AudioFlinger methods const and inline
This saves 1063 bytes and probably improves performance.
Change-Id: I11cf0dfd925fbaec75e3d1b806852a538eae5518
diff --git a/services/audioflinger/AudioMixer.h b/services/audioflinger/AudioMixer.h
index 84f6330..aa71d36 100644
--- a/services/audioflinger/AudioMixer.h
+++ b/services/audioflinger/AudioMixer.h
@@ -83,7 +83,7 @@
uint32_t trackNames() const { return mTrackNames; }
- size_t getUnreleasedFrames(int name);
+ size_t getUnreleasedFrames(int name) const;
private:
@@ -153,10 +153,11 @@
int32_t* auxBuffer;
bool setResampler(uint32_t sampleRate, uint32_t devSampleRate);
- bool doesResample() const;
- void resetResampler();
+ bool doesResample() const { return resampler != NULL; }
+ void resetResampler() { if (resampler != NULL) resampler->reset(); }
void adjustVolumeRamp(bool aux);
- size_t getUnreleasedFrames();
+ size_t getUnreleasedFrames() const { return resampler != NULL ?
+ resampler->getUnreleasedFrames() : 0; };
};
// pad to 32-bytes to fill cache line