Support speaker routing for FLAG_BEACON
Add support for routing audio stream to the speaker when audio
attributes carry the FLAG_BEACON value:
- associate streams with FLAG_BEACON to the up-to-now unused
STREAM_TTS ("Transmitted Through Speaker").
The remapping happens in AudioTrack.
- AudioPolicyManager: define new strategy for handling the Beacon
behavior, that only goes to speaker. Define new volume curves
for STREAM_TTS that are not silence only for the speaker device
category. Keep ref count of other streams and never play Beacon
streams when anything else is playing: either don't start playback
if something else is playing, or unmute STREAM_TTS when it's
allowed to play and mute when it's done.
- Take into account muting latency when starting an output.
Bug 15415971
Change-Id: I26539c7ec1a486accd85bbeb1623e9c7d3a1192f
diff --git a/services/audiopolicy/AudioPolicyManager.cpp b/services/audiopolicy/AudioPolicyManager.cpp
index 5567800..584e170 100644
--- a/services/audiopolicy/AudioPolicyManager.cpp
+++ b/services/audiopolicy/AudioPolicyManager.cpp
@@ -1127,6 +1127,20 @@
return BAD_VALUE;
}
+ // cannot start playback of STREAM_TTS if any other output is being used
+ uint32_t beaconMuteLatency = 0;
+ if (stream == AUDIO_STREAM_TTS) {
+ ALOGV("\t found BEACON stream");
+ if (isAnyOutputActive(AUDIO_STREAM_TTS /*streamToIgnore*/)) {
+ return INVALID_OPERATION;
+ } else {
+ beaconMuteLatency = handleEventForBeacon(STARTING_BEACON);
+ }
+ } else {
+ // some playback other than beacon starts
+ beaconMuteLatency = handleEventForBeacon(STARTING_OUTPUT);
+ }
+
sp<AudioOutputDescriptor> outputDesc = mOutputs.valueAt(index);
// increment usage count for this stream on the requested output:
@@ -1138,8 +1152,9 @@
audio_devices_t newDevice = getNewOutputDevice(output, false /*fromCache*/);
routing_strategy strategy = getStrategy(stream);
bool shouldWait = (strategy == STRATEGY_SONIFICATION) ||
- (strategy == STRATEGY_SONIFICATION_RESPECTFUL);
- uint32_t waitMs = 0;
+ (strategy == STRATEGY_SONIFICATION_RESPECTFUL) ||
+ (beaconMuteLatency > 0);
+ uint32_t waitMs = beaconMuteLatency;
bool force = false;
for (size_t i = 0; i < mOutputs.size(); i++) {
sp<AudioOutputDescriptor> desc = mOutputs.valueAt(i);
@@ -1153,7 +1168,8 @@
force = true;
}
// wait for audio on other active outputs to be presented when starting
- // a notification so that audio focus effect can propagate.
