Merge "Disable detection of MP3 audio contained in MPEG1"
diff --git a/media/libaaudio/src/binding/AAudioServiceMessage.h b/media/libaaudio/src/binding/AAudioServiceMessage.h
index 54e8001..9779f24 100644
--- a/media/libaaudio/src/binding/AAudioServiceMessage.h
+++ b/media/libaaudio/src/binding/AAudioServiceMessage.h
@@ -38,13 +38,16 @@
     AAUDIO_SERVICE_EVENT_FLUSHED,
     AAUDIO_SERVICE_EVENT_CLOSED,
     AAUDIO_SERVICE_EVENT_DISCONNECTED,
-    AAUDIO_SERVICE_EVENT_VOLUME
+    AAUDIO_SERVICE_EVENT_VOLUME,
+    AAUDIO_SERVICE_EVENT_XRUN
 } aaudio_service_event_t;
 
 struct AAudioMessageEvent {
     aaudio_service_event_t event;
-    double                 dataDouble;
-    int64_t                dataLong;
+    union {
+        double  dataDouble;
+        int64_t dataLong;
+    };
 };
 
 typedef struct AAudioServiceMessage_s {
diff --git a/media/libaaudio/src/client/AudioStreamInternal.cpp b/media/libaaudio/src/client/AudioStreamInternal.cpp
index 3a7a342..b7b4b5c 100644
--- a/media/libaaudio/src/client/AudioStreamInternal.cpp
+++ b/media/libaaudio/src/client/AudioStreamInternal.cpp
@@ -492,6 +492,9 @@
             doSetVolume();
             ALOGD("%s - AAUDIO_SERVICE_EVENT_VOLUME %lf", __func__, message->event.dataDouble);
             break;
+        case AAUDIO_SERVICE_EVENT_XRUN:
+            mXRunCount = static_cast<int32_t>(message->event.dataLong);
+            break;
         default:
             ALOGE("%s - Unrecognized event = %d", __func__, (int) message->event.event);
             break;
diff --git a/media/libaaudio/src/client/AudioStreamInternalCapture.cpp b/media/libaaudio/src/client/AudioStreamInternalCapture.cpp
index 77a481b..3e82a88 100644
--- a/media/libaaudio/src/client/AudioStreamInternalCapture.cpp
+++ b/media/libaaudio/src/client/AudioStreamInternalCapture.cpp
@@ -102,7 +102,8 @@
     }
 
     // If the write index passed the read index then consider it an overrun.
-    if (mAudioEndpoint.getEmptyFramesAvailable() < 0) {
+    // For shared streams, the xRunCount is passed up from the service.
+    if (mAudioEndpoint.isFreeRunning() && mAudioEndpoint.getEmptyFramesAvailable() < 0) {
         mXRunCount++;
         if (ATRACE_ENABLED()) {
             ATRACE_INT("aaOverRuns", mXRunCount);
diff --git a/media/libaaudio/src/client/AudioStreamInternalPlay.cpp b/media/libaaudio/src/client/AudioStreamInternalPlay.cpp
index 8d7a01e..b49e08c 100644
--- a/media/libaaudio/src/client/AudioStreamInternalPlay.cpp
+++ b/media/libaaudio/src/client/AudioStreamInternalPlay.cpp
@@ -140,7 +140,8 @@
     }
 
     // If the read index passed the write index then consider it an underrun.
-    if (mAudioEndpoint.getFullFramesAvailable() < 0) {
+    // For shared streams, the xRunCount is passed up from the service.
+    if (mAudioEndpoint.isFreeRunning() && mAudioEndpoint.getFullFramesAvailable() < 0) {
         mXRunCount++;
         if (ATRACE_ENABLED()) {
             ATRACE_INT("aaUnderRuns", mXRunCount);
diff --git a/media/libaudiohal/EffectBufferHalHidl.h b/media/libaudiohal/EffectBufferHalHidl.h
index 66a81c2..d7a43ae 100644
--- a/media/libaudiohal/EffectBufferHalHidl.h
+++ b/media/libaudiohal/EffectBufferHalHidl.h
@@ -35,6 +35,8 @@
     virtual audio_buffer_t* audioBuffer();
     virtual void* externalData() const;
 
+    virtual size_t getSize() const override { return mBufferSize; }
+
     virtual void setExternalData(void* external);
     virtual void setFrameCount(size_t frameCount);
     virtual bool checkFrameCountChange();
diff --git a/media/libaudiohal/include/media/audiohal/EffectBufferHalInterface.h b/media/libaudiohal/include/media/audiohal/EffectBufferHalInterface.h
index e862f6e..1cae662 100644
--- a/media/libaudiohal/include/media/audiohal/EffectBufferHalInterface.h
+++ b/media/libaudiohal/include/media/audiohal/EffectBufferHalInterface.h
@@ -37,6 +37,8 @@
         return externalData() != nullptr ? externalData() : audioBuffer()->raw;
     }
 
+    virtual size_t getSize() const = 0;
+
     virtual void setExternalData(void* external) = 0;
     virtual void setFrameCount(size_t frameCount) = 0;
     virtual bool checkFrameCountChange() = 0;  // returns whether frame count has been updated
diff --git a/media/libeffects/lvm/lib/Common/lib/LVM_Types.h b/media/libeffects/lvm/lib/Common/lib/LVM_Types.h
index cb15b60..ea16072 100644
--- a/media/libeffects/lvm/lib/Common/lib/LVM_Types.h
+++ b/media/libeffects/lvm/lib/Common/lib/LVM_Types.h
@@ -44,9 +44,6 @@
 
 #define LVM_MAXINT_8            127                 /* Maximum positive integer size */
 #define LVM_MAXINT_16           32767
-#ifdef BUILD_FLOAT
-#define LVM_MAXFLOAT            1.0f
-#endif
 #define LVM_MAXINT_32           2147483647
 #define LVM_MAXENUM             2147483647
 
@@ -99,8 +96,32 @@
 typedef     uint32_t            LVM_UINT32;         /* Unsigned 32-bit word */
 
 #ifdef BUILD_FLOAT
-typedef     float               LVM_FLOAT;          /* single precission floating point*/
-#endif
+
+#define LVM_MAXFLOAT            1.f
+
+typedef     float               LVM_FLOAT;          /* single precision floating point */
+
+// If NATIVE_FLOAT_BUFFER is defined, we expose effects as floating point format;
+// otherwise we expose as integer 16 bit and translate to float for the effect libraries.
+// Hence, NATIVE_FLOAT_BUFFER should only be enabled under BUILD_FLOAT compilation.
+
+#define NATIVE_FLOAT_BUFFER
+
+#endif // BUILD_FLOAT
+
+// Select whether we expose int16_t or float buffers.
+#ifdef NATIVE_FLOAT_BUFFER
+
+#define    EFFECT_BUFFER_FORMAT AUDIO_FORMAT_PCM_FLOAT
+typedef     float               effect_buffer_t;
+
+#else // NATIVE_FLOAT_BUFFER
+
+#define    EFFECT_BUFFER_FORMAT AUDIO_FORMAT_PCM_16_BIT
+typedef     int16_t             effect_buffer_t;
+
+#endif // NATIVE_FLOAT_BUFFER
+
 /****************************************************************************************/
 /*                                                                                      */
 /*  Standard Enumerated types                                                           */
diff --git a/media/libeffects/lvm/wrapper/Android.mk b/media/libeffects/lvm/wrapper/Android.mk
index 91e2246..341dbc2 100644
--- a/media/libeffects/lvm/wrapper/Android.mk
+++ b/media/libeffects/lvm/wrapper/Android.mk
@@ -1,5 +1,8 @@
 LOCAL_PATH:= $(call my-dir)
 
+# The wrapper -DBUILD_FLOAT needs to match
+# the lvm library -DBUILD_FLOAT.
+
 # music bundle wrapper
 LOCAL_PATH:= $(call my-dir)
 include $(CLEAR_VARS)
@@ -20,15 +23,17 @@
 LOCAL_STATIC_LIBRARIES += libmusicbundle
 
 LOCAL_SHARED_LIBRARIES := \
-     liblog \
+     libaudioutils \
      libcutils \
-     libdl
+     libdl \
+     liblog \
 
 LOCAL_C_INCLUDES += \
 	$(LOCAL_PATH)/Bundle \
 	$(LOCAL_PATH)/../lib/Common/lib/ \
 	$(LOCAL_PATH)/../lib/Bundle/lib/ \
-	$(call include-path-for, audio-effects)
+	$(call include-path-for, audio-effects) \
+	$(call include-path-for, audio-utils) \
 
 LOCAL_HEADER_LIBRARIES += libhardware_headers
 include $(BUILD_SHARED_LIBRARY)
@@ -53,15 +58,17 @@
 LOCAL_STATIC_LIBRARIES += libreverb
 
 LOCAL_SHARED_LIBRARIES := \
-     liblog \
+     libaudioutils \
      libcutils \
-     libdl
+     libdl \
+     liblog \
 
 LOCAL_C_INCLUDES += \
     $(LOCAL_PATH)/Reverb \
     $(LOCAL_PATH)/../lib/Common/lib/ \
     $(LOCAL_PATH)/../lib/Reverb/lib/ \
-    $(call include-path-for, audio-effects)
+    $(call include-path-for, audio-effects) \
+    $(call include-path-for, audio-utils) \
 
 LOCAL_HEADER_LIBRARIES += libhardware_headers
 
diff --git a/media/libeffects/lvm/wrapper/Bundle/EffectBundle.cpp b/media/libeffects/lvm/wrapper/Bundle/EffectBundle.cpp
index aae80b6..146e9e8 100644
--- a/media/libeffects/lvm/wrapper/Bundle/EffectBundle.cpp
+++ b/media/libeffects/lvm/wrapper/Bundle/EffectBundle.cpp
@@ -27,6 +27,7 @@
 #include <stdlib.h>
 #include <string.h>
 
+#include <audio_utils/primitives.h>
 #include <log/log.h>
 
 #include "EffectBundle.h"
@@ -63,16 +64,6 @@
         }\
     }
 
-
-static inline int16_t clamp16(int32_t sample)
-{
-    // check overflow for both positive and negative values:
-    // all bits above short range must me equal to sign bit
-    if ((sample>>15) ^ (sample>>31))
-        sample = 0x7FFF ^ (sample>>31);
-    return sample;
-}
-
 // Namespaces
 namespace android {
 namespace {
@@ -299,7 +290,7 @@
         pContext->pBundledContext->SamplesToExitCountVirt   = 0;
         pContext->pBundledContext->SamplesToExitCountBb     = 0;
         pContext->pBundledContext->SamplesToExitCountEq     = 0;
-#ifdef BUILD_FLOAT
+#if defined(BUILD_FLOAT) && !defined(NATIVE_FLOAT_BUFFER)
         pContext->pBundledContext->pInputBuffer             = NULL;
         pContext->pBundledContext->pOutputBuffer            = NULL;
 #endif
@@ -470,13 +461,9 @@
         if (pContext->pBundledContext->workBuffer != NULL) {
             free(pContext->pBundledContext->workBuffer);
         }
-#ifdef BUILD_FLOAT
-        if (pContext->pBundledContext->pInputBuffer != NULL) {
-            free(pContext->pBundledContext->pInputBuffer);
-        }
-        if (pContext->pBundledContext->pOutputBuffer != NULL) {
-            free(pContext->pBundledContext->pOutputBuffer);
-        }
+#if defined(BUILD_FLOAT) && !defined(NATIVE_FLOAT_BUFFER)
+        free(pContext->pBundledContext->pInputBuffer);
+        free(pContext->pBundledContext->pOutputBuffer);
 #endif
         delete pContext->pBundledContext;
         pContext->pBundledContext = LVM_NULL;
@@ -549,7 +536,7 @@
 
     pContext->config.inputCfg.accessMode                    = EFFECT_BUFFER_ACCESS_READ;
     pContext->config.inputCfg.channels                      = AUDIO_CHANNEL_OUT_STEREO;
-    pContext->config.inputCfg.format                        = AUDIO_FORMAT_PCM_16_BIT;
+    pContext->config.inputCfg.format                        = EFFECT_BUFFER_FORMAT;
     pContext->config.inputCfg.samplingRate                  = 44100;
     pContext->config.inputCfg.bufferProvider.getBuffer      = NULL;
     pContext->config.inputCfg.bufferProvider.releaseBuffer  = NULL;
@@ -557,7 +544,7 @@
     pContext->config.inputCfg.mask                          = EFFECT_CONFIG_ALL;
     pContext->config.outputCfg.accessMode                   = EFFECT_BUFFER_ACCESS_ACCUMULATE;
     pContext->config.outputCfg.channels                     = AUDIO_CHANNEL_OUT_STEREO;
-    pContext->config.outputCfg.format                       = AUDIO_FORMAT_PCM_16_BIT;
+    pContext->config.outputCfg.format                       = EFFECT_BUFFER_FORMAT;
     pContext->config.outputCfg.samplingRate                 = 44100;
     pContext->config.outputCfg.bufferProvider.getBuffer     = NULL;
     pContext->config.outputCfg.bufferProvider.releaseBuffer = NULL;
@@ -734,47 +721,6 @@
     return 0;
 }   /* end LvmBundle_init */
 
