Fix several audio effects problems.
Fixed the following issues in LVM effect bundle wrapper:
- memory leaks in EffectCreate() in case effect creation fails at various stages
- Added saturation when accumulating to output buffer
- Fixed problems with enabled effects count when an effect is released while enabled
- Do not allocate temporary buffer for accumulation each time process() is called
Fixed the following issues in effects framework (AudioFlinger)
- Release effect synchronously in the library when deleted from effect chain
- Do not call the effect process function if no tracks are present in the same
audio session
Change-Id: Ifbd80a163415cfb3c0a337c12082853ea45d9c91
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index 8a732ed..97b8086 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -5332,6 +5332,15 @@
}
}
+ // Release effect engine here so that it is done immediately. Otherwise it will be released
+ // by the destructor when the last strong reference on the this object is released which can
+ // happen after next process is called on this effect.
+ if (size == 0 && mEffectInterface != NULL) {
+ // release effect engine
+ EffectRelease(mEffectInterface);
+ mEffectInterface = NULL;
+ }
+
return size;
}
@@ -6145,21 +6154,36 @@
// Must be called with EffectChain::mLock locked
void AudioFlinger::EffectChain::process_l()
{
+ sp<ThreadBase> thread = mThread.promote();
+ if (thread == 0) {
+ LOGW("process_l(): cannot promote mixer thread");
+ return;
+ }
+ PlaybackThread *playbackThread = (PlaybackThread *)thread.get();
+ bool isGlobalSession = (mSessionId == AudioSystem::SESSION_OUTPUT_MIX) ||
+ (mSessionId == AudioSystem::SESSION_OUTPUT_STAGE);
+ bool tracksOnSession = false;
+ if (!isGlobalSession) {
+ tracksOnSession =
+ playbackThread->hasAudioSession(mSessionId) & PlaybackThread::TRACK_SESSION;
+ }
+
size_t size = mEffects.size();
- for (size_t i = 0; i < size; i++) {
- mEffects[i]->process();
+ // do not process effect if no track is present in same audio session
+ if (isGlobalSession || tracksOnSession) {
+ for (size_t i = 0; i < size; i++) {
+ mEffects[i]->process();
+ }
}
for (size_t i = 0; i < size; i++) {
mEffects[i]->updateState();
}
// if no track is active, input buffer must be cleared here as the mixer process
// will not do it
- if (mSessionId > 0 && activeTracks() == 0) {
- sp<ThreadBase> thread = mThread.promote();
- if (thread != 0) {
- size_t numSamples = thread->frameCount() * thread->channelCount();
- memset(mInBuffer, 0, numSamples * sizeof(int16_t));
- }
+ if (tracksOnSession &&
+ activeTracks() == 0) {
+ size_t numSamples = playbackThread->frameCount() * playbackThread->channelCount();
+ memset(mInBuffer, 0, numSamples * sizeof(int16_t));
}
}