+ // a notification so that audio focus effect can propagate, or that a mute/unmute
+ // event occurred for beacon
uint32_t latency = desc->latency();
if (shouldWait && desc->isActive(latency * 2) && (waitMs < latency)) {
waitMs = latency;
@@ -1197,6 +1213,9 @@
sp<AudioOutputDescriptor> outputDesc = mOutputs.valueAt(index);
+ // always handle stream stop, check which stream type is stopping
+ handleEventForBeacon(stream == AUDIO_STREAM_TTS ? STOPPING_BEACON : STOPPING_OUTPUT);
+
// handle special case for sonification while in call
if (isInCall()) {
handleIncallSonification(stream, false, false);
@@ -2669,7 +2688,10 @@
mTotalEffectsCpuLoad(0), mTotalEffectsMemory(0),
mA2dpSuspended(false),
mSpeakerDrcEnabled(false), mNextUniqueId(1),
- mAudioPortGeneration(1)
+ mAudioPortGeneration(1),
+ mBeaconMuteRefCount(0),
+ mBeaconPlayingRefCount(0),
+ mBeaconMuted(false)
{
mUidCached = getuid();
mpClientInterface = clientInterface;
@@ -3840,6 +3862,8 @@
// use device for strategy media
// 7: the strategy DTMF is active on the output:
// use device for strategy DTMF
+ // 8: the strategy for beacon, a.k.a. "transmitted through speaker" is active on the output:
+ // use device for strategy t-t-s
if (outputDesc->isStrategyActive(STRATEGY_ENFORCED_AUDIBLE) &&
mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED) {
device = getDeviceForStrategy(STRATEGY_ENFORCED_AUDIBLE, fromCache);
@@ -3856,6 +3880,8 @@
device = getDeviceForStrategy(STRATEGY_MEDIA, fromCache);
} else if (outputDesc->isStrategyActive(STRATEGY_DTMF)) {
device = getDeviceForStrategy(STRATEGY_DTMF, fromCache);
+ } else if (outputDesc->isStrategyActive(STRATEGY_TRANSMITTED_THROUGH_SPEAKER)) {
+ device = getDeviceForStrategy(STRATEGY_TRANSMITTED_THROUGH_SPEAKER, fromCache);
}
ALOGV("getNewOutputDevice() selected device %x", device);
@@ -3934,16 +3960,20 @@
case AUDIO_STREAM_SYSTEM:
// NOTE: SYSTEM stream uses MEDIA strategy because muting music and switching outputs
// while key clicks are played produces a poor result
- case AUDIO_STREAM_TTS:
case AUDIO_STREAM_MUSIC:
return STRATEGY_MEDIA;
case AUDIO_STREAM_ENFORCED_AUDIBLE:
return STRATEGY_ENFORCED_AUDIBLE;
+ case AUDIO_STREAM_TTS:
+ return STRATEGY_TRANSMITTED_THROUGH_SPEAKER;
}
}
uint32_t AudioPolicyManager::getStrategyForAttr(const audio_attributes_t *attr) {
// flags to strategy mapping
+ if ((attr->flags & AUDIO_FLAG_BEACON) == AUDIO_FLAG_BEACON) {
+ return (uint32_t) STRATEGY_TRANSMITTED_THROUGH_SPEAKER;
+ }
if ((attr->flags & AUDIO_FLAG_AUDIBILITY_ENFORCED) == AUDIO_FLAG_AUDIBILITY_ENFORCED) {
return (uint32_t) STRATEGY_ENFORCED_AUDIBLE;
}
@@ -3991,6 +4021,74 @@
}
}
+bool AudioPolicyManager::isAnyOutputActive(audio_stream_type_t streamToIgnore) {
+ for (size_t s = 0 ; s < AUDIO_STREAM_CNT ; s++) {
+ if (s == (size_t) streamToIgnore) {
+ continue;
+ }
+ for (size_t i = 0; i < mOutputs.size(); i++) {
+ const sp<AudioOutputDescriptor> outputDesc = mOutputs.valueAt(i);
+ if (outputDesc->mRefCount[s] != 0) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+uint32_t AudioPolicyManager::handleEventForBeacon(int event) {
+ switch(event) {