-#ifdef BUILD_FLOAT
-/**********************************************************************************
-   FUNCTION INT16LTOFLOAT
-***********************************************************************************/
-// Todo: need to write function descriptor
-static void Int16ToFloat(const LVM_INT16 *src, LVM_FLOAT *dst, size_t n) {
-    size_t ii;
-    src += n-1;
-    dst += n-1;
-    for (ii = n; ii != 0; ii--) {
-        *dst = ((LVM_FLOAT)((LVM_INT16)*src)) / 32768.0f;
-        src--;
-        dst--;
-    }
-    return;
-}
-/**********************************************************************************
-   FUNCTION FLOATTOINT16_SAT
-***********************************************************************************/
-// Todo : Need to write function descriptor
-static void FloatToInt16_SAT(const LVM_FLOAT *src, LVM_INT16 *dst, size_t n) {
-    size_t ii;
-    LVM_INT32 temp;
-
-    src += n-1;
-    dst += n-1;
-    for (ii = n; ii != 0; ii--) {
-        temp = (LVM_INT32)((*src) * 32768.0f);
-        if (temp >= 32767) {
-            *dst = 32767;
-        } else if (temp <= -32768) {
-            *dst = -32768;
-        } else {
-            *dst = (LVM_INT16)temp;
-        }
-        src--;
-        dst--;
-    }
-    return;
-}
-#endif
 //----------------------------------------------------------------------------
 // LvmBundle_process()
 //----------------------------------------------------------------------------
@@ -782,8 +728,8 @@
 // Apply LVM Bundle effects
 //
 // Inputs:
-//  pIn:        pointer to stereo 16 bit input data
-//  pOut:       pointer to stereo 16 bit output data
+//  pIn:        pointer to stereo float or 16 bit input data
+//  pOut:       pointer to stereo float or 16 bit output data
 //  frameCount: Frames to process
 //  pContext:   effect engine context
 //  strength    strength to be applied
@@ -793,44 +739,37 @@
 //
 //----------------------------------------------------------------------------
 #ifdef BUILD_FLOAT
-int LvmBundle_process(LVM_INT16        *pIn,
-                      LVM_INT16        *pOut,
+int LvmBundle_process(effect_buffer_t  *pIn,
+                      effect_buffer_t  *pOut,
                       int              frameCount,
                       EffectContext    *pContext){
 
-
-    //LVM_ControlParams_t     ActiveParams;                           /* Current control Parameters */
     LVM_ReturnStatus_en     LvmStatus = LVM_SUCCESS;                /* Function call status */
-    LVM_INT16               *pOutTmp;
-    LVM_FLOAT               *pInputBuff;
-    LVM_FLOAT               *pOutputBuff;
-
-    if (pContext->pBundledContext->pInputBuffer == NULL ||
+    effect_buffer_t         *pOutTmp;
+#ifndef NATIVE_FLOAT_BUFFER
+    if (pContext->pBundledContext->pInputBuffer == nullptr ||
             pContext->pBundledContext->frameCount < frameCount) {
-        if (pContext->pBundledContext->pInputBuffer != NULL) {
-            free(pContext->pBundledContext->pInputBuffer);
-        }
-        pContext->pBundledContext->pInputBuffer = (LVM_FLOAT *)malloc(frameCount * \
-                                                                      sizeof(LVM_FLOAT) * FCC_2);
+        free(pContext->pBundledContext->pInputBuffer);
+        pContext->pBundledContext->pInputBuffer =
+                (LVM_FLOAT *)calloc(frameCount, sizeof(LVM_FLOAT) * FCC_2);
     }
 
-    if (pContext->pBundledContext->pOutputBuffer == NULL ||
+    if (pContext->pBundledContext->pOutputBuffer == nullptr ||
             pContext->pBundledContext->frameCount < frameCount) {
-        if (pContext->pBundledContext->pOutputBuffer != NULL) {
-            free(pContext->pBundledContext->pOutputBuffer);
-        }
-        pContext->pBundledContext->pOutputBuffer = (LVM_FLOAT *)malloc(frameCount * \
-                                                                       sizeof(LVM_FLOAT) * FCC_2);
+        free(pContext->pBundledContext->pOutputBuffer);
+        pContext->pBundledContext->pOutputBuffer =
+                (LVM_FLOAT *)calloc(frameCount, sizeof(LVM_FLOAT) * FCC_2);
     }
 
-    if ((pContext->pBundledContext->pInputBuffer == NULL) ||
-                                    (pContext->pBundledContext->pOutputBuffer == NULL)) {
-        ALOGV("LVM_ERROR : LvmBundle_process memory allocation for float buffer's failed");
+    if (pContext->pBundledContext->pInputBuffer == nullptr ||
+            pContext->pBundledContext->pOutputBuffer == nullptr) {
+        ALOGE("LVM_ERROR : LvmBundle_process memory allocation for float buffer's failed");
         return -EINVAL;
     }
 
-    pInputBuff = pContext->pBundledContext->pInputBuffer;
-    pOutputBuff = pContext->pBundledContext->pOutputBuffer;
+    LVM_FLOAT * const pInputBuff = pContext->pBundledContext->pInputBuffer;
+    LVM_FLOAT * const pOutputBuff = pContext->pBundledContext->pOutputBuffer;
+#endif
 
     if (pContext->config.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_WRITE){
         pOutTmp = pOut;
@@ -840,7 +779,7 @@
                 free(pContext->pBundledContext->workBuffer);
             }
             pContext->pBundledContext->workBuffer =
-                    (LVM_INT16 *)calloc(frameCount, sizeof(LVM_INT16) * FCC_2);
+                    (effect_buffer_t *)calloc(frameCount, sizeof(effect_buffer_t) * FCC_2);
             if (pContext->pBundledContext->workBuffer == NULL) {
                 return -ENOMEM;
             }
@@ -852,43 +791,61 @@
         return -EINVAL;
     }
 
-    #ifdef LVM_PCM
-    fwrite(pIn, frameCount*sizeof(LVM_INT16) * FCC_2, 1, pContext->pBundledContext->PcmInPtr);
+#ifdef LVM_PCM
+    fwrite(pIn,
+            frameCount*sizeof(effect_buffer_t) * FCC_2, 1, pContext->pBundledContext->PcmInPtr);
     fflush(pContext->pBundledContext->PcmInPtr);
-    #endif
+#endif
 
+#ifndef NATIVE_FLOAT_BUFFER
     /* Converting input data from fixed point to float point */
-    Int16ToFloat(pIn, pInputBuff, frameCount * 2);
+    memcpy_to_float_from_i16(pInputBuff, pIn, frameCount * FCC_2);
 
     /* Process the samples */
     LvmStatus = LVM_Process(pContext->pBundledContext->hInstance, /* Instance handle */
                             pInputBuff,                           /* Input buffer */
                             pOutputBuff,                          /* Output buffer */
                             (LVM_UINT16)frameCount,               /* Number of samples to read */
-                            0);                                   /* Audo Time */
+                            0);                                   /* Audio Time */
 
+    /* Converting output data from float point to fixed point */
+    memcpy_to_i16_from_float(pOutTmp, pOutputBuff, frameCount * FCC_2);
+
+#else
+    /* Process the samples */
+    LvmStatus = LVM_Process(pContext->pBundledContext->hInstance, /* Instance handle */
+                            pIn,                                  /* Input buffer */
+                            pOutTmp,                              /* Output buffer */
+                            (LVM_UINT16)frameCount,               /* Number of samples to read */
+                            0);                                   /* Audio Time */
+#endif
     LVM_ERROR_CHECK(LvmStatus, "LVM_Process", "LvmBundle_process")
     if(LvmStatus != LVM_SUCCESS) return -EINVAL;
 
-    /* Converting output data from float point to fixed point */
-    FloatToInt16_SAT(pOutputBuff, pOutTmp, (LVM_UINT16)frameCount * 2);
-    #ifdef LVM_PCM
-    fwrite(pOutTmp, frameCount*sizeof(LVM_INT16) * FCC_2, 1, pContext->pBundledContext->PcmOutPtr);
+#ifdef LVM_PCM
+    fwrite(pOutTmp,
+            frameCount*sizeof(effect_buffer_t) * FCC_2, 1, pContext->pBundledContext->PcmOutPtr);
     fflush(pContext->pBundledContext->PcmOutPtr);
-    #endif
+#endif
 
     if (pContext->config.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE){
-        for (int i = 0; i < frameCount * 2; i++){
+        for (int i = 0; i < frameCount * FCC_2; i++) {
+#ifndef NATIVE_FLOAT_BUFFER
             pOut[i] = clamp16((LVM_INT32)pOut[i] + (LVM_INT32)pOutTmp[i]);
+#else
+            pOut[i] = pOut[i] + pOutTmp[i];
+#endif
         }
     }
     return 0;
 }    /* end LvmBundle_process */
-#else
+
+#else // BUILD_FLOAT
+
 int LvmBundle_process(LVM_INT16        *pIn,
                       LVM_INT16        *pOut,
                       int              frameCount,
-                      EffectContext    *pContext){
+                      EffectContext    *pContext) {
 
     LVM_ReturnStatus_en     LvmStatus = LVM_SUCCESS;                /* Function call status */
     LVM_INT16               *pOutTmp;
@@ -901,7 +858,7 @@
                 free(pContext->pBundledContext->workBuffer);
             }
             pContext->pBundledContext->workBuffer =
-                    (LVM_INT16 *)calloc(frameCount, sizeof(LVM_INT16) * 2);
+                    (effect_buffer_t *)calloc(frameCount, sizeof(effect_buffer_t) * FCC_2);
             if (pContext->pBundledContext->workBuffer == NULL) {
                 return -ENOMEM;
             }
@@ -913,10 +870,11 @@
         return -EINVAL;
     }
 
-    #ifdef LVM_PCM
-    fwrite(pIn, frameCount*sizeof(LVM_INT16)*2, 1, pContext->pBundledContext->PcmInPtr);
+#ifdef LVM_PCM
+    fwrite(pIn, frameCount * sizeof(*pIn) * FCC_2,
+            1 /* nmemb */, pContext->pBundledContext->PcmInPtr);
     fflush(pContext->pBundledContext->PcmInPtr);
-    #endif
+#endif
 
     //ALOGV("Calling LVM_Process");
 
@@ -925,15 +883,16 @@
                             pIn,                                  /* Input buffer */
                             pOutTmp,                              /* Output buffer */
                             (LVM_UINT16)frameCount,               /* Number of samples to read */
-                            0);                                   /* Audo Time */
+                            0);                                   /* Audio Time */
 
