rename AudioSystem::newAudioSessionId()
Rename AudioSystem::newAudioSessionId() to
AudioSystem::newAudioUniqueId() as it can be used
also for I/O handles.
Bug: 12378680.
Change-Id: I611ea3b5eb57a4b0774437f477ee87dc4ccc2cc2
diff --git a/include/media/AudioSystem.h b/include/media/AudioSystem.h
index 9ea18de..2e3cab0 100644
--- a/include/media/AudioSystem.h
+++ b/include/media/AudioSystem.h
@@ -139,12 +139,12 @@
// return the number of input frames lost by HAL implementation, or 0 if the handle is invalid
static uint32_t getInputFramesLost(audio_io_handle_t ioHandle);
- // Allocate a new audio session ID and return that new ID.
- // If unable to contact AudioFlinger, returns AUDIO_SESSION_ALLOCATE instead.
- // FIXME If AudioFlinger were to ever exhaust the session ID namespace,
- // this method could fail by returning either AUDIO_SESSION_ALLOCATE
- // or an unspecified existing session ID.
- static int newAudioSessionId();
+ // Allocate a new unique ID for use as an audio session ID or I/O handle.
+ // If unable to contact AudioFlinger, returns AUDIO_UNIQUE_ID_ALLOCATE instead.
+ // FIXME If AudioFlinger were to ever exhaust the unique ID namespace,
+ // this method could fail by returning either AUDIO_UNIQUE_ID_ALLOCATE
+ // or an unspecified existing unique ID.
+ static audio_unique_id_t newAudioUniqueId();
static void acquireAudioSessionId(int audioSession, pid_t pid);
static void releaseAudioSessionId(int audioSession, pid_t pid);