NuPlayer: Use a software renderer when using software codecs
This mimics what is done in AwesomePlayer and MediaCodec -
ideally this logic perhaps should be moved into ACodec to
avoid having to replicate it in every caller.
This makes HLS and RTSP playback work in the emulator.
Change-Id: I18027dc3e469889baaae3e1c4afb559de7d0f7d3
diff --git a/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp b/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
index 404b56f..7114be5 100644
--- a/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
+++ b/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
@@ -20,6 +20,8 @@
#include "NuPlayerRenderer.h"
+#include "SoftwareRenderer.h"
+
#include <media/stagefright/foundation/ABuffer.h>
#include <media/stagefright/foundation/ADebug.h>
#include <media/stagefright/foundation/AMessage.h>
@@ -34,6 +36,7 @@
const sp<AMessage> ¬ify,
uint32_t flags)
: mAudioSink(sink),
+ mSoftRenderer(NULL),
mNotify(notify),
mFlags(flags),
mNumFramesWritten(0),
@@ -55,6 +58,12 @@
}
NuPlayer::Renderer::~Renderer() {
+ delete mSoftRenderer;
+}
+
+void NuPlayer::Renderer::setSoftRenderer(SoftwareRenderer *softRenderer) {
+ delete mSoftRenderer;
+ mSoftRenderer = softRenderer;
}
void NuPlayer::Renderer::queueBuffer(
@@ -393,6 +402,9 @@
mVideoLateByUs, mVideoLateByUs / 1E6);
} else {
ALOGV("rendering video at media time %.2f secs", mediaTimeUs / 1E6);
+ if (mSoftRenderer != NULL) {
+ mSoftRenderer->render(entry->mBuffer->data(), entry->mBuffer->size(), NULL);
+ }
}
entry->mNotifyConsumed->setInt32("render", !tooLate);