Disable HQ resamplers for now until qualified

This saves about 6500 bytes.

Change-Id: I87102fe561c95c19c9e615dea3de914f96639257
diff --git a/services/audioflinger/Android.mk b/services/audioflinger/Android.mk
index 52834db..deeb2de 100644
--- a/services/audioflinger/Android.mk
+++ b/services/audioflinger/Android.mk
@@ -6,9 +6,9 @@
     AudioFlinger.cpp            \
     AudioMixer.cpp.arm          \
     AudioResampler.cpp.arm      \
-    AudioResamplerSinc.cpp.arm  \
-    AudioResamplerCubic.cpp.arm \
     AudioPolicyService.cpp
+#   AudioResamplerSinc.cpp.arm
+#   AudioResamplerCubic.cpp.arm
 
 LOCAL_C_INCLUDES := \
     system/media/audio_effects/include \
diff --git a/services/audioflinger/AudioResampler.cpp b/services/audioflinger/AudioResampler.cpp
index 6e17a4a..0a52939 100644
--- a/services/audioflinger/AudioResampler.cpp
+++ b/services/audioflinger/AudioResampler.cpp
@@ -23,8 +23,10 @@
 #include <cutils/log.h>
 #include <cutils/properties.h>
 #include "AudioResampler.h"
+#if 0
 #include "AudioResamplerSinc.h"
 #include "AudioResamplerCubic.h"
+#endif
 
 #ifdef __arm__
 #include <machine/cpu-features.h>
@@ -99,6 +101,7 @@
         ALOGV("Create linear Resampler");
         resampler = new AudioResamplerOrder1(bitDepth, inChannelCount, sampleRate);
         break;
+#if 0
     case MED_QUALITY:
         ALOGV("Create cubic Resampler");
         resampler = new AudioResamplerCubic(bitDepth, inChannelCount, sampleRate);
@@ -107,6 +110,7 @@
         ALOGV("Create sinc Resampler");
         resampler = new AudioResamplerSinc(bitDepth, inChannelCount, sampleRate);
         break;
+#endif
     }
 
     // initialize resampler