Add attributionTag to audio-recordings
... by replacing packageName/uid/pid by the Identity class.
This allows us to track which parts of the app trigger audio-recordings.
90% of the code is just sending around the additional parameters.
This adds it for the Java and native API.
Test: atest CtsAppOpsTestCases
CtsNativeMediaAAudioTestCases
Fixes: 160150145
Change-Id: Ibd7b884f7fcd4668a4e27f997e59cfc3217a9e89
diff --git a/services/audiopolicy/service/AudioPolicyEffects.cpp b/services/audiopolicy/service/AudioPolicyEffects.cpp
index 5dac55b..8426a77 100644
--- a/services/audiopolicy/service/AudioPolicyEffects.cpp
+++ b/services/audiopolicy/service/AudioPolicyEffects.cpp
@@ -35,6 +35,8 @@
namespace android {
+using media::permission::Identity;
+
// ----------------------------------------------------------------------------
// AudioPolicyEffects Implementation
// ----------------------------------------------------------------------------
@@ -121,7 +123,9 @@
Vector <EffectDesc *> effects = mInputSources.valueAt(index)->mEffects;
for (size_t i = 0; i < effects.size(); i++) {
EffectDesc *effect = effects[i];
- sp<AudioEffect> fx = new AudioEffect(String16("android"));
+ Identity identity;
+ identity.packageName = "android";
+ sp<AudioEffect> fx = new AudioEffect(identity);
fx->set(NULL, &effect->mUuid, -1, 0, 0, audioSession, input);
status_t status = fx->initCheck();
if (status != NO_ERROR && status != ALREADY_EXISTS) {
@@ -270,7 +274,9 @@
Vector <EffectDesc *> effects = mOutputStreams.valueAt(index)->mEffects;
for (size_t i = 0; i < effects.size(); i++) {
EffectDesc *effect = effects[i];
- sp<AudioEffect> fx = new AudioEffect(String16("android"));
+ Identity identity;
+ identity.packageName = "android";
+ sp<AudioEffect> fx = new AudioEffect(identity);
fx->set(NULL, &effect->mUuid, 0, 0, 0, audioSession, output);
status_t status = fx->initCheck();
if (status != NO_ERROR && status != ALREADY_EXISTS) {
@@ -970,7 +976,9 @@
for (const auto& deviceEffectsIter : mDeviceEffects) {
const auto& deviceEffects = deviceEffectsIter.second;
for (const auto& effectDesc : deviceEffects->mEffectDescriptors->mEffects) {
- sp<AudioEffect> fx = new AudioEffect(String16("android"));
+ Identity identity;
+ identity.packageName = "android";
+ sp<AudioEffect> fx = new AudioEffect(identity);
fx->set(EFFECT_UUID_NULL, &effectDesc->mUuid, 0, nullptr,
nullptr, AUDIO_SESSION_DEVICE, AUDIO_IO_HANDLE_NONE,
AudioDeviceTypeAddr{deviceEffects->getDeviceType(),