AudioFlinger: update to use uid_t
Test: Power manager shows correct uids for audio
Bug: 32713790
Change-Id: I60134f60631ea00886efc912ba298443aadd3c00
diff --git a/services/audioflinger/Threads.h b/services/audioflinger/Threads.h
index 8afe96b..e43f001 100644
--- a/services/audioflinger/Threads.h
+++ b/services/audioflinger/Threads.h
@@ -407,7 +407,7 @@
virtual void acquireWakeLock_l();
void releaseWakeLock();
void releaseWakeLock_l();
- void updateWakeLockUids_l(const SortedVector<int> &uids);
+ void updateWakeLockUids_l(const SortedVector<uid_t> &uids);
void getPowerManager_l();
void setEffectSuspended_l(const effect_uuid_t *type,
bool suspend,
@@ -552,8 +552,8 @@
void updatePowerState(sp<ThreadBase> thread, bool force = false);
private:
- SortedVector<int> getWakeLockUids() {
- SortedVector<int> wakeLockUids;
+ SortedVector<uid_t> getWakeLockUids() {
+ SortedVector<uid_t> wakeLockUids;
for (const sp<T> &track : mActiveTracks) {
wakeLockUids.add(track->uid());
}