Use audio_session_t consistently
Bug: 27562099
Change-Id: I328d8226191386b163f2ace41233607294c50dcd
diff --git a/media/libmedia/AudioSystem.cpp b/media/libmedia/AudioSystem.cpp
index c55a90b..3a5dee6 100644
--- a/media/libmedia/AudioSystem.cpp
+++ b/media/libmedia/AudioSystem.cpp
@@ -399,7 +399,7 @@
return af->newAudioUniqueId(use);
}
-void AudioSystem::acquireAudioSessionId(int audioSession, pid_t pid)
+void AudioSystem::acquireAudioSessionId(audio_session_t audioSession, pid_t pid)
{
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af != 0) {
@@ -407,7 +407,7 @@
}
}
-void AudioSystem::releaseAudioSessionId(int audioSession, pid_t pid)
+void AudioSystem::releaseAudioSessionId(audio_session_t audioSession, pid_t pid)
{
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af != 0) {
@@ -902,7 +902,7 @@
status_t AudioSystem::registerEffect(const effect_descriptor_t *desc,
audio_io_handle_t io,
uint32_t strategy,
- int session,
+ audio_session_t session,
int id)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();