Use audio_session_t consistently
Bug: 27562099
Change-Id: I328d8226191386b163f2ace41233607294c50dcd
diff --git a/services/audioflinger/TrackBase.h b/services/audioflinger/TrackBase.h
index 26067e3..67a5e58 100644
--- a/services/audioflinger/TrackBase.h
+++ b/services/audioflinger/TrackBase.h
@@ -61,7 +61,7 @@
audio_channel_mask_t channelMask,
size_t frameCount,
void *buffer,
- int sessionId,
+ audio_session_t sessionId,
int uid,
IAudioFlinger::track_flags_t flags,
bool isOut,
@@ -71,11 +71,11 @@
virtual status_t initCheck() const;
virtual status_t start(AudioSystem::sync_event_t event,
- int triggerSession) = 0;
+ audio_session_t triggerSession) = 0;
virtual void stop() = 0;
sp<IMemory> getCblk() const { return mCblkMemory; }
audio_track_cblk_t* cblk() const { return mCblk; }
- int sessionId() const { return mSessionId; }
+ audio_session_t sessionId() const { return mSessionId; }
int uid() const { return mUid; }
virtual status_t setSyncEvent(const sp<SyncEvent>& event);
@@ -153,7 +153,7 @@
const size_t mFrameCount;// size of track buffer given at createTrack() or
// openRecord(), and then adjusted as needed
- const int mSessionId;
+ const audio_session_t mSessionId;
int mUid;
Vector < sp<SyncEvent> >mSyncEvents;
const IAudioFlinger::track_flags_t mFlags;