     LVM_ERROR_CHECK(LvmStatus, "LVM_Process", "LvmBundle_process")
     if(LvmStatus != LVM_SUCCESS) return -EINVAL;
 
-    #ifdef LVM_PCM
-    fwrite(pOutTmp, frameCount*sizeof(LVM_INT16)*2, 1, pContext->pBundledContext->PcmOutPtr);
+#ifdef LVM_PCM
+    fwrite(pOutTmp, frameCount * sizeof(*pOutTmp) * FCC_2,
+            1 /* nmemb */, pContext->pBundledContext->PcmOutPtr);
     fflush(pContext->pBundledContext->PcmOutPtr);
-    #endif
+#endif
 
     if (pContext->config.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE){
         for (int i=0; i<frameCount*2; i++){
@@ -942,7 +901,8 @@
     }
     return 0;
 }    /* end LvmBundle_process */
-#endif
+
+#endif // BUILD_FLOAT
 
 //----------------------------------------------------------------------------
 // EqualizerUpdateActiveParams()
@@ -1276,8 +1236,7 @@
     CHECK_ARG(pConfig->inputCfg.channels == AUDIO_CHANNEL_OUT_STEREO);
     CHECK_ARG(pConfig->outputCfg.accessMode == EFFECT_BUFFER_ACCESS_WRITE
               || pConfig->outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE);
-    CHECK_ARG(pConfig->inputCfg.format == AUDIO_FORMAT_PCM_16_BIT);
-
+    CHECK_ARG(pConfig->inputCfg.format == EFFECT_BUFFER_FORMAT);
     pContext->config = *pConfig;
 
     switch (pConfig->inputCfg.samplingRate) {
@@ -3349,10 +3308,17 @@
         pContext->pBundledContext->NumberEffectsCalled = 0;
         /* Process all the available frames, block processing is
            handled internalLY by the LVM bundle */
-        processStatus = android::LvmBundle_process(    (LVM_INT16 *)inBuffer->raw,
-                                                (LVM_INT16 *)outBuffer->raw,
-                                                outBuffer->frameCount,
-                                                pContext);
+#ifdef NATIVE_FLOAT_BUFFER
+        processStatus = android::LvmBundle_process(inBuffer->f32,
+                                                   outBuffer->f32,
+                                                   outBuffer->frameCount,
+                                                   pContext);
+#else
+        processStatus = android::LvmBundle_process(inBuffer->s16,
+                                                   outBuffer->s16,
+                                                   outBuffer->frameCount,
+                                                   pContext);
+#endif
         if (processStatus != 0){
             ALOGV("\tLVM_ERROR : LvmBundle_process returned error %d", processStatus);
             if (status == 0) {
diff --git a/media/libeffects/lvm/wrapper/Bundle/EffectBundle.h b/media/libeffects/lvm/wrapper/Bundle/EffectBundle.h
index 291383a..6bf045d 100644
--- a/media/libeffects/lvm/wrapper/Bundle/EffectBundle.h
+++ b/media/libeffects/lvm/wrapper/Bundle/EffectBundle.h
@@ -95,7 +95,7 @@
     int                             SamplesToExitCountEq;
     int                             SamplesToExitCountBb;
     int                             SamplesToExitCountVirt;
-    LVM_INT16                       *workBuffer;
+    effect_buffer_t                 *workBuffer;
     int                             frameCount;
     int32_t                         bandGaindB[FIVEBAND_NUMBANDS];
     int                             volume;
@@ -103,10 +103,10 @@
     FILE                            *PcmInPtr;
     FILE                            *PcmOutPtr;
     #endif
-    #ifdef BUILD_FLOAT
+#if defined(BUILD_FLOAT) && !defined(NATIVE_FLOAT_BUFFER)
     LVM_FLOAT                       *pInputBuffer;
     LVM_FLOAT                       *pOutputBuffer;
-    #endif
+#endif
 };
 
 /* SessionContext : One session */
diff --git a/media/libeffects/lvm/wrapper/Reverb/EffectReverb.cpp b/media/libeffects/lvm/wrapper/Reverb/EffectReverb.cpp
index 3d8e982..cc58b7f 100644
--- a/media/libeffects/lvm/wrapper/Reverb/EffectReverb.cpp
+++ b/media/libeffects/lvm/wrapper/Reverb/EffectReverb.cpp
@@ -27,6 +27,7 @@
 #include <stdlib.h>
 #include <string.h>
 
+#include <audio_utils/primitives.h>
 #include <log/log.h>
 
 #include "EffectReverb.h"
@@ -135,6 +136,12 @@
         &gInsertPresetReverbDescriptor
 };
 
+#ifdef BUILD_FLOAT
+typedef     float               process_buffer_t; // process in float
+#else
+typedef     int32_t             process_buffer_t; // process in Q4_27
+#endif // BUILD_FLOAT
+
 struct ReverbContext{
     const struct effect_interface_s *itfe;
     effect_config_t                 config;
@@ -152,8 +159,8 @@
     FILE                            *PcmOutPtr;
     #endif
     LVM_Fs_en                       SampleRate;
-    LVM_INT32                       *InFrames32;
-    LVM_INT32                       *OutFrames32;
+    process_buffer_t                *InFrames;
+    process_buffer_t                *OutFrames;
     size_t                          bufferSizeIn;
     size_t                          bufferSizeOut;
     bool                            auxiliary;
@@ -262,7 +269,7 @@
 
     *pHandle = (effect_handle_t)pContext;
 
-    #ifdef LVM_PCM
+#ifdef LVM_PCM
     pContext->PcmInPtr = NULL;
     pContext->PcmOutPtr = NULL;
 
@@ -273,19 +280,15 @@
        (pContext->PcmOutPtr == NULL)){
        return -EINVAL;
     }
-    #endif
+#endif
 
+    int channels = audio_channel_count_from_out_mask(pContext->config.inputCfg.channels);
 
     // Allocate memory for reverb process (*2 is for STEREO)
-#ifdef BUILD_FLOAT
-    pContext->bufferSizeIn = LVREV_MAX_FRAME_SIZE * sizeof(float) * 2;
-    pContext->bufferSizeOut = pContext->bufferSizeIn;
-#else
-    pContext->bufferSizeIn = LVREV_MAX_FRAME_SIZE * sizeof(LVM_INT32) * 2;
-    pContext->bufferSizeOut = pContext->bufferSizeIn;
-#endif
-    pContext->InFrames32  = (LVM_INT32 *)malloc(pContext->bufferSizeIn);
-    pContext->OutFrames32 = (LVM_INT32 *)malloc(pContext->bufferSizeOut);
+    pContext->bufferSizeIn = LVREV_MAX_FRAME_SIZE * sizeof(process_buffer_t) * channels;
+    pContext->bufferSizeOut = LVREV_MAX_FRAME_SIZE * sizeof(process_buffer_t) * FCC_2;
+    pContext->InFrames  = (process_buffer_t *)calloc(pContext->bufferSizeIn, 1 /* size */);
+    pContext->OutFrames = (process_buffer_t *)calloc(pContext->bufferSizeOut, 1 /* size */);
 
     ALOGV("\tEffectCreate %p, size %zu", pContext, sizeof(ReverbContext));
     ALOGV("\tEffectCreate end\n");
@@ -305,8 +308,8 @@
     fclose(pContext->PcmInPtr);
     fclose(pContext->PcmOutPtr);
     #endif
-    free(pContext->InFrames32);
-    free(pContext->OutFrames32);
+    free(pContext->InFrames);
+    free(pContext->OutFrames);
     pContext->bufferSizeIn = 0;
     pContext->bufferSizeOut = 0;
     Reverb_free(pContext);
@@ -344,114 +347,6 @@
     }                                         \
 }
 
-#if 0
-//----------------------------------------------------------------------------
-// MonoTo2I_32()
-//----------------------------------------------------------------------------
-// Purpose:
-//  Convert MONO to STEREO
-//
-//----------------------------------------------------------------------------
-
-void MonoTo2I_32( const LVM_INT32  *src,
-                        LVM_INT32  *dst,
-                        LVM_INT16 n)
-{
-   LVM_INT16 ii;
-   src += (n-1);
-   dst += ((n*2)-1);
-
-   for (ii = n; ii != 0; ii--)
-   {
-       *dst = *src;
-       dst--;
-
-       *dst = *src;
-       dst--;
-       src--;
-   }
-
-   return;
-}
-
-//----------------------------------------------------------------------------
-// From2iToMono_32()
-//----------------------------------------------------------------------------
-// Purpose:
-//  Convert STEREO to MONO
-//
-//----------------------------------------------------------------------------
-
-void From2iToMono_32( const LVM_INT32 *src,
-                            LVM_INT32 *dst,
-                            LVM_INT16 n)
-{
-   LVM_INT16 ii;
-   LVM_INT32 Temp;
-
-   for (ii = n; ii != 0; ii--)
-   {
-       Temp = (*src>>1);
-       src++;
-
-       Temp +=(*src>>1);
-       src++;
-
-       *dst = Temp;
-       dst++;
-   }
-
-   return;
-}
-#endif
-
-#ifdef BUILD_FLOAT
-/**********************************************************************************
-   FUNCTION INT16LTOFLOAT
-***********************************************************************************/
-// Todo: need to write function descriptor
-static void Int16ToFloat(const LVM_INT16 *src, LVM_FLOAT *dst, size_t n) {
-    size_t ii;
-    src += n-1;
-    dst += n-1;
-    for (ii = n; ii != 0; ii--) {
-        *dst = ((LVM_FLOAT)((LVM_INT16)*src)) / 32768.0f;
-        src--;
-        dst--;
-    }
-    return;
-}
-/**********************************************************************************
-   FUNCTION FLOATTOINT16_SAT
-***********************************************************************************/
-// Todo : Need to write function descriptor
-static void FloatToInt16_SAT(const LVM_FLOAT *src, LVM_INT16 *dst, size_t n) {
-    size_t ii;
-    LVM_INT32 temp;
-
-    for (ii = 0; ii < n; ii++) {
-        temp = (LVM_INT32)((*src) * 32768.0f);
-        if (temp >= 32767) {
-            *dst = 32767;
-        } else if (temp <= -32768) {
-            *dst = -32768;
-        } else {
-            *dst = (LVM_INT16)temp;
-        }
-        src++;
-        dst++;
-    }
-    return;
-}
-#endif
-
-static inline int16_t clamp16(int32_t sample)
-{
-    if ((sample>>15) ^ (sample>>31))
-        sample = 0x7FFF ^ (sample>>31);
-    return sample;
-}
-
 //----------------------------------------------------------------------------
 // process()
 //----------------------------------------------------------------------------
@@ -459,8 +354,8 @@
 // Apply the Reverb
 //
 // Inputs:
-//  pIn:        pointer to stereo/mono 16 bit input data
-//  pOut:       pointer to stereo 16 bit output data
+//  pIn:        pointer to stereo/mono float or 16 bit input data
+//  pOut:       pointer to stereo float or 16 bit output data
 //  frameCount: Frames to process
 //  pContext:   effect engine context
 //  strength    strength to be applied
@@ -469,116 +364,107 @@
 //  pOut:       pointer to updated stereo 16 bit output data
 //
 //----------------------------------------------------------------------------
-
-int process( LVM_INT16     *pIn,
-             LVM_INT16     *pOut,
+int process( effect_buffer_t   *pIn,
+             effect_buffer_t   *pOut,
              int           frameCount,
              ReverbContext *pContext){
 
-    LVM_INT16               samplesPerFrame = 1;
+    int channels = audio_channel_count_from_out_mask(pContext->config.inputCfg.channels);
     LVREV_ReturnStatus_en   LvmStatus = LVREV_SUCCESS;              /* Function call status */
-    LVM_INT16 *OutFrames16;
-#ifdef BUILD_FLOAT
-    LVM_FLOAT               *pInputBuff;
-    LVM_FLOAT               *pOutputBuff;
-#endif
 
