| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| #define LOG_TAG "AAudio" |
| //#define LOG_NDEBUG 0 |
| #include <utils/Log.h> |
| |
| #include <binder/IServiceManager.h> |
| #include <utils/Mutex.h> |
| #include <utils/RefBase.h> |
| |
| #include <aaudio/AAudio.h> |
| |
| #include "AudioEndpointParcelable.h" |
| #include "binding/AAudioStreamRequest.h" |
| #include "binding/AAudioStreamConfiguration.h" |
| #include "binding/IAAudioService.h" |
| #include "binding/AAudioServiceMessage.h" |
| |
| #include "AAudioBinderClient.h" |
| #include "AAudioServiceInterface.h" |
| |
| using android::String16; |
| using android::IServiceManager; |
| using android::defaultServiceManager; |
| using android::interface_cast; |
| using android::IAAudioService; |
| using android::Mutex; |
| using android::sp; |
| |
| using namespace aaudio; |
| |
| static android::Mutex gServiceLock; |
| static sp<IAAudioService> gAAudioService; |
| |
| // TODO Share code with other service clients. |
| // Helper function to get access to the "AAudioService" service. |
| // This code was modeled after frameworks/av/media/libaudioclient/AudioSystem.cpp |
| static const sp<IAAudioService> getAAudioService() { |
| sp<IBinder> binder; |
| Mutex::Autolock _l(gServiceLock); |
| if (gAAudioService == 0) { |
| sp<IServiceManager> sm = defaultServiceManager(); |
| // Try several times to get the service. |
| int retries = 4; |
| do { |
| binder = sm->getService(String16(AAUDIO_SERVICE_NAME)); // This will wait a while. |
| if (binder != 0) { |
| break; |
| } |
| } while (retries-- > 0); |
| |
| if (binder != 0) { |
| // TODO Add linkToDeath() like in frameworks/av/media/libaudioclient/AudioSystem.cpp |
| // TODO Create a DeathRecipient that disconnects all active streams. |
| gAAudioService = interface_cast<IAAudioService>(binder); |
| } else { |
| ALOGE("AudioStreamInternal could not get %s", AAUDIO_SERVICE_NAME); |
| } |
| } |
| return gAAudioService; |
| } |
| |
| |
| AAudioBinderClient::AAudioBinderClient() |
| : AAudioServiceInterface() {} |
| |
| AAudioBinderClient::~AAudioBinderClient() {} |
| |
| /** |
| * @param request info needed to create the stream |
| * @param configuration contains information about the created stream |
| * @return handle to the stream or a negative error |
| */ |
| aaudio_handle_t AAudioBinderClient::openStream(const AAudioStreamRequest &request, |
| AAudioStreamConfiguration &configurationOutput) { |
| |
| const sp<IAAudioService> &service = getAAudioService(); |
| if (service == 0) return AAUDIO_ERROR_NO_SERVICE; |
| return service->openStream(request, configurationOutput); |
| } |
| |
| aaudio_result_t AAudioBinderClient::closeStream(aaudio_handle_t streamHandle) { |
| |
| const sp<IAAudioService> &service = getAAudioService(); |
| if (service == 0) return AAUDIO_ERROR_NO_SERVICE; |
| return service->closeStream(streamHandle); |
| } |
| |
| /* Get an immutable description of the in-memory queues |
| * used to communicate with the underlying HAL or Service. |
| */ |
| aaudio_result_t AAudioBinderClient::getStreamDescription(aaudio_handle_t streamHandle, |
| AudioEndpointParcelable &parcelable) { |
| |
| const sp<IAAudioService> &service = getAAudioService(); |
| if (service == 0) return AAUDIO_ERROR_NO_SERVICE; |
| return service->getStreamDescription(streamHandle, parcelable); |
| } |
| |
| /** |
| * Start the flow of data. |
| */ |
| aaudio_result_t AAudioBinderClient::startStream(aaudio_handle_t streamHandle) { |
| const sp<IAAudioService> &service = getAAudioService(); |
| if (service == 0) return AAUDIO_ERROR_NO_SERVICE; |
| return service->startStream(streamHandle); |
| } |
| |
| /** |
| * Stop the flow of data such that start() can resume without loss of data. |
| */ |
| aaudio_result_t AAudioBinderClient::pauseStream(aaudio_handle_t streamHandle) { |
| const sp<IAAudioService> &service = getAAudioService(); |
| if (service == 0) return AAUDIO_ERROR_NO_SERVICE; |
| return service->startStream(streamHandle); |
| } |
| |
| /** |
| * Discard any data held by the underlying HAL or Service. |
| */ |
| aaudio_result_t AAudioBinderClient::flushStream(aaudio_handle_t streamHandle) { |
| const sp<IAAudioService> &service = getAAudioService(); |
| if (service == 0) return AAUDIO_ERROR_NO_SERVICE; |
| return service->startStream(streamHandle); |
| } |
| |
| /** |
| * Manage the specified thread as a low latency audio thread. |
| */ |
| aaudio_result_t AAudioBinderClient::registerAudioThread(aaudio_handle_t streamHandle, |
| pid_t clientProcessId, |
| pid_t clientThreadId, |
| int64_t periodNanoseconds) { |
| const sp<IAAudioService> &service = getAAudioService(); |
| if (service == 0) return AAUDIO_ERROR_NO_SERVICE; |
| return service->registerAudioThread(streamHandle, |
| clientProcessId, |
| clientThreadId, |
| periodNanoseconds); |
| } |
| |
| aaudio_result_t AAudioBinderClient::unregisterAudioThread(aaudio_handle_t streamHandle, |
| pid_t clientProcessId, |
| pid_t clientThreadId) { |
| const sp<IAAudioService> &service = getAAudioService(); |
| if (service == 0) return AAUDIO_ERROR_NO_SERVICE; |
| return service->unregisterAudioThread(streamHandle, |
| clientProcessId, |
| clientThreadId); |
| } |
| |
| |