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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <AudioPolicyManagerObserver.h>
#include <RoutingStrategy.h>
#include <media/AudioCommonTypes.h>
#include <policy.h>
#include <Volume.h>
#include <HwModule.h>
#include <DeviceDescriptor.h>
#include <system/audio.h>
#include <system/audio_policy.h>
#include <utils/Errors.h>
#include <utils/Vector.h>
namespace android {
using DeviceStrategyMap = std::map<product_strategy_t, DeviceVector>;
using StrategyVector = std::vector<product_strategy_t>;
/**
* This interface is dedicated to the policy manager that a Policy Engine shall implement.
*/
class AudioPolicyManagerInterface
{
public:
/**
* Checks if the engine was correctly initialized.
*
* @return NO_ERROR if initialization has been done correctly, error code otherwise..
*/
virtual status_t initCheck() = 0;
/**
* Sets the Manager observer that allows the engine to retrieve information on collection
* of devices, streams, HwModules, ...
*
* @param[in] observer handle on the manager.
*/
virtual void setObserver(AudioPolicyManagerObserver *observer) = 0;
/**
* Get the input device selected for a given input source.
*
* @param[in] inputSource to get the selected input device associated to
*
* @return selected input device for the given input source, may be none if error.
*
* @deprecated use getInputDeviceForAttributes
*/
virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource) const = 0;
/**
* Get the output device associated to a given strategy.
*
* @param[in] stream type for which the selected ouput device is requested.
*
* @return selected ouput device for the given strategy, may be none if error.
*
* @deprecated use getOutputDeviceForAttributes
*/
virtual audio_devices_t getDeviceForStrategy(routing_strategy stategy) const = 0;
/**
* Get the strategy selected for a given stream type.
*
* @param[in] stream: for which the selected strategy followed by is requested.
*
* @return strategy to be followed.
*
* @deprecated use getOrderedStreams() / getLinkedStreams() to apply operation on stream
* following same former routing_strategy
*/
virtual routing_strategy getStrategyForStream(audio_stream_type_t stream) = 0;
/**
* Get the strategy selected for a given usage.
*
* @param[in] usage to get the selected strategy followed by.
*
* @return strategy to be followed.
*
* @deprecated use getProductStrategyForAttributes
*/
virtual routing_strategy getStrategyForUsage(audio_usage_t usage) = 0;
/**
* Set the Telephony Mode.
*
* @param[in] mode: Android Phone state (normal, ringtone, csv, in communication)
*
* @return NO_ERROR if Telephony Mode set correctly, error code otherwise.
*/
virtual status_t setPhoneState(audio_mode_t mode) = 0;
/**
* Get the telephony Mode
*
* @return the current telephony mode
*/
virtual audio_mode_t getPhoneState() const = 0;
/**
* Set Force Use config for a given usage.
*
* @param[in] usage for which a configuration shall be forced.
* @param[in] config wished to be forced for the given usage.
*
* @return NO_ERROR if the Force Use config was set correctly, error code otherwise (e.g. config
* not allowed a given usage...)
*/
virtual status_t setForceUse(audio_policy_force_use_t usage,
audio_policy_forced_cfg_t config) = 0;
/**
* Get Force Use config for a given usage.
*
* @param[in] usage for which a configuration shall be forced.
*
* @return config wished to be forced for the given usage.
*/
virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage) const = 0;
/**
* Set the connection state of device(s).
*
* @param[in] devDesc for which the state has changed.
* @param[in] state of availability of this(these) device(s).
*
* @return NO_ERROR if devices criterion updated correctly, error code otherwise.
*/
virtual status_t setDeviceConnectionState(const android::sp<android::DeviceDescriptor> devDesc,
audio_policy_dev_state_t state) = 0;
/**
* Get the strategy selected for a given audio attributes.
*
* @param[in] audio attributes to get the selected @product_strategy_t followed by.
*
* @return @product_strategy_t to be followed.
*/
virtual product_strategy_t getProductStrategyForAttributes(
const audio_attributes_t &attr) const = 0;
/**
* @brief getOutputDevicesForAttributes retrieves the devices to be used for given
* audio attributes.
* @param attributes of the output requesting Device(s) selection
* @param preferedDevice valid reference if a prefered device is requested, nullptr otherwise.