-#ifdef BUILD_FLOAT
-    if (pContext->InFrames32 == NULL ||
-            pContext->bufferSizeIn < frameCount * sizeof(float) * 2) {
-        if (pContext->InFrames32 != NULL) {
-            free(pContext->InFrames32);
-        }
-        pContext->bufferSizeIn = frameCount * sizeof(float) * 2;
-        pContext->InFrames32 = (LVM_INT32 *)malloc(pContext->bufferSizeIn);
-    }
-    if (pContext->OutFrames32 == NULL ||
-            pContext->bufferSizeOut < frameCount * sizeof(float) * 2) {
-        if (pContext->OutFrames32 != NULL) {
-            free(pContext->OutFrames32);
-        }
-        pContext->bufferSizeOut = frameCount * sizeof(float) * 2;
-        pContext->OutFrames32 = (LVM_INT32 *)malloc(pContext->bufferSizeOut);
-    }
-    pInputBuff = (float *)pContext->InFrames32;
-    pOutputBuff = (float *)pContext->OutFrames32;
-#endif
     // Check that the input is either mono or stereo
-    if (pContext->config.inputCfg.channels == AUDIO_CHANNEL_OUT_STEREO) {
-        samplesPerFrame = 2;
-    } else if (pContext->config.inputCfg.channels != AUDIO_CHANNEL_OUT_MONO) {
-        ALOGV("\tLVREV_ERROR : process invalid PCM format");
+    if (!(channels == 1 || channels == FCC_2) ) {
+        ALOGE("\tLVREV_ERROR : process invalid PCM format");
         return -EINVAL;
     }
 
-    OutFrames16 = (LVM_INT16 *)pContext->OutFrames32;
+#ifdef BUILD_FLOAT
+    size_t inSize = frameCount * sizeof(process_buffer_t) * channels;
+    size_t outSize = frameCount * sizeof(process_buffer_t) * FCC_2;
+    if (pContext->InFrames == NULL ||
+            pContext->bufferSizeIn < inSize) {
+        free(pContext->InFrames);
+        pContext->bufferSizeIn = inSize;
+        pContext->InFrames = (process_buffer_t *)calloc(1, pContext->bufferSizeIn);
+    }
+    if (pContext->OutFrames == NULL ||
+            pContext->bufferSizeOut < outSize) {
+        free(pContext->OutFrames);
+        pContext->bufferSizeOut = outSize;
+        pContext->OutFrames = (process_buffer_t *)calloc(1, pContext->bufferSizeOut);
+    }
+
+#ifndef NATIVE_FLOAT_BUFFER
+    effect_buffer_t * const OutFrames16 = (effect_buffer_t *)pContext->OutFrames;
+#endif
+#endif
 
     // Check for NULL pointers
-    if((pContext->InFrames32 == NULL)||(pContext->OutFrames32 == NULL)){
-        ALOGV("\tLVREV_ERROR : process failed to allocate memory for temporary buffers ");
+    if ((pContext->InFrames == NULL) || (pContext->OutFrames == NULL)) {
+        ALOGE("\tLVREV_ERROR : process failed to allocate memory for temporary buffers ");
         return -EINVAL;
     }
 
-    #ifdef LVM_PCM
-    fwrite(pIn, frameCount*sizeof(LVM_INT16)*samplesPerFrame, 1, pContext->PcmInPtr);
+#ifdef LVM_PCM
+    fwrite(pIn, frameCount * sizeof(*pIn) * channels, 1 /* nmemb */, pContext->PcmInPtr);
     fflush(pContext->PcmInPtr);
-    #endif
+#endif
 
     if (pContext->preset && pContext->nextPreset != pContext->curPreset) {
         Reverb_LoadPreset(pContext);
     }
 
-    // Convert to Input 32 bits
     if (pContext->auxiliary) {
 #ifdef BUILD_FLOAT
-        Int16ToFloat(pIn, pInputBuff, frameCount * samplesPerFrame);
+#ifdef NATIVE_FLOAT_BUFFER
+        static_assert(std::is_same<decltype(*pIn), decltype(*pContext->InFrames)>::value,
+                "pIn and InFrames must be same type");
+        memcpy(pContext->InFrames, pIn, frameCount * channels * sizeof(*pIn));
 #else
-        for(int i=0; i<frameCount*samplesPerFrame; i++){
-            pContext->InFrames32[i] = (LVM_INT32)pIn[i]<<8;
+        memcpy_to_float_from_i16(
+                pContext->InFrames, pIn, frameCount * channels);
+#endif
+#else //no BUILD_FLOAT
+        for (int i = 0; i < frameCount * channels; i++) {
+            pContext->InFrames[i] = (process_buffer_t)pIn[i]<<8;
         }
 #endif
         } else {
         // insert reverb input is always stereo
         for (int i = 0; i < frameCount; i++) {
-#ifndef BUILD_FLOAT
-            pContext->InFrames32[2*i] = (pIn[2*i] * REVERB_SEND_LEVEL) >> 4; // <<8 + >>12
-            pContext->InFrames32[2*i+1] = (pIn[2*i+1] * REVERB_SEND_LEVEL) >> 4; // <<8 + >>12
+#ifdef BUILD_FLOAT
+#ifdef NATIVE_FLOAT_BUFFER
+            pContext->InFrames[2 * i] = (process_buffer_t)pIn[2 * i] * REVERB_SEND_LEVEL;
+            pContext->InFrames[2 * i + 1] = (process_buffer_t)pIn[2 * i + 1] * REVERB_SEND_LEVEL;
 #else
-            pInputBuff[2 * i] = (LVM_FLOAT)pIn[2 * i] * REVERB_SEND_LEVEL / 32768.0f;
-            pInputBuff[2 * i + 1] = (LVM_FLOAT)pIn[2 * i + 1] * REVERB_SEND_LEVEL / 32768.0f;
+            pContext->InFrames[2 * i] =
+                    (process_buffer_t)pIn[2 * i] * REVERB_SEND_LEVEL / 32768.0f;
+            pContext->InFrames[2 * i + 1] =
+                    (process_buffer_t)pIn[2 * i + 1] * REVERB_SEND_LEVEL / 32768.0f;
+#endif
+#else
+            pContext->InFrames[2*i] = (pIn[2*i] * REVERB_SEND_LEVEL) >> 4; // <<8 + >>12
+            pContext->InFrames[2*i+1] = (pIn[2*i+1] * REVERB_SEND_LEVEL) >> 4; // <<8 + >>12
 #endif
         }
     }
 
     if (pContext->preset && pContext->curPreset == REVERB_PRESET_NONE) {
-#ifdef BUILD_FLOAT
-        memset(pOutputBuff, 0, frameCount * sizeof(LVM_FLOAT) * 2); //always stereo here
-#else
-        memset(pContext->OutFrames32, 0, frameCount * sizeof(LVM_INT32) * 2); //always stereo here
-#endif
+        memset(pContext->OutFrames, 0,
+                frameCount * sizeof(*pContext->OutFrames) * FCC_2); //always stereo here
     } else {
         if(pContext->bEnabled == LVM_FALSE && pContext->SamplesToExitCount > 0) {
-#ifdef BUILD_FLOAT
-            memset(pInputBuff, 0, frameCount * sizeof(LVM_FLOAT) * samplesPerFrame);
-#else
-            memset(pContext->InFrames32,0,frameCount * sizeof(LVM_INT32) * samplesPerFrame);
-#endif
-            ALOGV("\tZeroing %d samples per frame at the end of call", samplesPerFrame);
+            memset(pContext->InFrames, 0,
+                    frameCount * sizeof(*pContext->OutFrames) * channels);
+            ALOGV("\tZeroing %d samples per frame at the end of call", channels);
         }
 
         /* Process the samples, producing a stereo output */
-#ifdef BUILD_FLOAT
         LvmStatus = LVREV_Process(pContext->hInstance,      /* Instance handle */
-                                  pInputBuff,     /* Input buffer */
-                                  pOutputBuff,    /* Output buffer */
+                                  pContext->InFrames,     /* Input buffer */
+                                  pContext->OutFrames,    /* Output buffer */
                                   frameCount);              /* Number of samples to read */
-#else
-        LvmStatus = LVREV_Process(pContext->hInstance,      /* Instance handle */
-                                  pContext->InFrames32,     /* Input buffer */
-                                  pContext->OutFrames32,    /* Output buffer */
-                                  frameCount);              /* Number of samples to read */
-#endif
-        }
+    }
 
     LVM_ERROR_CHECK(LvmStatus, "LVREV_Process", "process")
     if(LvmStatus != LVREV_SUCCESS) return -EINVAL;
@@ -586,55 +472,89 @@
     // Convert to 16 bits
     if (pContext->auxiliary) {
 #ifdef BUILD_FLOAT
-        FloatToInt16_SAT(pOutputBuff, OutFrames16, (size_t)frameCount * 2);
+        // nothing to do here
+#ifndef NATIVE_FLOAT_BUFFER
+        // pContext->OutFrames and OutFrames16 point to the same buffer
+        // make sure the float to int conversion happens in the right order.
+        memcpy_to_i16_from_float(OutFrames16, pContext->OutFrames,
+                (size_t)frameCount * FCC_2);
+#endif
 #else
-        for (int i=0; i < frameCount*2; i++) { //always stereo here
-            OutFrames16[i] = clamp16(pContext->OutFrames32[i]>>8);
+        for (int i = 0; i < frameCount * FCC_2; i++) { //always stereo here
+            OutFrames16[i] = clamp16(pContext->OutFrames[i]>>8);
         }
 #endif
-        } else {
+    } else {
 #ifdef BUILD_FLOAT
-            for (int i = 0; i < frameCount * 2; i++) {//always stereo here
-                //pOutputBuff and OutFrames16 point to the same buffer, so better to
-                //accumulate in pInputBuff, which is available
-                pInputBuff[i] = pOutputBuff[i] + (LVM_FLOAT)pIn[i] / 32768.0f;
-            }
-
-            FloatToInt16_SAT(pInputBuff, OutFrames16, (size_t)frameCount * 2);
+#ifdef NATIVE_FLOAT_BUFFER
+        for (int i = 0; i < frameCount * FCC_2; i++) { // always stereo here
+            // Mix with dry input
+            pContext->OutFrames[i] += pIn[i];
+        }
 #else
-            for (int i=0; i < frameCount*2; i++) { //always stereo here
-                OutFrames16[i] = clamp16((pContext->OutFrames32[i]>>8) + (LVM_INT32)pIn[i]);
-            }
+        for (int i = 0; i < frameCount * FCC_2; i++) { // always stereo here
+            // pOutputBuff and OutFrames16 point to the same buffer
+            // make sure the float to int conversion happens in the right order.
+            pContext->OutFrames[i] += (process_buffer_t)pIn[i] / 32768.0f;
+        }
+        memcpy_to_i16_from_float(OutFrames16, pContext->OutFrames,
+                (size_t)frameCount * FCC_2);
+#endif
+#else
+        for (int i=0; i < frameCount * FCC_2; i++) { // always stereo here
+            OutFrames16[i] = clamp16((pContext->OutFrames[i]>>8) + (process_buffer_t)pIn[i]);
+        }
 #endif
         // apply volume with ramp if needed
         if ((pContext->leftVolume != pContext->prevLeftVolume ||
                 pContext->rightVolume != pContext->prevRightVolume) &&
                 pContext->volumeMode == REVERB_VOLUME_RAMP) {
+#if defined (BUILD_FLOAT) && defined (NATIVE_FLOAT_BUFFER)
+            // FIXME: still using int16 volumes.
+            // For reference: REVERB_UNIT_VOLUME  (0x1000) // 1.0 in 4.12 format
+            float vl = (float)pContext->prevLeftVolume / 4096;
+            float incl = (((float)pContext->leftVolume / 4096) - vl) / frameCount;
+            float vr = (float)pContext->prevRightVolume / 4096;
+            float incr = (((float)pContext->rightVolume / 4096) - vr) / frameCount;
+
+            for (int i = 0; i < frameCount; i++) {
+                pContext->OutFrames[FCC_2 * i] *= vl;
+                pContext->OutFrames[FCC_2 * i + 1] *= vr;
+
+                vl += incl;
+                vr += incr;
+            }
+#else
             LVM_INT32 vl = (LVM_INT32)pContext->prevLeftVolume << 16;
             LVM_INT32 incl = (((LVM_INT32)pContext->leftVolume << 16) - vl) / frameCount;
             LVM_INT32 vr = (LVM_INT32)pContext->prevRightVolume << 16;
             LVM_INT32 incr = (((LVM_INT32)pContext->rightVolume << 16) - vr) / frameCount;
 
