Add attributionTag to audio-recordings

... by replacing packageName/uid/pid by the Identity class.

This allows us to track which parts of the app trigger audio-recordings.
90% of the code is just sending around the additional parameters.

This adds it for the Java and native API.

Test: atest CtsAppOpsTestCases
            CtsNativeMediaAAudioTestCases
Fixes: 160150145
Change-Id: Ibd7b884f7fcd4668a4e27f997e59cfc3217a9e89
diff --git a/services/audiopolicy/service/AudioPolicyEffects.cpp b/services/audiopolicy/service/AudioPolicyEffects.cpp
index 5dac55b..8426a77 100644
--- a/services/audiopolicy/service/AudioPolicyEffects.cpp
+++ b/services/audiopolicy/service/AudioPolicyEffects.cpp
@@ -35,6 +35,8 @@
 
 namespace android {
 
+using media::permission::Identity;
+
 // ----------------------------------------------------------------------------
 // AudioPolicyEffects Implementation
 // ----------------------------------------------------------------------------
@@ -121,7 +123,9 @@
         Vector <EffectDesc *> effects = mInputSources.valueAt(index)->mEffects;
         for (size_t i = 0; i < effects.size(); i++) {
             EffectDesc *effect = effects[i];
-            sp<AudioEffect> fx = new AudioEffect(String16("android"));
+            Identity identity;
+            identity.packageName = "android";
+            sp<AudioEffect> fx = new AudioEffect(identity);
             fx->set(NULL, &effect->mUuid, -1, 0, 0, audioSession, input);
             status_t status = fx->initCheck();
             if (status != NO_ERROR && status != ALREADY_EXISTS) {
@@ -270,7 +274,9 @@
         Vector <EffectDesc *> effects = mOutputStreams.valueAt(index)->mEffects;
         for (size_t i = 0; i < effects.size(); i++) {
             EffectDesc *effect = effects[i];
-            sp<AudioEffect> fx = new AudioEffect(String16("android"));
+            Identity identity;
+            identity.packageName = "android";
+            sp<AudioEffect> fx = new AudioEffect(identity);
             fx->set(NULL, &effect->mUuid, 0, 0, 0, audioSession, output);
             status_t status = fx->initCheck();
             if (status != NO_ERROR && status != ALREADY_EXISTS) {
@@ -970,7 +976,9 @@
     for (const auto& deviceEffectsIter : mDeviceEffects) {
         const auto& deviceEffects =  deviceEffectsIter.second;
         for (const auto& effectDesc : deviceEffects->mEffectDescriptors->mEffects) {
-            sp<AudioEffect> fx = new AudioEffect(String16("android"));
+            Identity identity;
+            identity.packageName = "android";
+            sp<AudioEffect> fx = new AudioEffect(identity);
             fx->set(EFFECT_UUID_NULL, &effectDesc->mUuid, 0, nullptr,
                     nullptr, AUDIO_SESSION_DEVICE, AUDIO_IO_HANDLE_NONE,
                     AudioDeviceTypeAddr{deviceEffects->getDeviceType(),