Run audio services in audioserver instead of mediaserver
audioflinger, audiopolicy, (fm) radio, soundtrigger moved to audioserver.
medialog is removed from mediaserver.
audioserver has same permissions and rights as mediaserver.
mediaserver is allowed to specify client uid to audioserver.
Subsequent CL will add medialog to audioserver.
TBD: Pare down permissions.
Bug: 24511453
Change-Id: Iccaa08b874a502710d142e72f8abbb3d97c44cfa
diff --git a/media/audioserver/main_audioserver.cpp b/media/audioserver/main_audioserver.cpp
new file mode 100644
index 0000000..a7123aa
--- /dev/null
+++ b/media/audioserver/main_audioserver.cpp
@@ -0,0 +1,48 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "audioserver"
+//#define LOG_NDEBUG 0
+
+#include <binder/IPCThreadState.h>
+#include <binder/ProcessState.h>
+#include <binder/IServiceManager.h>
+#include <utils/Log.h>
+
+// from LOCAL_C_INCLUDES
+#include "AudioFlinger.h"
+#include "AudioPolicyService.h"
+#include "RadioService.h"
+#include "SoundTriggerHwService.h"
+
+using namespace android;
+
+int main(int argc __unused, char **argv __unused)
+{
+ signal(SIGPIPE, SIG_IGN);
+
+ // TODO: add logging b/24511453#3
+
+ sp<ProcessState> proc(ProcessState::self());
+ sp<IServiceManager> sm(defaultServiceManager());
+ ALOGI("ServiceManager: %p", sm.get());
+ AudioFlinger::instantiate();
+ AudioPolicyService::instantiate();
+ RadioService::instantiate();
+ SoundTriggerHwService::instantiate();
+ ProcessState::self()->startThreadPool();
+ IPCThreadState::self()->joinThreadPool();
+}