             for (int i = 0; i < frameCount; i++) {
-                OutFrames16[2*i] =
+                OutFrames16[FCC_2 * i] =
                         clamp16((LVM_INT32)((vl >> 16) * OutFrames16[2*i]) >> 12);
-                OutFrames16[2*i+1] =
+                OutFrames16[FCC_2 * i + 1] =
                         clamp16((LVM_INT32)((vr >> 16) * OutFrames16[2*i+1]) >> 12);
 
                 vl += incl;
                 vr += incr;
             }
-
+#endif
             pContext->prevLeftVolume = pContext->leftVolume;
             pContext->prevRightVolume = pContext->rightVolume;
         } else if (pContext->volumeMode != REVERB_VOLUME_OFF) {
             if (pContext->leftVolume != REVERB_UNIT_VOLUME ||
                 pContext->rightVolume != REVERB_UNIT_VOLUME) {
                 for (int i = 0; i < frameCount; i++) {
-                    OutFrames16[2*i] =
+#if defined(BUILD_FLOAT) && defined(NATIVE_FLOAT_BUFFER)
+                    pContext->OutFrames[FCC_2 * i] *= ((float)pContext->leftVolume / 4096);
+                    pContext->OutFrames[FCC_2 * i + 1] *= ((float)pContext->rightVolume / 4096);
+#else
+                    OutFrames16[FCC_2 * i] =
                             clamp16((LVM_INT32)(pContext->leftVolume * OutFrames16[2*i]) >> 12);
-                    OutFrames16[2*i+1] =
+                    OutFrames16[FCC_2 * i + 1] =
                             clamp16((LVM_INT32)(pContext->rightVolume * OutFrames16[2*i+1]) >> 12);
+#endif
                 }
             }
             pContext->prevLeftVolume = pContext->leftVolume;
@@ -643,20 +563,25 @@
         }
     }
 
-    #ifdef LVM_PCM
-    fwrite(OutFrames16, frameCount*sizeof(LVM_INT16)*2, 1, pContext->PcmOutPtr);
+#ifdef LVM_PCM
+    fwrite(pContext->OutFrames, frameCount * sizeof(*pContext->OutFrames) * FCC_2,
+            1 /* nmemb */, pContext->PcmOutPtr);
     fflush(pContext->PcmOutPtr);
-    #endif
+#endif
 
     // Accumulate if required
     if (pContext->config.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE){
         //ALOGV("\tBuffer access is ACCUMULATE");
-        for (int i=0; i<frameCount*2; i++){ //always stereo here
+        for (int i = 0; i < frameCount * FCC_2; i++) { // always stereo here
+#ifndef NATIVE_FLOAT_BUFFER
             pOut[i] = clamp16((int32_t)pOut[i] + (int32_t)OutFrames16[i]);
+#else
+            pOut[i] += pContext->OutFrames[i];
+#endif
         }
     }else{
         //ALOGV("\tBuffer access is WRITE");
-        memcpy(pOut, OutFrames16, frameCount*sizeof(LVM_INT16)*2);
+        memcpy(pOut, pContext->OutFrames, frameCount * sizeof(*pOut) * FCC_2);
     }
 
     return 0;
@@ -733,8 +658,7 @@
     CHECK_ARG(pConfig->outputCfg.channels == AUDIO_CHANNEL_OUT_STEREO);
     CHECK_ARG(pConfig->outputCfg.accessMode == EFFECT_BUFFER_ACCESS_WRITE
               || pConfig->outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE);
-    CHECK_ARG(pConfig->inputCfg.format == AUDIO_FORMAT_PCM_16_BIT);
-
+    CHECK_ARG(pConfig->inputCfg.format == EFFECT_BUFFER_FORMAT);
     //ALOGV("\tReverb_setConfig calling memcpy");
     pContext->config = *pConfig;
 
@@ -847,8 +771,7 @@
     } else {
         pContext->config.inputCfg.channels                  = AUDIO_CHANNEL_OUT_STEREO;
     }
-
-    pContext->config.inputCfg.format                        = AUDIO_FORMAT_PCM_16_BIT;
+    pContext->config.inputCfg.format                        = EFFECT_BUFFER_FORMAT;
     pContext->config.inputCfg.samplingRate                  = 44100;
     pContext->config.inputCfg.bufferProvider.getBuffer      = NULL;
     pContext->config.inputCfg.bufferProvider.releaseBuffer  = NULL;
@@ -856,7 +779,7 @@
     pContext->config.inputCfg.mask                          = EFFECT_CONFIG_ALL;
     pContext->config.outputCfg.accessMode                   = EFFECT_BUFFER_ACCESS_ACCUMULATE;
     pContext->config.outputCfg.channels                     = AUDIO_CHANNEL_OUT_STEREO;
-    pContext->config.outputCfg.format                       = AUDIO_FORMAT_PCM_16_BIT;
+    pContext->config.outputCfg.format                       = EFFECT_BUFFER_FORMAT;
     pContext->config.outputCfg.samplingRate                 = 44100;
     pContext->config.outputCfg.bufferProvider.getBuffer     = NULL;
     pContext->config.outputCfg.bufferProvider.releaseBuffer = NULL;
@@ -2031,10 +1954,17 @@
     }
     //ALOGV("\tReverb_process() Calling process with %d frames", outBuffer->frameCount);
     /* Process all the available frames, block processing is handled internalLY by the LVM bundle */
-    status = process(    (LVM_INT16 *)inBuffer->raw,
-                         (LVM_INT16 *)outBuffer->raw,
-                                      outBuffer->frameCount,
-                                      pContext);
+#if defined (BUILD_FLOAT) && defined (NATIVE_FLOAT_BUFFER)
+    status = process(    inBuffer->f32,
+                         outBuffer->f32,
+                         outBuffer->frameCount,
+                         pContext);
+#else
+    status = process(    inBuffer->s16,
+                         outBuffer->s16,
+                         outBuffer->frameCount,
+                         pContext);
+#endif
 
     if (pContext->bEnabled == LVM_FALSE) {
         if (pContext->SamplesToExitCount > 0) {
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 7e9ef26..506420c 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -526,6 +526,13 @@
     };
 
     // --- PlaybackThread ---
+#ifdef FLOAT_EFFECT_CHAIN
+#define EFFECT_BUFFER_FORMAT AUDIO_FORMAT_PCM_FLOAT
+using effect_buffer_t = float;
+#else
+#define EFFECT_BUFFER_FORMAT AUDIO_FORMAT_PCM_16_BIT
+using effect_buffer_t = int16_t;
+#endif
 
 #include "Threads.h"
 
diff --git a/services/audioflinger/Configuration.h b/services/audioflinger/Configuration.h
index 845697a..bad46dc 100644
--- a/services/audioflinger/Configuration.h
+++ b/services/audioflinger/Configuration.h
@@ -41,4 +41,7 @@
 // uncomment to log CPU statistics every n wall clock seconds
 //#define DEBUG_CPU_USAGE 10
 
+// define FLOAT_EFFECT_CHAIN to request float effects (falls back to int16_t if unavailable)
+#define FLOAT_EFFECT_CHAIN
+
 #endif // ANDROID_AUDIOFLINGER_CONFIGURATION_H
diff --git a/services/audioflinger/Effects.cpp b/services/audioflinger/Effects.cpp
index bd5f146..9717075 100644
--- a/services/audioflinger/Effects.cpp
+++ b/services/audioflinger/Effects.cpp
@@ -19,6 +19,8 @@
 #define LOG_TAG "AudioFlinger"
 //#define LOG_NDEBUG 0
 
+#include <algorithm>
+
 #include "Configuration.h"
 #include <utils/Log.h>
 #include <system/audio_effects/effect_aec.h>
@@ -47,8 +49,6 @@
 #define ALOGVV(a...) do { } while(0)
 #endif
 
-#define min(a, b) ((a) < (b) ? (a) : (b))
-
 namespace android {
 
 // ----------------------------------------------------------------------------
@@ -73,6 +73,9 @@
       // mDisableWaitCnt is set by process() and updateState() and not used before then
       mSuspended(false),
       mAudioFlinger(thread->mAudioFlinger)
+#ifdef FLOAT_EFFECT_CHAIN
+      , mSupportsFloat(false)
+#endif
 {
     ALOGV("Constructor %p pinned %d", this, pinned);
     int lStatus;
@@ -285,31 +288,116 @@
         return;
     }
 
+    // TODO: Implement multichannel effects; here outChannelCount == FCC_2 == 2
+    const uint32_t inChannelCount =
+            audio_channel_count_from_out_mask(mConfig.inputCfg.channels);
+    const uint32_t outChannelCount =
+            audio_channel_count_from_out_mask(mConfig.outputCfg.channels);
+    const bool auxType =
+            (mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY;
+
     if (isProcessEnabled()) {
-        // do 32 bit to 16 bit conversion for auxiliary effect input buffer
-        if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
-            ditherAndClamp(mConfig.inputCfg.buffer.s32,
-                                        mConfig.inputCfg.buffer.s32,
-                                        mConfig.inputCfg.buffer.frameCount/2);
-        }
         int ret;
         if (isProcessImplemented()) {
-            // do the actual processing in the effect engine
+            if (auxType) {
+                // We overwrite the aux input buffer here and clear after processing.
+                // Note that aux input buffers are format q4_27.
+#ifdef FLOAT_EFFECT_CHAIN
+                if (mSupportsFloat) {
+                    // Do in-place float conversion for auxiliary effect input buffer.
+                    static_assert(sizeof(float) <= sizeof(int32_t),
+                            "in-place conversion requires sizeof(float) <= sizeof(int32_t)");
+
+                    const int32_t * const p32 = mConfig.inputCfg.buffer.s32;
+                    float * const pFloat = mConfig.inputCfg.buffer.f32;
+                    memcpy_to_float_from_q4_27(pFloat, p32, mConfig.inputCfg.buffer.frameCount);
+                } else {
+                    const size_t pairs = mConfig.inputCfg.buffer.frameCount / 2;
+                    ditherAndClamp(mConfig.inputCfg.buffer.s32,
+                            mConfig.inputCfg.buffer.s32,
+                            pairs);
+                }
+#else
+                const size_t pairs = mConfig.inputCfg.buffer.frameCount / 2;
+                ditherAndClamp(mConfig.inputCfg.buffer.s32,
+                                            mConfig.inputCfg.buffer.s32,
+                                            pairs);
+#endif
+            }
+#ifdef FLOAT_EFFECT_CHAIN
+            if (mSupportsFloat) {
+                ret = mEffectInterface->process();
+            } else {
+                {   // convert input to int16_t as effect doesn't support float.
+                    if (!auxType) {
+                        if (mInBuffer16.get() == nullptr) {
+                            ALOGW("%s: mInBuffer16 is null, bypassing", __func__);
+                            goto data_bypass;
+                        }
+                        const float * const pIn = mInBuffer->audioBuffer()->f32;
+                        int16_t * const pIn16 = mInBuffer16->audioBuffer()->s16;
+                        memcpy_to_i16_from_float(
+                                pIn16, pIn, inChannelCount * mConfig.inputCfg.buffer.frameCount);
+                    }
+                    if (mConfig.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE) {
+                        if (mOutBuffer16.get() == nullptr) {
+                            ALOGW("%s: mOutBuffer16 is null, bypassing", __func__);
+                            goto data_bypass;
+                        }
+                        int16_t * const pOut16 = mOutBuffer16->audioBuffer()->s16;
+                        const float * const pOut = mOutBuffer->audioBuffer()->f32;
+                        memcpy_to_i16_from_float(
+                                pOut16,
+                                pOut,
+                                outChannelCount * mConfig.outputCfg.buffer.frameCount);
+                    }
+                }
+
+                ret = mEffectInterface->process();
+
+                {   // convert output back to float.
+                    const int16_t * const pOut16 = mOutBuffer16->audioBuffer()->s16;
+                    float * const pOut = mOutBuffer->audioBuffer()->f32;
+                    memcpy_to_float_from_i16(
+                            pOut, pOut16, outChannelCount * mConfig.outputCfg.buffer.frameCount);
+                }
+            }
+#else
             ret = mEffectInterface->process();
+#endif
         } else {
-            if (mConfig.inputCfg.buffer.raw != mConfig.outputCfg.buffer.raw) {
-                size_t frameCnt = mConfig.inputCfg.buffer.frameCount * FCC_2;  //always stereo here
-                int16_t *in = mConfig.inputCfg.buffer.s16;
-                int16_t *out = mConfig.outputCfg.buffer.s16;
+#ifdef FLOAT_EFFECT_CHAIN
+            data_bypass:
+#endif
+            if (!auxType  /* aux effects do not require data bypass */
+                    && mConfig.inputCfg.buffer.raw != mConfig.outputCfg.buffer.raw
+                    && inChannelCount == outChannelCount) {
+                const size_t sampleCount = std::min(
+                        mConfig.inputCfg.buffer.frameCount,
+                        mConfig.outputCfg.buffer.frameCount) * outChannelCount;
+
+#ifdef FLOAT_EFFECT_CHAIN
+                const float * const in = mConfig.inputCfg.buffer.f32;
+                float * const out = mConfig.outputCfg.buffer.f32;
 
