android.hardware.media.bufferpool@2.0 impl
Implementation is currently identical to 1.0 impl.
The update will be applied afterwards.
Bug: 112203066
Change-Id: If19af34121f5c9736ab4e8ccf7b1716d0be05c81
diff --git a/media/bufferpool/2.0/BufferPoolClient.h b/media/bufferpool/2.0/BufferPoolClient.h
new file mode 100644
index 0000000..00d6839
--- /dev/null
+++ b/media/bufferpool/2.0/BufferPoolClient.h
@@ -0,0 +1,102 @@
+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_BUFFERPOOLCLIENT_H
+#define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_BUFFERPOOLCLIENT_H
+
+#include <memory>
+#include <android/hardware/media/bufferpool/2.0/IAccessor.h>
+#include <android/hardware/media/bufferpool/2.0/IConnection.h>
+#include <bufferpool/BufferPoolTypes.h>
+#include <cutils/native_handle.h>
+#include "Accessor.h"
+
+namespace android {
+namespace hardware {
+namespace media {
+namespace bufferpool {
+namespace V2_0 {
+namespace implementation {
+
+using ::android::hardware::media::bufferpool::V2_0::IAccessor;
+using ::android::hardware::media::bufferpool::V2_0::IConnection;
+using ::android::hardware::media::bufferpool::V2_0::ResultStatus;
+using ::android::sp;
+
+/**
+ * A buffer pool client for a buffer pool. For a specific buffer pool, at most
+ * one buffer pool client exists per process. This class will not be exposed
+ * outside. A buffer pool client will be used via ClientManager.
+ */
+class BufferPoolClient {
+public:
+ /**
+ * Creates a buffer pool client from a local buffer pool
+ * (via ClientManager#create).
+ */
+ explicit BufferPoolClient(const sp<Accessor> &accessor);
+
+ /**
+ * Creates a buffer pool client from a remote buffer pool
+ * (via ClientManager#registerSender).
+ * Note: A buffer pool client created with remote buffer pool cannot
+ * allocate a buffer.
+ */
+ explicit BufferPoolClient(const sp<IAccessor> &accessor);
+
+ /** Destructs a buffer pool client. */
+ ~BufferPoolClient();
+
+private:
+ bool isValid();
+
+ bool isLocal();
+
+ bool isActive(int64_t *lastTransactionUs, bool clearCache);
+
+ ConnectionId getConnectionId();
+
+ ResultStatus getAccessor(sp<IAccessor> *accessor);
+
+ ResultStatus allocate(const std::vector<uint8_t> ¶ms,
+ native_handle_t **handle,
+ std::shared_ptr<BufferPoolData> *buffer);
+
+ ResultStatus receive(TransactionId transactionId,
+ BufferId bufferId,
+ int64_t timestampUs,
+ native_handle_t **handle,
+ std::shared_ptr<BufferPoolData> *buffer);
+
+ ResultStatus postSend(ConnectionId receiver,
+ const std::shared_ptr<BufferPoolData> &buffer,
+ TransactionId *transactionId,
+ int64_t *timestampUs);
+
+ class Impl;
+ std::shared_ptr<Impl> mImpl;
+
+ friend struct ClientManager;
+};
+
+} // namespace implementation
+} // namespace V2_0
+} // namespace bufferpool
+} // namespace media
+} // namespace hardware
+} // namespace android
+
+#endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_BUFFERPOOLCLIENT_H