blob: f5e578483c28f90bf5880139f6e1f549d7d7f59d [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AAudioService"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include <pthread.h>
#include <aaudio/AAudioDefinitions.h>
#include "AAudioThread.h"
using namespace aaudio;
AAudioThread::AAudioThread() {
// mThread is a pthread_t of unknown size so we need memset.
memset(&mThread, 0, sizeof(mThread));
}
void AAudioThread::dispatch() {
if (mRunnable != nullptr) {
mRunnable->run();
} else {
run();
}
}
// This is the entry point for the new thread created by createThread().
// It converts the 'C' function call to a C++ method call.
static void * AAudioThread_internalThreadProc(void *arg) {
AAudioThread *aaudioThread = (AAudioThread *) arg;
aaudioThread->dispatch();
return nullptr;
}
aaudio_result_t AAudioThread::start(Runnable *runnable) {
if (mHasThread) {
return AAUDIO_ERROR_INVALID_STATE;
}
mRunnable = runnable; // TODO use atomic?
int err = pthread_create(&mThread, nullptr, AAudioThread_internalThreadProc, this);
if (err != 0) {
ALOGE("AAudioThread::pthread_create() returned %d", err);
// TODO convert errno to aaudio_result_t
return AAUDIO_ERROR_INTERNAL;
} else {
mHasThread = true;
return AAUDIO_OK;
}
}
aaudio_result_t AAudioThread::stop() {
if (!mHasThread) {
return AAUDIO_ERROR_INVALID_STATE;
}
int err = pthread_join(mThread, nullptr);
mHasThread = false;
// TODO convert errno to aaudio_result_t
return err ? AAUDIO_ERROR_INTERNAL : AAUDIO_OK;
}