                 if (mConfig.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE) {
-                    for (size_t i = 0; i < frameCnt; i++) {
-                        out[i] = clamp16((int32_t)out[i] + (int32_t)in[i]);
-                    }
+                    accumulate_float(out, in, sampleCount);
                 } else {
-                    memcpy(mConfig.outputCfg.buffer.raw, mConfig.inputCfg.buffer.raw,
-                           frameCnt * sizeof(int16_t));
+                    memcpy(mConfig.outputCfg.buffer.f32, mConfig.inputCfg.buffer.f32,
+                            sampleCount * sizeof(*mConfig.outputCfg.buffer.f32));
                 }
+
+#else
+                const int16_t * const in = mConfig.inputCfg.buffer.s16;
+                int16_t * const out = mConfig.outputCfg.buffer.s16;
+
+                if (mConfig.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE) {
+                    accumulate_i16(out, in, sampleCount);
+                } else {
+                    memcpy(mConfig.outputCfg.buffer.s16, mConfig.inputCfg.buffer.s16,
+                            sampleCount * sizeof(*mConfig.outputCfg.buffer.s16));
+                }
+#endif
             }
             ret = -ENODATA;
         }
@@ -319,22 +407,33 @@
         }
 
         // clear auxiliary effect input buffer for next accumulation
-        if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
-            memset(mConfig.inputCfg.buffer.raw, 0,
-                   mConfig.inputCfg.buffer.frameCount*sizeof(int32_t));
+        if (auxType) {
+            // input always q4_27 regardless of FLOAT_EFFECT_CHAIN.
+            const size_t size =
+                    mConfig.inputCfg.buffer.frameCount * inChannelCount * sizeof(int32_t);
+            memset(mConfig.inputCfg.buffer.raw, 0, size);
         }
     } else if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_INSERT &&
+                // mInBuffer->audioBuffer()->raw != mOutBuffer->audioBuffer()->raw
                 mConfig.inputCfg.buffer.raw != mConfig.outputCfg.buffer.raw) {
         // If an insert effect is idle and input buffer is different from output buffer,
         // accumulate input onto output
         sp<EffectChain> chain = mChain.promote();
-        if (chain != 0 && chain->activeTrackCnt() != 0) {
-            size_t frameCnt = mConfig.inputCfg.buffer.frameCount * FCC_2;  //always stereo here
-            int16_t *in = mConfig.inputCfg.buffer.s16;
-            int16_t *out = mConfig.outputCfg.buffer.s16;
-            for (size_t i = 0; i < frameCnt; i++) {
-                out[i] = clamp16((int32_t)out[i] + (int32_t)in[i]);
-            }
+        if (chain != 0
+                && chain->activeTrackCnt() != 0
+                && inChannelCount == outChannelCount) {
+            const size_t sampleCount = std::min(
+                    mConfig.inputCfg.buffer.frameCount,
+                    mConfig.outputCfg.buffer.frameCount) * outChannelCount;
+#ifdef FLOAT_EFFECT_CHAIN
+            const float * const in = mConfig.inputCfg.buffer.f32;
+            float * const out = mConfig.outputCfg.buffer.f32;
+            accumulate_float(out, in, sampleCount);
+#else
+            const int16_t * const in = mConfig.inputCfg.buffer.s16;
+            int16_t * const out = mConfig.outputCfg.buffer.s16;
+            accumulate_i16(out, in, sampleCount);
+#endif
         }
     }
 }
@@ -349,6 +448,7 @@
 
 status_t AudioFlinger::EffectModule::configure()
 {
+    ALOGVV("configure() started");
     status_t status;
     sp<ThreadBase> thread;
     uint32_t size;
@@ -384,8 +484,8 @@
         }
     }
 
-    mConfig.inputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
-    mConfig.outputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
+    mConfig.inputCfg.format = EFFECT_BUFFER_FORMAT;
+    mConfig.outputCfg.format = EFFECT_BUFFER_FORMAT;
     mConfig.inputCfg.samplingRate = thread->sampleRate();
     mConfig.outputCfg.samplingRate = mConfig.inputCfg.samplingRate;
     mConfig.inputCfg.bufferProvider.cookie = NULL;
@@ -413,12 +513,6 @@
     mConfig.outputCfg.mask = EFFECT_CONFIG_ALL;
     mConfig.inputCfg.buffer.frameCount = thread->frameCount();
     mConfig.outputCfg.buffer.frameCount = mConfig.inputCfg.buffer.frameCount;
-    if (mInBuffer != 0) {
-        mInBuffer->setFrameCount(mConfig.inputCfg.buffer.frameCount);
-    }
-    if (mOutBuffer != 0) {
-        mOutBuffer->setFrameCount(mConfig.outputCfg.buffer.frameCount);
-    }
 
     ALOGV("configure() %p thread %p buffer %p framecount %zu",
             this, thread.get(), mConfig.inputCfg.buffer.raw, mConfig.inputCfg.buffer.frameCount);
@@ -430,32 +524,60 @@
                                        &mConfig,
                                        &size,
                                        &cmdStatus);
-    if (status == 0) {
+    if (status == NO_ERROR) {
         status = cmdStatus;
+#ifdef FLOAT_EFFECT_CHAIN
+        mSupportsFloat = true;
+#endif
     }
-
-    if (status == 0 &&
-            (memcmp(&mDescriptor.type, SL_IID_VISUALIZATION, sizeof(effect_uuid_t)) == 0)) {
-        uint32_t buf32[sizeof(effect_param_t) / sizeof(uint32_t) + 2];
-        effect_param_t *p = (effect_param_t *)buf32;
-
-        p->psize = sizeof(uint32_t);
-        p->vsize = sizeof(uint32_t);
-        size = sizeof(int);
-        *(int32_t *)p->data = VISUALIZER_PARAM_LATENCY;
-
-        uint32_t latency = 0;
-        PlaybackThread *pbt = thread->mAudioFlinger->checkPlaybackThread_l(thread->mId);
-        if (pbt != NULL) {
-            latency = pbt->latency_l();
+#ifdef FLOAT_EFFECT_CHAIN
+    else {
+        ALOGV("EFFECT_CMD_SET_CONFIG failed with float format, retry with int16_t.");
+        mConfig.inputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
+        mConfig.outputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
+        status = mEffectInterface->command(EFFECT_CMD_SET_CONFIG,
+                                           sizeof(effect_config_t),
+                                           &mConfig,
+                                           &size,
+                                           &cmdStatus);
+        if (status == NO_ERROR) {
+            status = cmdStatus;
+            mSupportsFloat = false;
+            ALOGVV("config worked with 16 bit");
+        } else {
+            ALOGE("%s failed %d with int16_t (as well as float)", __func__, status);
         }
+    }
+#endif
 
-        *((int32_t *)p->data + 1)= latency;
-        mEffectInterface->command(EFFECT_CMD_SET_PARAM,
-                                  sizeof(effect_param_t) + 8,
-                                  &buf32,
-                                  &size,
-                                  &cmdStatus);
+    if (status == NO_ERROR) {
+        // Establish Buffer strategy
+        setInBuffer(mInBuffer);
+        setOutBuffer(mOutBuffer);
+
+        // Update visualizer latency
+        if (memcmp(&mDescriptor.type, SL_IID_VISUALIZATION, sizeof(effect_uuid_t)) == 0) {
+            uint32_t buf32[sizeof(effect_param_t) / sizeof(uint32_t) + 2];
+            effect_param_t *p = (effect_param_t *)buf32;
+
+            p->psize = sizeof(uint32_t);
+            p->vsize = sizeof(uint32_t);
+            size = sizeof(int);
+            *(int32_t *)p->data = VISUALIZER_PARAM_LATENCY;
+
+            uint32_t latency = 0;
+            PlaybackThread *pbt = thread->mAudioFlinger->checkPlaybackThread_l(thread->mId);
+            if (pbt != NULL) {
+                latency = pbt->latency_l();
+            }
+
+            *((int32_t *)p->data + 1)= latency;
+            mEffectInterface->command(EFFECT_CMD_SET_PARAM,
+                    sizeof(effect_param_t) + 8,
+                    &buf32,
+                    &size,
+                    &cmdStatus);
+        }
     }
 
     mMaxDisableWaitCnt = (MAX_DISABLE_TIME_MS * mConfig.outputCfg.samplingRate) /
@@ -463,6 +585,7 @@
 
 exit:
     mStatus = status;
+    ALOGVV("configure ended");
     return status;
 }
 
