Use NULL not 0 for pointers
Change-Id: Iab3f9abbdab617dc5a599e657ec46a0b0a002eef
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 6cafa7e..d9928ac 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -703,7 +703,7 @@
virtual status_t readyToRun();
virtual void onFirstRef();
- virtual status_t initCheck() const { return (mOutput == 0) ? NO_INIT : NO_ERROR; }
+ virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
virtual uint32_t latency() const;
@@ -980,7 +980,7 @@
virtual status_t readyToRun();
virtual void onFirstRef();
- virtual status_t initCheck() const { return (mInput == 0) ? NO_INIT : NO_ERROR; }
+ virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l(
const sp<AudioFlinger::Client>& client,
uint32_t sampleRate,