Use audio_in_acoustics_t consistently
Change-Id: I0a9dd668fb2e57b1c3ece3190588194974b99062
diff --git a/include/media/IAudioFlinger.h b/include/media/IAudioFlinger.h
index 7c0d886..760595c 100644
--- a/include/media/IAudioFlinger.h
+++ b/include/media/IAudioFlinger.h
@@ -126,7 +126,7 @@
uint32_t *pSamplingRate,
audio_format_t *pFormat,
uint32_t *pChannels,
- uint32_t acoustics) = 0;
+ audio_in_acoustics_t acoustics) = 0;
virtual status_t closeInput(int input) = 0;
virtual status_t setStreamOutput(audio_stream_type_t stream, int output) = 0;