@@ -774,6 +897,7 @@
 }
 
 void AudioFlinger::EffectModule::setInBuffer(const sp<EffectBufferHalInterface>& buffer) {
+    ALOGVV("setInBuffer %p",(&buffer));
     if (buffer != 0) {
         mConfig.inputCfg.buffer.raw = buffer->audioBuffer()->raw;
         buffer->setFrameCount(mConfig.inputCfg.buffer.frameCount);
@@ -781,10 +905,43 @@
         mConfig.inputCfg.buffer.raw = NULL;
     }
     mInBuffer = buffer;
-    mEffectInterface->setInBuffer(buffer);
+    if (buffer != nullptr) { // FIXME: EffectHalHidl::setInBuffer should accept null input.
+        mEffectInterface->setInBuffer(buffer);
+    }
+
+#ifdef FLOAT_EFFECT_CHAIN
+    // aux effects do in place conversion to float - we don't allocate mInBuffer16 for them.
+    // Theoretically insert effects can also do in-place conversions (destroying
+    // the original buffer) when the output buffer is identical to the input buffer,
+    // but we don't optimize for it here.
+    const bool auxType = (mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY;
+    if (!auxType && !mSupportsFloat && mInBuffer.get() != nullptr) {
+        // we need to translate - create hidl shared buffer and intercept
+        const size_t inFrameCount = mConfig.inputCfg.buffer.frameCount;
+        const int inChannels = audio_channel_count_from_out_mask(mConfig.inputCfg.channels);
+        const size_t size = inChannels * inFrameCount * sizeof(int16_t);
+
+        ALOGV("%s: setInBuffer updating for inChannels:%d inFrameCount:%zu total size:%zu",
+                __func__, inChannels, inFrameCount, size);
+
+        if (size > 0 && (mInBuffer16.get() == nullptr || size > mInBuffer16->getSize())) {
+            mInBuffer16.clear();
+            ALOGV("%s: allocating mInBuffer16 %zu", __func__, size);
+            (void)EffectBufferHalInterface::allocate(size, &mInBuffer16);
+        }
+        if (mInBuffer16.get() != nullptr) {
+            // FIXME: confirm buffer has enough size.
+            mInBuffer16->setFrameCount(inFrameCount);
+            mEffectInterface->setInBuffer(mInBuffer16);
+        } else if (size > 0) {
+            ALOGE("%s cannot create mInBuffer16", __func__);
+        }
+    }
+#endif
 }
 
 void AudioFlinger::EffectModule::setOutBuffer(const sp<EffectBufferHalInterface>& buffer) {
+    ALOGVV("setOutBuffer %p",(&buffer));
     if (buffer != 0) {
         mConfig.outputCfg.buffer.raw = buffer->audioBuffer()->raw;
         buffer->setFrameCount(mConfig.outputCfg.buffer.frameCount);
@@ -792,7 +949,34 @@
         mConfig.outputCfg.buffer.raw = NULL;
     }
     mOutBuffer = buffer;
-    mEffectInterface->setOutBuffer(buffer);
+    if (buffer != nullptr) {
+        mEffectInterface->setOutBuffer(buffer);
+    }
+
+#ifdef FLOAT_EFFECT_CHAIN
+    // Note: Any effect that does not accumulate does not need mOutBuffer16 and
+    // can do in-place conversion from int16_t to float.  We don't optimize here.
+    if (!mSupportsFloat && mOutBuffer.get() != nullptr) {
+        const size_t outFrameCount = mConfig.outputCfg.buffer.frameCount;
+        const int outChannels = audio_channel_count_from_out_mask(mConfig.outputCfg.channels);
+        const size_t size = outChannels * outFrameCount * sizeof(int16_t);
+
+        ALOGV("%s: setOutBuffer updating for outChannels:%d outFrameCount:%zu total size:%zu",
+                __func__, outChannels, outFrameCount, size);
+
+        if (size > 0 && (mOutBuffer16.get() == nullptr || size > mOutBuffer16->getSize())) {
+            mOutBuffer16.clear();
+            ALOGV("%s: allocating mOutBuffer16 %zu", __func__, size);
+            (void)EffectBufferHalInterface::allocate(size, &mOutBuffer16);
+        }
+        if (mOutBuffer16.get() != nullptr) {
+            mOutBuffer16->setFrameCount(outFrameCount);
+            mEffectInterface->setOutBuffer(mOutBuffer16);
+        } else if (size > 0) {
+            ALOGE("%s cannot create mOutBuffer16", __func__);
+        }
+    }
+#endif
 }
 
 status_t AudioFlinger::EffectModule::setVolume(uint32_t *left, uint32_t *right, bool controller)
@@ -1126,6 +1310,22 @@
             formatToString((audio_format_t)mConfig.outputCfg.format).c_str());
     result.append(buffer);
 
+#ifdef FLOAT_EFFECT_CHAIN
+    if (!mSupportsFloat) {
+        int16_t* pIn16 = mInBuffer16 != 0 ? mInBuffer16->audioBuffer()->s16 : NULL;
+        int16_t* pOut16 = mOutBuffer16 != 0 ? mOutBuffer16->audioBuffer()->s16 : NULL;
+
+        result.append("\t\t- Float and int16 buffers\n");
+        result.append("\t\t\tIn_float   In_int16   Out_float  Out_int16\n");
+        snprintf(buffer, SIZE,"\t\t\t%p %p %p %p\n",
+                mConfig.inputCfg.buffer.raw,
+                pIn16,
+                pOut16,
+                mConfig.outputCfg.buffer.raw);
+        result.append(buffer);
+    }
+#endif
+
     snprintf(buffer, SIZE, "\t\t%zu Clients:\n", mHandles.size());
     result.append(buffer);
     result.append("\t\t\t  Pid Priority Ctrl Locked client server\n");
@@ -1602,8 +1802,11 @@
     // and sample format changes for effects.
     // Currently effects processing is only available for stereo, AUDIO_FORMAT_PCM_16_BIT
     // (4 bytes frame size)
+
     const size_t frameSize =
-            audio_bytes_per_sample(AUDIO_FORMAT_PCM_16_BIT) * min(FCC_2, thread->channelCount());
+            audio_bytes_per_sample(EFFECT_BUFFER_FORMAT)
+            * std::min((uint32_t)FCC_2, thread->channelCount());
+
     memset(mInBuffer->audioBuffer()->raw, 0, thread->frameCount() * frameSize);
     mInBuffer->commit();
 }
@@ -1718,8 +1921,13 @@
         // calling the process in effect engine
         size_t numSamples = thread->frameCount();
         sp<EffectBufferHalInterface> halBuffer;
+#ifdef FLOAT_EFFECT_CHAIN
+        status_t result = EffectBufferHalInterface::allocate(
+                numSamples * sizeof(float), &halBuffer);
+#else
         status_t result = EffectBufferHalInterface::allocate(
                 numSamples * sizeof(int32_t), &halBuffer);
+#endif
         if (result != OK) return result;
         effect->setInBuffer(halBuffer);
         // auxiliary effects output samples to chain input buffer for further processing
diff --git a/services/audioflinger/Effects.h b/services/audioflinger/Effects.h
index e29798b..1864e0f 100644
--- a/services/audioflinger/Effects.h
+++ b/services/audioflinger/Effects.h
@@ -168,6 +168,12 @@
     bool     mSuspended;            // effect is suspended: temporarily disabled by framework
     bool     mOffloaded;            // effect is currently offloaded to the audio DSP
     wp<AudioFlinger>    mAudioFlinger;
+
+#ifdef FLOAT_EFFECT_CHAIN
+    bool    mSupportsFloat;         // effect supports float processing
+    sp<EffectBufferHalInterface> mInBuffer16;  // Buffers for interacting with HAL at 16 bits
+    sp<EffectBufferHalInterface> mOutBuffer16;
+#endif
 };
 
 // The EffectHandle class implements the IEffect interface. It provides resources
@@ -308,14 +314,14 @@
     void setInBuffer(const sp<EffectBufferHalInterface>& buffer) {
         mInBuffer = buffer;
     }
-    int16_t *inBuffer() const {
-        return mInBuffer != 0 ? reinterpret_cast<int16_t*>(mInBuffer->ptr()) : NULL;
+    effect_buffer_t *inBuffer() const {
+        return mInBuffer != 0 ? reinterpret_cast<effect_buffer_t*>(mInBuffer->ptr()) : NULL;
     }
     void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) {
         mOutBuffer = buffer;
     }
-    int16_t *outBuffer() const {
-        return mOutBuffer != 0 ? reinterpret_cast<int16_t*>(mOutBuffer->ptr()) : NULL;
+    effect_buffer_t *outBuffer() const {
+        return mOutBuffer != 0 ? reinterpret_cast<effect_buffer_t*>(mOutBuffer->ptr()) : NULL;
     }
 
     void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
diff --git a/services/audioflinger/PlaybackTracks.h b/services/audioflinger/PlaybackTracks.h
index 946d88f..e97bb06 100644
--- a/services/audioflinger/PlaybackTracks.h
+++ b/services/audioflinger/PlaybackTracks.h
@@ -68,8 +68,8 @@
             status_t    attachAuxEffect(int EffectId);
             void        setAuxBuffer(int EffectId, int32_t *buffer);
             int32_t     *auxBuffer() const { return mAuxBuffer; }
-            void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
-            int16_t     *mainBuffer() const { return mMainBuffer; }
+            void        setMainBuffer(effect_buffer_t *buffer) { mMainBuffer = buffer; }
+            effect_buffer_t *mainBuffer() const { return mMainBuffer; }
             int         auxEffectId() const { return mAuxEffectId; }
     virtual status_t    getTimestamp(AudioTimestamp& timestamp);
             void        signal();
@@ -150,7 +150,8 @@
                                     // allocated statically at track creation time,
                                     // and is even allocated (though unused) for fast tracks
                                     // FIXME don't allocate track name for fast tracks
-    int16_t             *mMainBuffer;
+    effect_buffer_t     *mMainBuffer;
+
     int32_t             *mAuxBuffer;
     int                 mAuxEffectId;
     bool                mHasVolumeController;
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index 8e6c720..b2a1e18 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -2537,7 +2537,7 @@
     free(mEffectBuffer);
     mEffectBuffer = NULL;
     if (mEffectBufferEnabled) {
-        mEffectBufferFormat = AUDIO_FORMAT_PCM_16_BIT; // Note: Effects support 16b only
+        mEffectBufferFormat = EFFECT_BUFFER_FORMAT;
         mEffectBufferSize = mNormalFrameCount * mChannelCount
                 * audio_bytes_per_sample(mEffectBufferFormat);
         (void)posix_memalign(&mEffectBuffer, 32, mEffectBufferSize);
@@ -2884,8 +2884,7 @@
             &halInBuffer);
     if (result != OK) return result;
     halOutBuffer = halInBuffer;
-    int16_t *buffer = reinterpret_cast<int16_t*>(halInBuffer->externalData());
-
+    effect_buffer_t *buffer = reinterpret_cast<effect_buffer_t*>(halInBuffer->externalData());
     ALOGV("addEffectChain_l() %p on thread %p for session %d", chain.get(), this, session);
     if (session > AUDIO_SESSION_OUTPUT_MIX) {
         // Only one effect chain can be present in direct output thread and it uses
@@ -2893,10 +2892,14 @@
         if (mType != DIRECT) {
             size_t numSamples = mNormalFrameCount * mChannelCount;
             status_t result = EffectBufferHalInterface::allocate(
-                    numSamples * sizeof(int16_t),
+                    numSamples * sizeof(effect_buffer_t),
                     &halInBuffer);
             if (result != OK) return result;
+#ifdef FLOAT_EFFECT_CHAIN
+            buffer = halInBuffer->audioBuffer()->f32;
+#else
             buffer = halInBuffer->audioBuffer()->s16;
+#endif
             ALOGV("addEffectChain_l() creating new input buffer %p session %d",
                     buffer, session);
         }
@@ -2971,7 +2974,7 @@
             for (size_t i = 0; i < mTracks.size(); ++i) {
                 sp<Track> track = mTracks[i];
                 if (session == track->sessionId()) {
-                    track->setMainBuffer(reinterpret_cast<int16_t*>(mSinkBuffer));
+                    track->setMainBuffer(reinterpret_cast<effect_buffer_t*>(mSinkBuffer));
                     chain->decTrackCnt();
                 }
             }
@@ -4554,7 +4557,7 @@
                 mAudioMixer->setParameter(
                         name,
                         AudioMixer::TRACK,
-                        AudioMixer::MIXER_FORMAT, (void *)AUDIO_FORMAT_PCM_16_BIT);
+                        AudioMixer::MIXER_FORMAT, (void *)EFFECT_BUFFER_FORMAT);
                 mAudioMixer->setParameter(
                         name,
                         AudioMixer::TRACK,
diff --git a/services/audioflinger/Threads.h b/services/audioflinger/Threads.h
index 2ca273f..c7b60d6 100644
--- a/services/audioflinger/Threads.h
+++ b/services/audioflinger/Threads.h
@@ -741,11 +741,10 @@
     virtual     String8     getParameters(const String8& keys);
     virtual     void        ioConfigChanged(audio_io_config_event event, pid_t pid = 0);
                 status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
-                // FIXME rename mixBuffer() to sinkBuffer() and remove int16_t* dependency.
                 // Consider also removing and passing an explicit mMainBuffer initialization
                 // parameter to AF::PlaybackThread::Track::Track().
-                int16_t     *mixBuffer() const {
-                    return reinterpret_cast<int16_t *>(mSinkBuffer); };
+                effect_buffer_t *sinkBuffer() const {
+                    return reinterpret_cast<effect_buffer_t *>(mSinkBuffer); };
 
