AudioFlinger methods const and inline
This saves 1063 bytes and probably improves performance.
Change-Id: I11cf0dfd925fbaec75e3d1b806852a538eae5518
diff --git a/services/audioflinger/AudioResampler.h b/services/audioflinger/AudioResampler.h
index ffa690a..b86cdc1 100644
--- a/services/audioflinger/AudioResampler.h
+++ b/services/audioflinger/AudioResampler.h
@@ -54,7 +54,7 @@
AudioBufferProvider* provider) = 0;
virtual void reset();
- virtual size_t getUnreleasedFrames() { return mInputIndex; }
+ virtual size_t getUnreleasedFrames() const { return mInputIndex; }
protected:
// number of bits for phase fraction - 30 bits allows nearly 2x downsampling