| /* |
| * Copyright 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef UTILITY_AAUDIO_UTILITIES_H |
| #define UTILITY_AAUDIO_UTILITIES_H |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <utils/Errors.h> |
| #include <hardware/audio.h> |
| |
| #include "aaudio/AAudio.h" |
| |
| /** |
| * Convert an AAudio result into the closest matching Android status. |
| */ |
| android::status_t AAudioConvert_aaudioToAndroidStatus(aaudio_result_t result); |
| |
| /** |
| * Convert an Android status into the closest matching AAudio result. |
| */ |
| aaudio_result_t AAudioConvert_androidToAAudioResult(android::status_t status); |
| |
| /** |
| * Convert an array of floats to an array of int16_t. |
| * |
| * @param source |
| * @param destination |
| * @param numSamples number of values in the array |
| * @param amplitude level between 0.0 and 1.0 |
| */ |
| void AAudioConvert_floatToPcm16(const float *source, |
| int16_t *destination, |
| int32_t numSamples, |
| float amplitude); |
| |
| /** |
| * Convert floats to int16_t and scale by a linear ramp. |
| * |
| * The ramp stops just short of reaching amplitude2 so that the next |
| * ramp can start at amplitude2 without causing a discontinuity. |
| * |
| * @param source |
| * @param destination |
| * @param numFrames |
| * @param samplesPerFrame AKA number of channels |
| * @param amplitude1 level at start of ramp, between 0.0 and 1.0 |
| * @param amplitude2 level past end of ramp, between 0.0 and 1.0 |
| */ |
| void AAudioConvert_floatToPcm16(const float *source, |
| int16_t *destination, |
| int32_t numFrames, |
| int32_t samplesPerFrame, |
| float amplitude1, |
| float amplitude2); |
| |
| /** |
| * Convert int16_t array to float array ranging from -1.0 to +1.0. |
| * @param source |
| * @param destination |
| * @param numSamples |
| */ |
| //void AAudioConvert_pcm16ToFloat(const int16_t *source, int32_t numSamples, |
| // float *destination); |
| |
| /** |
| * |
| * Convert int16_t array to float array ranging from +/- amplitude. |
| * @param source |
| * @param destination |
| * @param numSamples |
| * @param amplitude |
| */ |
| void AAudioConvert_pcm16ToFloat(const int16_t *source, |
| float *destination, |
| int32_t numSamples, |
| float amplitude); |
| |
| /** |
| * Convert floats to int16_t and scale by a linear ramp. |
| * |
| * The ramp stops just short of reaching amplitude2 so that the next |
| * ramp can start at amplitude2 without causing a discontinuity. |
| * |
| * @param source |
| * @param destination |
| * @param numFrames |
| * @param samplesPerFrame AKA number of channels |
| * @param amplitude1 level at start of ramp, between 0.0 and 1.0 |
| * @param amplitude2 level at end of ramp, between 0.0 and 1.0 |
| */ |
| void AAudioConvert_pcm16ToFloat(const int16_t *source, |
| float *destination, |
| int32_t numFrames, |
| int32_t samplesPerFrame, |
| float amplitude1, |
| float amplitude2); |
| |
| /** |
| * Scale floats by a linear ramp. |
| * |
| * The ramp stops just short of reaching amplitude2 so that the next |
| * ramp can start at amplitude2 without causing a discontinuity. |
| * |
| * @param source |
| * @param destination |
| * @param numFrames |
| * @param samplesPerFrame |
| * @param amplitude1 |
| * @param amplitude2 |
| */ |
| void AAudio_linearRamp(const float *source, |
| float *destination, |
| int32_t numFrames, |
| int32_t samplesPerFrame, |
| float amplitude1, |
| float amplitude2); |
| |
| /** |
| * Scale int16_t's by a linear ramp. |
| * |
| * The ramp stops just short of reaching amplitude2 so that the next |
| * ramp can start at amplitude2 without causing a discontinuity. |
| * |
| * @param source |
| * @param destination |
| * @param numFrames |
| * @param samplesPerFrame |
| * @param amplitude1 |
| * @param amplitude2 |
| */ |
| void AAudio_linearRamp(const int16_t *source, |
| int16_t *destination, |
| int32_t numFrames, |
| int32_t samplesPerFrame, |
| float amplitude1, |
| float amplitude2); |
| |
| /** |
| * Calculate the number of bytes and prevent numeric overflow. |
| * @param numFrames frame count |
| * @param bytesPerFrame size of a frame in bytes |
| * @param sizeInBytes total size in bytes |
| * @return AAUDIO_OK or negative error, eg. AAUDIO_ERROR_OUT_OF_RANGE |
| */ |
| int32_t AAudioConvert_framesToBytes(int32_t numFrames, |
| int32_t bytesPerFrame, |
| int32_t *sizeInBytes); |
| |
| audio_format_t AAudioConvert_aaudioToAndroidDataFormat(aaudio_audio_format_t aaudio_format); |
| |
| aaudio_audio_format_t AAudioConvert_androidToAAudioDataFormat(audio_format_t format); |
| |
| /** |
| * @return the size of a sample of the given format in bytes or AAUDIO_ERROR_ILLEGAL_ARGUMENT |
| */ |
| int32_t AAudioConvert_formatToSizeInBytes(aaudio_audio_format_t format); |
| |
| |
| // Note that this code may be replaced by Settings or by some other system configuration tool. |
| |
| enum : int32_t { |
| // Related feature is disabled |
| AAUDIO_USE_NEVER = 0, |
| // If related feature works then use it. Otherwise fall back to something else. |
| AAUDIO_USE_AUTO = 1, |
| // Related feature must be used. If not available then fail. |
| AAUDIO_USE_ALWAYS = 2 |
| }; |
| |
| #define AAUDIO_PROP_MMAP_ENABLED "aaudio.mmap_enabled" |
| |
| /** |
| * Read system property. |
| * @return AAUDIO_USE_NEVER or AAUDIO_USE_AUTO or AAUDIO_USE_ALWAYS |
| */ |
| int32_t AAudioProperty_getMMapEnabled(); |
| |
| #define AAUDIO_PROP_MMAP_EXCLUSIVE_ENABLED "aaudio.mmap_exclusive_enabled" |
| |
| /** |
| * Read system property. |
| * @return AAUDIO_USE_NEVER or AAUDIO_USE_AUTO or AAUDIO_USE_ALWAYS |
| */ |
| int32_t AAudioProperty_getMMapExclusiveEnabled(); |
| |
| #define AAUDIO_PROP_MIXER_BURSTS "aaudio.mixer_bursts" |
| |
| /** |
| * Read system property. |
| * @return number of bursts per mixer cycle |
| */ |
| int32_t AAudioProperty_getMixerBursts(); |
| |
| #define AAUDIO_PROP_HW_BURST_MIN_USEC "aaudio.hw_burst_min_usec" |
| |
| /** |
| * Read system property. |
| * This is handy in case the DMA is bursting too quickly for the CPU to keep up. |
| * For example, there may be a DMA burst every 100 usec but you only |
| * want to feed the MMAP buffer every 2000 usec. |
| * |
| * This will affect the framesPerBurst for an MMAP stream. |
| * |
| * @return minimum number of microseconds for a MMAP HW burst |
| */ |
| int32_t AAudioProperty_getHardwareBurstMinMicros(); |
| |
| #endif //UTILITY_AAUDIO_UTILITIES_H |