audio_server: Unify audio_patch creation
Provide PatchBuilder helper class instead of fiddling with
struct audio_patch directly.
Rename 'getAudioPortConfig' methods of AudioFlinger helper
classes into 'toAudioPortConfig' to match classes
of AudioPolicyManager.
Factor out common code in AudioPolicyManager that was
adding audio patches. For that, AudioOutputDescriptor now inherits
from AudioSessionInfoProvider, and the latter has been extended
with 'setPatchHandle' method.
Test: switch to/from Bluetooth on phone calls and media playback,
use camcorder
Change-Id: Idd99645dc6943ed078c4d94d0197fead7831ab4d
diff --git a/services/audioflinger/Threads.h b/services/audioflinger/Threads.h
index c490fb5..5e5e948 100644
--- a/services/audioflinger/Threads.h
+++ b/services/audioflinger/Threads.h
@@ -281,7 +281,7 @@
virtual status_t createAudioPatch_l(const struct audio_patch *patch,
audio_patch_handle_t *handle) = 0;
virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle) = 0;
- virtual void getAudioPortConfig(struct audio_port_config *config) = 0;
+ virtual void toAudioPortConfig(struct audio_port_config *config) = 0;
// see note at declaration of mStandby, mOutDevice and mInDevice
@@ -782,7 +782,7 @@
void addPatchTrack(const sp<PatchTrack>& track);
void deletePatchTrack(const sp<PatchTrack>& track);
- virtual void getAudioPortConfig(struct audio_port_config *config);
+ virtual void toAudioPortConfig(struct audio_port_config *config);
// Return the asynchronous signal wait time.
virtual int64_t computeWaitTimeNs_l() const { return INT64_MAX; }
@@ -1459,7 +1459,7 @@
virtual size_t frameCount() const { return mFrameCount; }
bool hasFastCapture() const { return mFastCapture != 0; }
- virtual void getAudioPortConfig(struct audio_port_config *config);
+ virtual void toAudioPortConfig(struct audio_port_config *config);
virtual status_t checkEffectCompatibility_l(const effect_descriptor_t *desc,
audio_session_t sessionId);
@@ -1602,7 +1602,7 @@
virtual status_t createAudioPatch_l(const struct audio_patch *patch,
audio_patch_handle_t *handle);
virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle);
- virtual void getAudioPortConfig(struct audio_port_config *config);
+ virtual void toAudioPortConfig(struct audio_port_config *config);
virtual sp<StreamHalInterface> stream() const { return mHalStream; }
virtual status_t addEffectChain_l(const sp<EffectChain>& chain);