Use audio_channel_mask_t more consistently

In IAudioFlinger::createTrack() and IAudioFlinger::openRecord(),
declare input parameter to use correct type audio_channel_mask_t.

In IAudioFlinger::getInputBufferSize(), input parameter is now channel mask
instead of channel count.

Remove unused IAudioFlinger::channelCount(audio_io_handle_t).

In AudioRecord::getMinFrameCount() and AudioSystem::getInputBufferSize(),
input parameter is channel mask instead of channel count.

Change-Id: Ib2f1c29bea70f016b3cfce83942ba292190ac965
diff --git a/include/media/IAudioFlinger.h b/include/media/IAudioFlinger.h
index 86e228b..5d95b3b 100644
--- a/include/media/IAudioFlinger.h
+++ b/include/media/IAudioFlinger.h
@@ -60,7 +60,7 @@
                                 audio_stream_type_t streamType,
                                 uint32_t sampleRate,
                                 audio_format_t format,
-                                uint32_t channelMask,
+                                audio_channel_mask_t channelMask,
                                 int frameCount,
                                 track_flags_t flags,
                                 const sp<IMemory>& sharedBuffer,
@@ -74,7 +74,7 @@
                                 audio_io_handle_t input,
                                 uint32_t sampleRate,
                                 audio_format_t format,
-                                uint32_t channelMask,
+                                audio_channel_mask_t channelMask,
                                 int frameCount,
                                 track_flags_t flags,
                                 int *sessionId,
@@ -84,7 +84,9 @@
      * and therefore can be cached.
      */
     virtual     uint32_t    sampleRate(audio_io_handle_t output) const = 0;
+#if 0
     virtual     int         channelCount(audio_io_handle_t output) const = 0;
+#endif
     virtual     audio_format_t format(audio_io_handle_t output) const = 0;
     virtual     size_t      frameCount(audio_io_handle_t output) const = 0;
 
@@ -126,7 +128,8 @@
     virtual void registerClient(const sp<IAudioFlingerClient>& client) = 0;
 
     // retrieve the audio recording buffer size
-    virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const = 0;
+    virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format,
+            audio_channel_mask_t channelMask) const = 0;
 
     virtual audio_io_handle_t openOutput(audio_module_handle_t module,
                                          audio_devices_t *pDevices,