Pass stereo gains as packed minifloat
This will allow (eventually) a greater dynamic range for gains.
However there are still a few remaining places in effects and mixer
that will also need to be changed in order to get the full benefit.
Also fixes a minor bug: was not checking for NaN in AudioTrack C++.
Change-Id: I63bce9e82e0a61546d8ff475fb94bcb700d99c96
diff --git a/services/audioflinger/Effects.h b/services/audioflinger/Effects.h
index ccc4825..4170fd4 100644
--- a/services/audioflinger/Effects.h
+++ b/services/audioflinger/Effects.h
@@ -270,6 +270,7 @@
sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
sp<EffectModule> getEffectFromId_l(int id);
sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
+ // FIXME use float to improve the dynamic range
bool setVolume_l(uint32_t *left, uint32_t *right);
void setDevice_l(audio_devices_t device);
void setMode_l(audio_mode_t mode);