AudioRecord: use audio attributes instead of audio source.
Added AudioRecord constructor with audio attributes.
Replaced AudioPolicymanager::getInput() by getInputForAttr().
No new functionality for now.
Also:
- Fixed warnings in AudioPolicyManager
- Allocate audio session ID before calling getOutputForAttr() in
AudioTrack.
Bug: 16006090.
Change-Id: I15df21e4411db688e3096dd801cf579d76d81711
diff --git a/include/media/AudioSystem.h b/include/media/AudioSystem.h
index 7f1afb3..bf1fc1c 100644
--- a/include/media/AudioSystem.h
+++ b/include/media/AudioSystem.h
@@ -236,12 +236,13 @@
// Client must successfully hand off the handle reference to AudioFlinger via openRecord(),
// or release it with releaseInput().
- static audio_io_handle_t getInput(audio_source_t inputSource,
+ static status_t getInputForAttr(const audio_attributes_t *attr,
+ audio_io_handle_t *input,
+ audio_session_t session,
uint32_t samplingRate,
audio_format_t format,
audio_channel_mask_t channelMask,
- audio_session_t sessionId,
- audio_input_flags_t);
+ audio_input_flags_t flags);
static status_t startInput(audio_io_handle_t input,
audio_session_t session);