stagefright: BufferProducer updates

Update BufferQueue and ConsumerBase users to new BufferQueue
API, to allow BufferQueue slots to be reused.  Buffer consumers
generally now need to track the unique frameNumber belonging to
each frame acquired if they are using BufferQueue directly.
Otherwise, they can simply track the graphicBuffer.

Change-Id: I30ee3158cf40fb10bbd085241646d5f1128ee480
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
diff --git a/services/camera/libcameraservice/gui/RingBufferConsumer.cpp b/services/camera/libcameraservice/gui/RingBufferConsumer.cpp
index cd39bad..dfa1066 100644
--- a/services/camera/libcameraservice/gui/RingBufferConsumer.cpp
+++ b/services/camera/libcameraservice/gui/RingBufferConsumer.cpp
@@ -214,7 +214,11 @@
         // In case the object was never pinned, pass the acquire fence
         // back to the release fence. If the fence was already waited on,
         // it'll just be a no-op to wait on it again.
-        err = addReleaseFenceLocked(item.mBuf, item.mFence);
+
+        // item.mGraphicBuffer was populated with the proper graphic-buffer
+        // at acquire even if it was previously acquired
+        err = addReleaseFenceLocked(item.mBuf,
+                item.mGraphicBuffer, item.mFence);
 
         if (err != OK) {
             BI_LOGE("Failed to add release fence to buffer "
@@ -226,7 +230,9 @@
         BI_LOGV("Attempting to release buffer timestamp %lld, frame %lld",
                 item.mTimestamp, item.mFrameNumber);
 
-        err = releaseBufferLocked(item.mBuf,
+        // item.mGraphicBuffer was populated with the proper graphic-buffer
+        // at acquire even if it was previously acquired
+        err = releaseBufferLocked(item.mBuf, item.mGraphicBuffer,
                                   EGL_NO_DISPLAY,
                                   EGL_NO_SYNC_KHR);
         if (err != OK) {
@@ -310,7 +316,8 @@
 
         RingBufferItem& find = *it;
         if (item.mGraphicBuffer == find.mGraphicBuffer) {
-            status_t res = addReleaseFenceLocked(item.mBuf, item.mFence);
+            status_t res = addReleaseFenceLocked(item.mBuf,
+                    item.mGraphicBuffer, item.mFence);
 
             if (res != OK) {
                 BI_LOGE("Failed to add release fence to buffer "