Use audio_session_t consistently
Bug: 27562099
Change-Id: I328d8226191386b163f2ace41233607294c50dcd
diff --git a/services/audiopolicy/service/AudioPolicyService.h b/services/audiopolicy/service/AudioPolicyService.h
index cecd617..2710ac7 100644
--- a/services/audiopolicy/service/AudioPolicyService.h
+++ b/services/audiopolicy/service/AudioPolicyService.h
@@ -128,7 +128,7 @@
virtual status_t registerEffect(const effect_descriptor_t *desc,
audio_io_handle_t io,
uint32_t strategy,
- int session,
+ audio_session_t session,
int id);
virtual status_t unregisterEffect(int id);
virtual status_t setEffectEnabled(int id, bool enabled);
@@ -136,7 +136,7 @@
virtual bool isStreamActiveRemotely(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
virtual bool isSourceActive(audio_source_t source) const;
- virtual status_t queryDefaultPreProcessing(int audioSession,
+ virtual status_t queryDefaultPreProcessing(audio_session_t audioSession,
effect_descriptor_t *descriptors,
uint32_t *count);
virtual status_t onTransact(
@@ -498,7 +498,7 @@
virtual status_t setVoiceVolume(float volume, int delayMs = 0);
// move effect to the specified output
- virtual status_t moveEffects(int session,
+ virtual status_t moveEffects(audio_session_t session,
audio_io_handle_t srcOutput,
audio_io_handle_t dstOutput);