     virtual     void detachAuxEffect_l(int effectId);
                 status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track>& track,
diff --git a/services/audioflinger/Tracks.cpp b/services/audioflinger/Tracks.cpp
index 50c0e23..1445572 100644
--- a/services/audioflinger/Tracks.cpp
+++ b/services/audioflinger/Tracks.cpp
@@ -395,7 +395,7 @@
     mSharedBuffer(sharedBuffer),
     mStreamType(streamType),
     mName(-1),  // see note below
-    mMainBuffer(thread->mixBuffer()),
+    mMainBuffer(thread->sinkBuffer()),
     mAuxBuffer(NULL),
     mAuxEffectId(0), mHasVolumeController(false),
     mPresentationCompleteFrames(0),
diff --git a/services/oboeservice/AAudioMixer.cpp b/services/oboeservice/AAudioMixer.cpp
index 57241a1..b031888 100644
--- a/services/oboeservice/AAudioMixer.cpp
+++ b/services/oboeservice/AAudioMixer.cpp
@@ -49,7 +49,7 @@
     memset(mOutputBuffer, 0, mBufferSizeInBytes);
 }
 
-bool AAudioMixer::mix(int streamIndex, FifoBuffer *fifo, bool allowUnderflow) {
+int32_t AAudioMixer::mix(int streamIndex, FifoBuffer *fifo, bool allowUnderflow) {
     WrappingBuffer wrappingBuffer;
     float *destination = mOutputBuffer;
 
@@ -105,7 +105,7 @@
     ATRACE_END();
 #endif /* AAUDIO_MIXER_ATRACE_ENABLED */
 
-    return (framesLeft > 0); // did not get all the frames we needed, ie. "underflow"
+    return (framesDesired - framesLeft); // framesRead
 }
 
 void AAudioMixer::mixPart(float *destination, float *source, int32_t numFrames) {
diff --git a/services/oboeservice/AAudioMixer.h b/services/oboeservice/AAudioMixer.h
index 5625d4d..d5abc5b 100644
--- a/services/oboeservice/AAudioMixer.h
+++ b/services/oboeservice/AAudioMixer.h
@@ -36,15 +36,17 @@
      * @param streamIndex for marking stream variables in systrace
      * @param fifo to read from
      * @param allowUnderflow if true then allow mixer to advance read index past the write index
-     * @return true if actually underflowed
+     * @return frames read from this stream
      */
-    bool mix(int streamIndex, android::FifoBuffer *fifo, bool allowUnderflow);
-
-    void mixPart(float *destination, float *source, int32_t numFrames);
+    int32_t mix(int streamIndex, android::FifoBuffer *fifo, bool allowUnderflow);
 
     float *getOutputBuffer();
 
+    int32_t getFramesPerBurst() const { return mFramesPerBurst; }
+
 private:
+    void mixPart(float *destination, float *source, int32_t numFrames);
+
     float   *mOutputBuffer = nullptr;
     int32_t  mSamplesPerFrame = 0;
     int32_t  mFramesPerBurst = 0;
diff --git a/services/oboeservice/AAudioServiceEndpointCapture.cpp b/services/oboeservice/AAudioServiceEndpointCapture.cpp
index f902bef..efac788 100644
--- a/services/oboeservice/AAudioServiceEndpointCapture.cpp
+++ b/services/oboeservice/AAudioServiceEndpointCapture.cpp
@@ -58,7 +58,6 @@
 // Read data from the shared MMAP stream and then distribute it to the client streams.
 void *AAudioServiceEndpointCapture::callbackLoop() {
     ALOGD("callbackLoop() entering");
-    int32_t underflowCount = 0;
     aaudio_result_t result = AAUDIO_OK;
     int64_t timeoutNanos = getStreamInternal()->calculateReasonableTimeout();
 
@@ -102,9 +101,10 @@
                             int64_t positionOffset = mmapFramesRead - clientFramesWritten;
                             streamShared->setTimestampPositionOffset(positionOffset);
 
+                            // Is the buffer too full to write a burst?
                             if (fifo->getFifoControllerBase()->getEmptyFramesAvailable() <
-                                getFramesPerBurst()) {
-                                underflowCount++;
+                                    getFramesPerBurst()) {
+                                streamShared->incrementXRunCount();
                             } else {
                                 fifo->write(mDistributionBuffer, getFramesPerBurst());
                             }
@@ -125,6 +125,6 @@
         }
     }
 
-    ALOGD("callbackLoop() exiting, %d underflows", underflowCount);
+    ALOGD("callbackLoop() exiting");
     return NULL; // TODO review
 }
diff --git a/services/oboeservice/AAudioServiceEndpointPlay.cpp b/services/oboeservice/AAudioServiceEndpointPlay.cpp
index c2feb6b..2601f3f 100644
--- a/services/oboeservice/AAudioServiceEndpointPlay.cpp
+++ b/services/oboeservice/AAudioServiceEndpointPlay.cpp
@@ -34,6 +34,7 @@
 #include "AAudioServiceStreamShared.h"
 #include "AAudioServiceEndpointPlay.h"
 #include "AAudioServiceEndpointShared.h"
+#include "AAudioServiceStreamBase.h"
 
 using namespace android;  // TODO just import names needed
 using namespace aaudio;   // TODO just import names needed
@@ -108,9 +109,19 @@
                         int64_t positionOffset = mmapFramesWritten - clientFramesRead;
                         streamShared->setTimestampPositionOffset(positionOffset);
 
-                        bool underflowed = mMixer.mix(index, fifo, allowUnderflow);
-                        if (underflowed) {
-                            streamShared->incrementXRunCount();
+                        int32_t framesMixed = mMixer.mix(index, fifo, allowUnderflow);
+
+                        if (streamShared->isFlowing()) {
+                            // Consider it an underflow if we got less than a burst
+                            // after the data started flowing.
+                            bool underflowed = allowUnderflow
+                                               && framesMixed < mMixer.getFramesPerBurst();
+                            if (underflowed) {
+                                streamShared->incrementXRunCount();
+                            }
+                        } else if (framesMixed > 0) {
+                            // Mark beginning of data flow after a start.
+                            streamShared->setFlowing(true);
                         }
                         clientFramesRead = fifo->getReadCounter();
                     }
diff --git a/services/oboeservice/AAudioServiceEndpointShared.cpp b/services/oboeservice/AAudioServiceEndpointShared.cpp
index 820ed28..6af9e7e 100644
--- a/services/oboeservice/AAudioServiceEndpointShared.cpp
+++ b/services/oboeservice/AAudioServiceEndpointShared.cpp
@@ -47,6 +47,7 @@
            << std::setfill('0') << std::setw(8)
            << std::hex << mStreamInternal->getServiceHandle()
            << std::dec << std::setfill(' ');
+    result << ", XRuns = " << mStreamInternal->getXRunCount();
     result << "\n";
     result << "    Running Stream Count: " << mRunningStreamCount << "\n";
 
diff --git a/services/oboeservice/AAudioServiceStreamBase.cpp b/services/oboeservice/AAudioServiceStreamBase.cpp
index 6652cc9..635b45c 100644
--- a/services/oboeservice/AAudioServiceStreamBase.cpp
+++ b/services/oboeservice/AAudioServiceStreamBase.cpp
@@ -172,6 +172,8 @@
         goto error;
     }
 
+    setFlowing(false);
+
     // Start with fresh presentation timestamps.
     mAtomicTimestamp.clear();
 
@@ -311,12 +313,19 @@
 }
 
 aaudio_result_t AAudioServiceStreamBase::sendServiceEvent(aaudio_service_event_t event,
-                                               double  dataDouble,
-                                               int64_t dataLong) {
+                                                          double  dataDouble) {
     AAudioServiceMessage command;
     command.what = AAudioServiceMessage::code::EVENT;
     command.event.event = event;
     command.event.dataDouble = dataDouble;
+    return writeUpMessageQueue(&command);
+}
+
+aaudio_result_t AAudioServiceStreamBase::sendServiceEvent(aaudio_service_event_t event,
+                                                          int64_t dataLong) {
+    AAudioServiceMessage command;
+    command.what = AAudioServiceMessage::code::EVENT;
+    command.event.event = event;
     command.event.dataLong = dataLong;
     return writeUpMessageQueue(&command);
 }
@@ -336,6 +345,10 @@
     }
 }
 
+aaudio_result_t AAudioServiceStreamBase::sendXRunCount(int32_t xRunCount) {
+    return sendServiceEvent(AAUDIO_SERVICE_EVENT_XRUN, (int64_t) xRunCount);
+}
+
 aaudio_result_t AAudioServiceStreamBase::sendCurrentTimestamp() {
     AAudioServiceMessage command;
     // Send a timestamp for the clock model.
diff --git a/services/oboeservice/AAudioServiceStreamBase.h b/services/oboeservice/AAudioServiceStreamBase.h
index af435b4..29987f6 100644
--- a/services/oboeservice/AAudioServiceStreamBase.h
+++ b/services/oboeservice/AAudioServiceStreamBase.h
@@ -129,11 +129,15 @@
     // -------------------------------------------------------------------
 
     /**
-     * Send a message to the client.
+     * Send a message to the client with an int64_t data value.
      */
     aaudio_result_t sendServiceEvent(aaudio_service_event_t event,
-                                     double  dataDouble = 0.0,
                                      int64_t dataLong = 0);
+    /**
+     * Send a message to the client with an double data value.
+     */
+    aaudio_result_t sendServiceEvent(aaudio_service_event_t event,
+                                     double  dataDouble);
 
     /**
      * Fill in a parcelable description of stream.
@@ -182,6 +186,19 @@
 
     void onVolumeChanged(float volume);
 
+    /**
+     * Set false when the stream is started.
+     * Set true when data is first read from the stream.
+     * @param b
+     */
+    void setFlowing(bool b) {
+        mFlowing = b;
+    }
+
+    bool isFlowing() const {
+        return mFlowing;
+    }
+
 protected:
 
     /**
@@ -204,6 +221,8 @@
 
     aaudio_result_t sendCurrentTimestamp();
 
+    aaudio_result_t sendXRunCount(int32_t xRunCount);
+
     /**
      * @param positionFrames
      * @param timeNanos
@@ -237,6 +256,8 @@
 
 private:
     aaudio_handle_t         mHandle = -1;
+
+    bool                    mFlowing = false;
 };
 
 } /* namespace aaudio */
diff --git a/services/oboeservice/AAudioServiceStreamShared.h b/services/oboeservice/AAudioServiceStreamShared.h
index 8499ea5..3b12e61 100644
--- a/services/oboeservice/AAudioServiceStreamShared.h
+++ b/services/oboeservice/AAudioServiceStreamShared.h
@@ -1,4 +1,4 @@
-/*
+ /*
  * Copyright (C) 2017 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
@@ -80,7 +80,7 @@
     }
 
     void incrementXRunCount() {
-        mXRunCount++;
+        sendXRunCount(++mXRunCount);
     }
 
     int32_t getXRunCount() const {