Fixes for compressor and limiter thresholds and energy computation.

Fixed issue with FFT scaling and energy computation.
Added windowing compensation to energy computation.
Refactored FFT and stages computation to accomodate for linked limiters.
Added better logic for linked limiters computation.

Bug: 79712497
Test: manual testing and sound amplifier test
Change-Id: Ice16de3b6e21a4972e7667a71839478ef8b22c22
diff --git a/media/libeffects/dynamicsproc/dsp/DPFrequency.h b/media/libeffects/dynamicsproc/dsp/DPFrequency.h
index 9919142..c502eb8 100644
--- a/media/libeffects/dynamicsproc/dsp/DPFrequency.h
+++ b/media/libeffects/dynamicsproc/dsp/DPFrequency.h
@@ -39,6 +39,8 @@
     FloatVec output;    // time domain temp vector for output
     FloatVec outTail;   // time domain temp vector for output tail (for overlap-add method)
 
+    Eigen::VectorXcf complexTemp; // complex temp vector for frequency domain operations
+
     //Current parameters
     float inputGainDb;
     struct BandParams {
@@ -64,6 +66,19 @@
         //Historic values
         float previousEnvelope;
     };
+    struct LimiterParams {
+        int32_t linkGroup;
+        float attackTimeMs;
+        float releaseTimeMs;
+        float ratio;
+        float thresholdDb;
+        float postGainDb;
+
+        //Historic values
+        float previousEnvelope;
+        float newFactor;
+        float linkFactor;
+    };
 
     bool mPreEqInUse;
     bool mPreEqEnabled;
@@ -79,6 +94,7 @@
 
     bool mLimiterInUse;
     bool mLimiterEnabled;
+    LimiterParams mLimiterParams;
     FloatVec mPreEqFactorVector; // temp pre-computed vector to shape spectrum at preEQ stage
     FloatVec mPostEqFactorVector; // temp pre-computed vector to shape spectrum at postEQ stage
 
@@ -91,6 +107,18 @@
 
 };
 
+using CBufferVector = std::vector<ChannelBuffer>;
+
+using GroupsMap = std::map<int32_t, IntVec>;
+
+class LinkedLimiters {
+public:
+    void reset();
+    void update(int32_t group, int index);
+    void remove(int index);
+    GroupsMap mGroupsMap;
+};
+
 class DPFrequency : public DPBase {
 public:
     virtual size_t processSamples(const float *in, float *out, size_t samples);
@@ -104,16 +132,25 @@
     size_t processMono(ChannelBuffer &cb);
     size_t processOneVector(FloatVec &output, FloatVec &input, ChannelBuffer &cb);
 
+    size_t processChannelBuffers(CBufferVector &channelBuffers);
+    size_t processFirstStages(ChannelBuffer &cb);
+    size_t processLastStages(ChannelBuffer &cb);
+    void processLinkedLimiters(CBufferVector &channelBuffers);
+
     size_t mBlockSize;
     size_t mHalfFFTSize;
     size_t mOverlapSize;
     size_t mSamplingRate;
 
-    std::vector<ChannelBuffer> mChannelBuffers;
+    float mBlocksPerSecond;
+
+    CBufferVector mChannelBuffers;
+
+    LinkedLimiters mLinkedLimiters;
 
     //dsp
     FloatVec mVWindow;  //window class.
-    Eigen::VectorXcf mComplexTemp;
+    float mWindowRms;
     Eigen::FFT<float> mFftServer;
 };