* @param fromCache if true, the device is returned from internal cache,
* otherwise it is determined by current state (device connected,phone state,
* force use, a2dp output...)
* @return vector of selected device descriptors.
* Appropriate device for streams handled by the specified audio attributes according
* to current phone state, forced states, connected devices...
* if fromCache is true, the device is returned from internal cache,
* otherwise it is determined by current state (device connected,phone state, force use,
* a2dp output...)
* This allows to:
* 1 speed up process when the state is stable (when starting or stopping an output)
* 2 access to either current device selection (fromCache == true) or
* "future" device selection (fromCache == false) when called from a context
* where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
* before manager updates its outputs.
*/
virtual DeviceVector getOutputDevicesForAttributes(
const audio_attributes_t &attributes,
const sp<DeviceDescriptor> &preferedDevice = nullptr,
bool fromCache = false) const = 0;
/**
* @brief getOutputDevicesForStream Legacy function retrieving devices from a stream type.
* @param stream type of the output requesting Device(s) selection
* @param fromCache if true, the device is returned from internal cache,
* otherwise it is determined by current state (device connected,phone state,
* force use, a2dp output...)
* @return appropriate device for streams handled by the specified audio attributes according
* to current phone state, forced states, connected devices...
* if fromCache is true, the device is returned from internal cache,
* otherwise it is determined by current state (device connected,phone state, force use,
* a2dp output...)
* This allows to:
* 1 speed up process when the state is stable (when starting or stopping an output)
* 2 access to either current device selection (fromCache == true) or
* "future" device selection (fromCache == false) when called from a context
* where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
* before manager updates its outputs.
*/
virtual DeviceVector getOutputDevicesForStream(audio_stream_type_t stream,
bool fromCache = false) const = 0;
/**
* Get the input device selected for given audio attributes.
*
* @param[in] attr audio attributes to consider
* @param[out] mix to be used if a mix has been installed for the given audio attributes.
* @return selected input device for the audio attributes, may be null if error.
*/
virtual sp<DeviceDescriptor> getInputDeviceForAttributes(
const audio_attributes_t &attr, AudioMix **mix = nullptr) const = 0;
/**
* Get the legacy stream type for a given audio attributes.
*
* @param[in] audio attributes to get the associated audio_stream_type_t.
*
* @return audio_stream_type_t associated to the attributes.
*/
virtual audio_stream_type_t getStreamTypeForAttributes(
const audio_attributes_t &attr) const = 0;
/**
* @brief getAttributesForStream get the audio attributes from legacy stream type
* @param stream to consider
* @return audio attributes matching the legacy stream type
*/
virtual audio_attributes_t getAttributesForStreamType(audio_stream_type_t stream) const = 0;
/**
* @brief getStreamTypesForProductStrategy retrieves the list of legacy stream type following
* the given product strategy
* @param ps product strategy to consider
* @return associated legacy Stream Types vector of the given product strategy
*/
virtual StreamTypeVector getStreamTypesForProductStrategy(product_strategy_t ps) const = 0;
/**
* @brief getAllAttributesForProductStrategy retrieves all the attributes following the given
* product strategy. Any attributes that "matches" with this one will follow the product
* strategy.
* "matching" means the usage shall match if reference attributes has a defined usage, AND
* content type shall match if reference attributes has a defined content type AND
* flags shall match if reference attributes has defined flags AND
* tags shall match if reference attributes has defined tags.
* @param ps product strategy to consider
* @return vector of product strategy ids, empty if unknown strategy.
*/
virtual AttributesVector getAllAttributesForProductStrategy(product_strategy_t ps) const = 0;
/**
* @brief getOrderedAudioProductStrategies
* @return priority ordered product strategies to help the AudioPolicyManager evaluating the
* device selection per output according to the prioritized strategies.
*/
virtual StrategyVector getOrderedProductStrategies() const = 0;
/**
* @brief updateDeviceSelectionCache. Device selection for AudioAttribute / Streams is cached
* in the engine in order to speed up process when the audio system is stable.
* When a device is connected, the android mode is changed, engine is notified and can update
* the cache.
* When starting / stopping an output with a stream that can affect notification, the engine
* needs to update the cache upon this function call.
*/
virtual void updateDeviceSelectionCache() = 0;
virtual void dump(String8 *dst) const = 0;
protected:
virtual ~AudioPolicyManagerInterface() {}
};
} // namespace android