frameworks: av: services: audiopolicy: Added AudioPolicyEffects

Manage pre- and postprocessing effects defined in audio_effects.conf

Change-Id: Idea1478e3d434f8ff66907adb3c77663db78d583
diff --git a/services/audiopolicy/AudioPolicyEffects.h b/services/audiopolicy/AudioPolicyEffects.h
new file mode 100755
index 0000000..351cb1a
--- /dev/null
+++ b/services/audiopolicy/AudioPolicyEffects.h
@@ -0,0 +1,187 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_AUDIOPOLICYEFFECTS_H
+#define ANDROID_AUDIOPOLICYEFFECTS_H
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <cutils/misc.h>
+#include <media/AudioEffect.h>
+#include <system/audio.h>
+#include <hardware/audio_effect.h>
+#include <utils/Vector.h>
+#include <utils/SortedVector.h>
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+// AudioPolicyEffects class
+// This class will manage all effects attached to input and output streams in
+// AudioPolicyService as configured in audio_effects.conf.
+class AudioPolicyEffects : public RefBase
+{
+
+public:
+
+    // The constructor will parse audio_effects.conf
+    // First it will look whether vendor specific file exists,
+    // otherwise it will parse the system default file.
+	         AudioPolicyEffects();
+    virtual ~AudioPolicyEffects();
+
+    // Return a list of effect descriptors for default input effects
+    // associated with audioSession
+    status_t queryDefaultInputEffects(int audioSession,
+                             effect_descriptor_t *descriptors,
+                             uint32_t *count);
+
+    // Add all input effects associated with this input
+    // Effects are attached depending on the audio_source_t
+    status_t addInputEffects(audio_io_handle_t input,
+                             audio_source_t inputSource,
+                             int audioSession);
+
+    // Add all input effects associated to this input
+    status_t releaseInputEffects(audio_io_handle_t input);
+
+
+    // Return a list of effect descriptors for default output effects
+    // associated with audioSession
+    status_t queryDefaultOutputSessionEffects(int audioSession,
+                             effect_descriptor_t *descriptors,
+                             uint32_t *count);
+
+    // Add all output effects associated to this output
+    // Effects are attached depending on the audio_stream_type_t
+    status_t addOutputSessionEffects(audio_io_handle_t output,
+                             audio_stream_type_t stream,
+                             int audioSession);
+
+    // release all output effects associated with this output stream and audiosession
+    status_t releaseOutputSessionEffects(audio_io_handle_t output,
+                             audio_stream_type_t stream,
+                             int audioSession);
+
+private:
+
+    // class to store the description of an effects and its parameters
+    // as defined in audio_effects.conf
+    class EffectDesc {
+    public:
+        EffectDesc(const char *name, const effect_uuid_t& uuid) :
+                        mName(strdup(name)),
+                        mUuid(uuid) { }
+        EffectDesc(const EffectDesc& orig) :
+                        mName(strdup(orig.mName)),
+                        mUuid(orig.mUuid) {
+                            // deep copy mParams
+                            for (size_t k = 0; k < orig.mParams.size(); k++) {
+                                effect_param_t *origParam = orig.mParams[k];
+                                // psize and vsize are rounded up to an int boundary for allocation
+                                size_t origSize = sizeof(effect_param_t) +
+                                                  ((origParam->psize + 3) & ~3) +
+                                                  ((origParam->vsize + 3) & ~3);
+                                effect_param_t *dupParam = (effect_param_t *) malloc(origSize);
+                                memcpy(dupParam, origParam, origSize);
+                                // This works because the param buffer allocation is also done by
+                                // multiples of 4 bytes originally. In theory we should memcpy only
+                                // the actual param size, that is without rounding vsize.
+                                mParams.add(dupParam);
+                            }
+                        }
+        /*virtual*/ ~EffectDesc() {
+            free(mName);
+            for (size_t k = 0; k < mParams.size(); k++) {
+                free(mParams[k]);
+            }
+        }
+        char *mName;
+        effect_uuid_t mUuid;
+        Vector <effect_param_t *> mParams;
+    };
+
+    // class to store voctor of EffectDesc
+    class EffectDescVector {
+    public:
+        EffectDescVector() {}
+        /*virtual*/ ~EffectDescVector() {
+            for (size_t j = 0; j < mEffects.size(); j++) {
+                delete mEffects[j];
+            }
+        }
+        Vector <EffectDesc *> mEffects;
+    };
+
+    // class to store voctor of AudioEffects
+    class EffectVector {
+    public:
+        EffectVector(int session) : mSessionId(session) {}
+        /*virtual*/ ~EffectVector() {}
+        const int mSessionId;
+        Vector< sp<AudioEffect> >mEffects;
+    };
+
+
+    static const char * const kInputSourceNames[AUDIO_SOURCE_CNT -1];
+    audio_source_t inputSourceNameToEnum(const char *name);
+
+    static const char *kStreamNames[AUDIO_STREAM_CNT+1]; //+1 required as streams start from -1
+    audio_stream_type_t streamNameToEnum(const char *name);
+
+    // Enable or disable all effects in effect vector
+    void setProcessorEnabled(const EffectVector *effectVector, bool enabled);
+
+    // Parse audio_effects.conf
+    status_t loadAudioEffectConfig(const char *path);
+
+    // Load all effects descriptors in configuration file
+    status_t loadEffects(cnode *root, Vector <EffectDesc *>& effects);
+    EffectDesc *loadEffect(cnode *root);
+
+    // Load all automatic effect configurations
+    status_t loadInputEffectConfigurations(cnode *root, const Vector <EffectDesc *>& effects);
+    status_t loadStreamEffectConfigurations(cnode *root, const Vector <EffectDesc *>& effects);
+    EffectDescVector *loadEffectConfig(cnode *root, const Vector <EffectDesc *>& effects);
+
+    // Load all automatic effect parameters
+    void loadEffectParameters(cnode *root, Vector <effect_param_t *>& params);
+    effect_param_t *loadEffectParameter(cnode *root);
+    size_t readParamValue(cnode *node,
+                          char *param,
+                          size_t *curSize,
+                          size_t *totSize);
+    size_t growParamSize(char *param,
+                         size_t size,
+                         size_t *curSize,
+                         size_t *totSize);
+
+    // Automatic input effects are configured per audio_source_t
+    KeyedVector< audio_source_t, EffectDescVector* > mInputSources;
+    // Automatic input effects are unique for audio_io_handle_t
+    KeyedVector< audio_io_handle_t, EffectVector* > mInputs;
+
+    // Automatic output effects are organized per audio_stream_type_t
+    KeyedVector< audio_stream_type_t, EffectDescVector* > mOutputStreams;
+    // Automatic output effects are unique for audiosession ID
+    KeyedVector< int32_t, EffectVector* > mOutputSessions;
+};
+
+}; // namespace android
+
+#endif // ANDROID_AUDIOPOLICYEFFECTS_H