I23b9f9db4459136039c5ee327cf3b1aefa7db5af
diff --git a/services/audioflinger/PatchPanel.h b/services/audioflinger/PatchPanel.h
index 181e27c..4e0d243 100644
--- a/services/audioflinger/PatchPanel.h
+++ b/services/audioflinger/PatchPanel.h
@@ -76,13 +76,18 @@
void dump(int fd) const;
-private:
template<typename ThreadType, typename TrackType>
- class Endpoint {
+ class Endpoint final {
public:
Endpoint() = default;
Endpoint(const Endpoint&) = delete;
- Endpoint& operator=(const Endpoint&) = delete;
+ Endpoint& operator=(const Endpoint& other) noexcept {
+ mThread = other.mThread;
+ mCloseThread = other.mCloseThread;
+ mHandle = other.mHandle;
+ mTrack = other.mTrack;
+ return *this;
+ }
Endpoint(Endpoint&& other) noexcept { swap(other); }
Endpoint& operator=(Endpoint&& other) noexcept {
swap(other);
@@ -98,8 +103,8 @@
return trackOrNull->initCheck();
}
audio_patch_handle_t handle() const { return mHandle; }
- sp<ThreadType> thread() { return mThread; }
- sp<TrackType> track() { return mTrack; }
+ sp<ThreadType> thread() const { return mThread; }
+ sp<TrackType> track() const { return mTrack; }
sp<const ThreadType> const_thread() const { return mThread; }
sp<const TrackType> const_track() const { return mTrack; }
@@ -150,14 +155,36 @@
sp<TrackType> mTrack;
};
- class Patch {
+ class Patch final {
public:
explicit Patch(const struct audio_patch &patch) : mAudioPatch(patch) {}
+ Patch() = default;
~Patch();
- Patch(const Patch&) = delete;
- Patch(Patch&&) = default;
- Patch& operator=(const Patch&) = delete;
- Patch& operator=(Patch&&) = default;
+ Patch(const Patch& other) noexcept {
+ mAudioPatch = other.mAudioPatch;
+ mHalHandle = other.mHalHandle;
+ mPlayback = other.mPlayback;
+ mRecord = other.mRecord;
+ mThread = other.mThread;
+ }
+ Patch(Patch&& other) noexcept { swap(other); }
+ Patch& operator=(Patch&& other) noexcept {
+ swap(other);
+ return *this;
+ }
+
+ void swap(Patch &other) noexcept {
+ using std::swap;
+ swap(mAudioPatch, other.mAudioPatch);
+ swap(mHalHandle, other.mHalHandle);
+ swap(mPlayback, other.mPlayback);
+ swap(mRecord, other.mRecord);
+ swap(mThread, other.mThread);
+ }
+
+ friend void swap(Patch &a, Patch &b) noexcept {
+ a.swap(b);
+ }
status_t createConnections(PatchPanel *panel);
void clearConnections(PatchPanel *panel);
@@ -165,6 +192,9 @@
return mRecord.handle() != AUDIO_PATCH_HANDLE_NONE ||
mPlayback.handle() != AUDIO_PATCH_HANDLE_NONE; }
+ void setThread(sp<ThreadBase> thread) { mThread = thread; }
+ wp<ThreadBase> thread() const { return mThread; }
+
// returns the latency of the patch (from record to playback).
status_t getLatencyMs(double *latencyMs) const;
@@ -182,13 +212,20 @@
Endpoint<PlaybackThread, PlaybackThread::PatchTrack> mPlayback;
// connects source device to record thread input
Endpoint<RecordThread, RecordThread::PatchRecord> mRecord;
+
+ wp<ThreadBase> mThread;
};
+ // Call with AudioFlinger mLock held
+ std::map<audio_patch_handle_t, Patch>& patches_l() { return mPatches; }
+
+private:
AudioHwDevice* findAudioHwDeviceByModule(audio_module_handle_t module);
sp<DeviceHalInterface> findHwDeviceByModule(audio_module_handle_t module);
void addSoftwarePatchToInsertedModules(
audio_module_handle_t module, audio_patch_handle_t handle);
void removeSoftwarePatchFromInsertedModules(audio_patch_handle_t handle);
+ void erasePatch(audio_patch_handle_t handle);
AudioFlinger &mAudioFlinger;
std::map<audio_patch_handle_t, Patch> mPatches;