Move bufferpool@1.0 to frameworks

Test: make cts -j123 && cts-tradefed run cts-dev -m \
CtsMediaTestCases --compatibility:module-arg \
CtsMediaTestCases:include-annotation:\
android.platform.test.annotations.RequiresDevice

Bug: 112362730

Change-Id: Ifb830eca6a194536589843d4e924ecf45c6710d0
diff --git a/media/bufferpool/1.0/Connection.h b/media/bufferpool/1.0/Connection.h
new file mode 100644
index 0000000..e19cb67
--- /dev/null
+++ b/media/bufferpool/1.0/Connection.h
@@ -0,0 +1,103 @@
+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_CONNECTION_H
+#define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_CONNECTION_H
+
+#include <android/hardware/media/bufferpool/1.0/IConnection.h>
+#include <bufferpool/BufferPoolTypes.h>
+#include <hidl/MQDescriptor.h>
+#include <hidl/Status.h>
+#include "Accessor.h"
+
+namespace android {
+namespace hardware {
+namespace media {
+namespace bufferpool {
+namespace V1_0 {
+namespace implementation {
+
+using ::android::hardware::hidl_array;
+using ::android::hardware::hidl_memory;
+using ::android::hardware::hidl_string;
+using ::android::hardware::hidl_vec;
+using ::android::hardware::media::bufferpool::V1_0::implementation::Accessor;
+using ::android::hardware::Return;
+using ::android::hardware::Void;
+using ::android::sp;
+
+struct Connection : public IConnection {
+    // Methods from ::android::hardware::media::bufferpool::V1_0::IConnection follow.
+    Return<void> fetch(uint64_t transactionId, uint32_t bufferId, fetch_cb _hidl_cb) override;
+
+    /**
+     * Allocates a buffer using the specified parameters. Recycles a buffer if
+     * it is possible. The returned buffer can be transferred to other remote
+     * clients(Connection).
+     *
+     * @param params    allocation parameters.
+     * @param bufferId  Id of the allocated buffer.
+     * @param handle    native handle of the allocated buffer.
+     *
+     * @return OK if a buffer is successfully allocated.
+     *         NO_MEMORY when there is no memory.
+     *         CRITICAL_ERROR otherwise.
+     */
+    ResultStatus allocate(const std::vector<uint8_t> &params,
+                          BufferId *bufferId, const native_handle_t **handle);
+
+    /**
+     * Processes pending buffer status messages and performs periodic cache cleaning
+     * from bufferpool.
+     *
+     * @param clearCache    if clearCache is true, bufferpool frees all buffers
+     *                      waiting to be recycled.
+     */
+    void cleanUp(bool clearCache);
+
+    /** Destructs a connection. */
+    ~Connection();
+
+    /** Creates a connection. */
+    Connection();
+
+    /**
+     * Initializes with the specified buffer pool and the connection id.
+     * The connection id should be unique in the whole system.
+     *
+     * @param accessor      the specified buffer pool.
+     * @param connectionId  Id.
+     */
+    void initialize(const sp<Accessor> &accessor, ConnectionId connectionId);
+
+    enum : uint32_t {
+        SYNC_BUFFERID = UINT32_MAX,
+    };
+
+private:
+    bool mInitialized;
+    sp<Accessor> mAccessor;
+    ConnectionId mConnectionId;
+};
+
+}  // namespace implementation
+}  // namespace V1_0
+}  // namespace bufferpool
+}  // namespace media
+}  // namespace hardware
+}  // namespace android
+
+#endif  // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_CONNECTION_H