Add sound trigger control by audio policy
Audio policy:
- Added active capture indication to sound trigger service:
recognition stops if concurrent capture is not supported.
- Added generation of reserved I/O handle and session ID for
utterance capture.
Sound trigger service
- Added sound model update callback handling.
- Added service state callback
- Simplified callback shared memory allocation.
Bug: 12378680.
Change-Id: Ib0292c2733e6df90fdae480633dd9953d0016ef1
diff --git a/include/media/AudioSystem.h b/include/media/AudioSystem.h
index cf34991..f22792f 100644
--- a/include/media/AudioSystem.h
+++ b/include/media/AudioSystem.h
@@ -309,6 +309,12 @@
/* Set audio port configuration */
static status_t setAudioPortConfig(const struct audio_port_config *config);
+
+ static status_t acquireSoundTriggerSession(audio_session_t *session,
+ audio_io_handle_t *ioHandle,
+ audio_devices_t *device);
+ static status_t releaseSoundTriggerSession(audio_session_t session);
+
// ----------------------------------------------------------------------------
class AudioPortCallback : public RefBase
diff --git a/include/media/IAudioPolicyService.h b/include/media/IAudioPolicyService.h
index abbda32..c251439 100644
--- a/include/media/IAudioPolicyService.h
+++ b/include/media/IAudioPolicyService.h
@@ -136,6 +136,12 @@
virtual status_t setAudioPortConfig(const struct audio_port_config *config) = 0;
virtual void registerClient(const sp<IAudioPolicyServiceClient>& client) = 0;
+
+ virtual status_t acquireSoundTriggerSession(audio_session_t *session,
+ audio_io_handle_t *ioHandle,
+ audio_devices_t *device) = 0;
+
+ virtual status_t releaseSoundTriggerSession(audio_session_t session) = 0;
};