+ case STARTING_OUTPUT:
+ mBeaconMuteRefCount++;
+ break;
+ case STOPPING_OUTPUT:
+ if (mBeaconMuteRefCount > 0) {
+ mBeaconMuteRefCount--;
+ }
+ break;
+ case STARTING_BEACON:
+ mBeaconPlayingRefCount++;
+ break;
+ case STOPPING_BEACON:
+ if (mBeaconPlayingRefCount > 0) {
+ mBeaconPlayingRefCount--;
+ }
+ break;
+ }
+
+ if (mBeaconMuteRefCount > 0) {
+ // any playback causes beacon to be muted
+ return setBeaconMute(true);
+ } else {
+ // no other playback: unmute when beacon starts playing, mute when it stops
+ return setBeaconMute(mBeaconPlayingRefCount == 0);
+ }
+}
+
+uint32_t AudioPolicyManager::setBeaconMute(bool mute) {
+ ALOGV("setBeaconMute(%d) mBeaconMuteRefCount=%d mBeaconPlayingRefCount=%d",
+ mute, mBeaconMuteRefCount, mBeaconPlayingRefCount);
+ // keep track of muted state to avoid repeating mute/unmute operations
+ if (mBeaconMuted != mute) {
+ // mute/unmute AUDIO_STREAM_TTS on all outputs
+ ALOGV("\t muting %d", mute);
+ uint32_t maxLatency = 0;
+ for (size_t i = 0; i < mOutputs.size(); i++) {
+ sp<AudioOutputDescriptor> desc = mOutputs.valueAt(i);
+ setStreamMute(AUDIO_STREAM_TTS, mute/*on*/,
+ desc->mIoHandle,
+ 0 /*delay*/, AUDIO_DEVICE_NONE);
+ const uint32_t latency = desc->latency() * 2;
+ if (latency > maxLatency) {
+ maxLatency = latency;
+ }
+ }
+ mBeaconMuted = mute;
+ return maxLatency;
+ }
+ return 0;
+}
+
audio_devices_t AudioPolicyManager::getDeviceForStrategy(routing_strategy strategy,
bool fromCache)
{
@@ -4004,6 +4102,14 @@
audio_devices_t availableOutputDeviceTypes = mAvailableOutputDevices.types();
switch (strategy) {
+ case STRATEGY_TRANSMITTED_THROUGH_SPEAKER:
+ device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER;
+ if (!device) {
+ ALOGE("getDeviceForStrategy() no device found for "\
+ "STRATEGY_TRANSMITTED_THROUGH_SPEAKER");
+ }
+ break;
+
case STRATEGY_SONIFICATION_RESPECTFUL:
if (isInCall()) {
device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/);
@@ -4929,6 +5035,16 @@
};
const AudioPolicyManager::VolumeCurvePoint
+ AudioPolicyManager::sLinearVolumeCurve[AudioPolicyManager::VOLCNT] = {
+ {0, -96.0f}, {33, -68.0f}, {66, -34.0f}, {100, 0.0f}
+};
+
+const AudioPolicyManager::VolumeCurvePoint
+ AudioPolicyManager::sSilentVolumeCurve[AudioPolicyManager::VOLCNT] = {
+ {0, -96.0f}, {1, -96.0f}, {2, -96.0f}, {100, -96.0f}
+};
+
+const AudioPolicyManager::VolumeCurvePoint
*AudioPolicyManager::sVolumeProfiles[AUDIO_STREAM_CNT]
[AudioPolicyManager::DEVICE_CATEGORY_CNT] = {
{ // AUDIO_STREAM_VOICE_CALL
@@ -4986,10 +5102,11 @@
sExtMediaSystemVolumeCurve // DEVICE_CATEGORY_EXT_MEDIA
},
{ // AUDIO_STREAM_TTS
- sDefaultMediaVolumeCurve, // DEVICE_CATEGORY_HEADSET
- sSpeakerMediaVolumeCurve, // DEVICE_CATEGORY_SPEAKER
- sDefaultMediaVolumeCurve, // DEVICE_CATEGORY_EARPIECE
- sDefaultMediaVolumeCurve // DEVICE_CATEGORY_EXT_MEDIA
+ // "Transmitted Through Speaker": always silent except on DEVICE_CATEGORY_SPEAKER
+ sSilentVolumeCurve, // DEVICE_CATEGORY_HEADSET
+ sLinearVolumeCurve, // DEVICE_CATEGORY_SPEAKER
+ sSilentVolumeCurve, // DEVICE_CATEGORY_EARPIECE
+ sSilentVolumeCurve // DEVICE_CATEGORY_EXT_MEDIA
},
};