Audio effects: define interface between EffectModule and audio framework

This is in preparation of the addition of audio effects attached to a
specific audio device that will not be attached to a particular
ThreadBase or Effectchain.

Create an clean callback interface used by the EffectModule to interact
with the rest of the audio framework. This callback must be implemented
by the EffectModule parent (e.g an EfffectChain).

Als refactor EffectHandle enabled(), disable() and disconnect methods()
to avoid dealing with the ThreadBase directly.

Bug: 136294538
Test: make
Change-Id: I9160f88f7fbb0447b5e679260bf0401d3af591d2
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index e70c776..d838644 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -1146,18 +1146,13 @@
     }
 }
 
-void AudioFlinger::ThreadBase::checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
-                                                            bool enabled,
-                                                            audio_session_t sessionId)
-{
-    Mutex::Autolock _l(mLock);
-    checkSuspendOnEffectEnabled_l(effect, enabled, sessionId);
-}
+void AudioFlinger::ThreadBase::checkSuspendOnEffectEnabled(bool enabled,
+                                                           audio_session_t sessionId,
+                                                           bool threadLocked) {
+    if (!threadLocked) {
+        mLock.lock();
+    }
 
-void AudioFlinger::ThreadBase::checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
-                                                            bool enabled,
-                                                            audio_session_t sessionId)
-{
     if (mType != RECORD) {
         // suspend all effects in AUDIO_SESSION_OUTPUT_MIX when enabling any effect on
         // another session. This gives the priority to well behaved effect control panels
@@ -1169,9 +1164,8 @@
         }
     }
 
-    sp<EffectChain> chain = getEffectChain_l(sessionId);
-    if (chain != 0) {
-        chain->checkSuspendOnEffectEnabled(effect, enabled);
+    if (!threadLocked) {
+        mLock.unlock();
     }
 }
 
@@ -1379,7 +1373,7 @@
         if (effect == 0) {
             effectId = mAudioFlinger->nextUniqueId(AUDIO_UNIQUE_ID_USE_EFFECT);
             // create a new effect module if none present in the chain
-            lStatus = chain->createEffect_l(effect, this, desc, effectId, sessionId, pinned);
+            lStatus = chain->createEffect_l(effect, desc, effectId, sessionId, pinned);
             if (lStatus != NO_ERROR) {
                 goto Exit;
             }
@@ -1427,7 +1421,7 @@
         Mutex::Autolock _l(mLock);
 
         effect = handle->effect().promote();
-        if (effect == 0) {
+        if (effect == nullptr) {
             return;
         }
         // restore suspended effects if the disconnected handle was enabled and the last one.
@@ -1439,11 +1433,34 @@
     if (remove) {
         mAudioFlinger->updateOrphanEffectChains(effect);
         if (handle->enabled()) {
-            checkSuspendOnEffectEnabled(effect, false, effect->sessionId());
+            effect->checkSuspendOnEffectEnabled(false, false /*threadLocked*/);
         }
     }
 }
 
+void AudioFlinger::ThreadBase::onEffectEnable(const sp<EffectModule>& effect) {
+    if (mType == OFFLOAD || mType == MMAP) {
+        Mutex::Autolock _l(mLock);
+        broadcast_l();
+    }
+    if (!effect->isOffloadable()) {
+        if (mType == ThreadBase::OFFLOAD) {
+            PlaybackThread *t = (PlaybackThread *)this;
+            t->invalidateTracks(AUDIO_STREAM_MUSIC);
+        }
+        if (effect->sessionId() == AUDIO_SESSION_OUTPUT_MIX) {
+            mAudioFlinger->onNonOffloadableGlobalEffectEnable();
+        }
+    }
+}
+
+void AudioFlinger::ThreadBase::onEffectDisable() {
+    if (mType == OFFLOAD || mType == MMAP) {
+        Mutex::Autolock _l(mLock);
+        broadcast_l();
+    }
+}
+
 sp<AudioFlinger::EffectModule> AudioFlinger::ThreadBase::getEffect(audio_session_t sessionId,
         int effectId)
 {
@@ -1519,7 +1536,7 @@
         detachAuxEffect_l(effect->id());
     }
 
-    sp<EffectChain> chain = effect->chain().promote();
+    sp<EffectChain> chain = effect->callback()->chain().promote();
     if (chain != 0) {
         // remove effect chain if removing last effect
         if (chain->removeEffect_l(effect, release) == 0) {