audiopolicy: Load the engine library dynamically

Android provides 2 audio policy engines:
libaudiopolicyenginedefault and
libaudiopolicyengineconfigurable. This change makes the engine
to be loaded dynamically based on the configuration (currently
the engine name is hardcoded into AudioPolicyConfig). Dynamic
loading allows building and installing of both libraries without
any conflicts.

Technical changes:

 - AudioPolicyManagerInterface renamed to EngineInterface
   for clarity;

 - For the purpose of dynamic loading, APM does not depend
   anymore on the EngineInstance class. The class got removed
   from the default AP engine, but left in the configurable engine
   because it is also used by its plugins;

 - Added EngineLibrary class to encapsulate dynamic loading
   of the AP engine. The class name EngineInstance is repurposed
   for a smart pointer to EngineInterface;

 - services/audiopolicy/managerdefault/Android.mk converted
   into Android.bp;

 - Added engine loading failure test;

Bug: 132639720
Test: sanity tests for audio; audiopolicy_tests
Change-Id: I0581569a172f810e030aec879225e817bfa7851a
Merged-In: I0581569a172f810e030aec879225e817bfa7851a
diff --git a/services/audiopolicy/engine/interface/EngineInterface.h b/services/audiopolicy/engine/interface/EngineInterface.h
new file mode 100644
index 0000000..0c58a7c
--- /dev/null
+++ b/services/audiopolicy/engine/interface/EngineInterface.h
@@ -0,0 +1,307 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <AudioPolicyManagerObserver.h>
+#include <media/AudioProductStrategy.h>
+#include <media/AudioVolumeGroup.h>
+#include <IVolumeCurves.h>
+#include <policy.h>
+#include <Volume.h>
+#include <HwModule.h>
+#include <DeviceDescriptor.h>
+#include <system/audio.h>
+#include <system/audio_policy.h>
+#include <utils/Errors.h>
+#include <utils/Vector.h>
+
+namespace android {
+
+using DeviceStrategyMap = std::map<product_strategy_t, DeviceVector>;
+using StrategyVector = std::vector<product_strategy_t>;
+using VolumeGroupVector = std::vector<volume_group_t>;
+
+/**
+ * This interface is dedicated to the policy manager that a Policy Engine shall implement.
+ */
+class EngineInterface
+{
+public:
+    /**
+     * Checks if the engine was correctly initialized.
+     *
+     * @return NO_ERROR if initialization has been done correctly, error code otherwise..
+     */
+    virtual status_t initCheck() = 0;
+
+    /**
+     * Sets the Manager observer that allows the engine to retrieve information on collection
+     * of devices, streams, HwModules, ...
+     *
+     * @param[in] observer handle on the manager.
+     */
+    virtual void setObserver(AudioPolicyManagerObserver *observer) = 0;
+
+    /**
+     * Set the Telephony Mode.
+     *
+     * @param[in] mode: Android Phone state (normal, ringtone, csv, in communication)
+     *
+     * @return NO_ERROR if Telephony Mode set correctly, error code otherwise.
+     */
+    virtual status_t setPhoneState(audio_mode_t mode) = 0;
+
+    /**
+     * Get the telephony Mode
+     *
+     * @return the current telephony mode
+     */
+    virtual audio_mode_t getPhoneState() const = 0;
+
+    /**
+     * Set Force Use config for a given usage.
+     *
+     * @param[in] usage for which a configuration shall be forced.
+     * @param[in] config wished to be forced for the given usage.
+     *
+     * @return NO_ERROR if the Force Use config was set correctly, error code otherwise (e.g. config
+     * not allowed a given usage...)
+     */
+    virtual status_t setForceUse(audio_policy_force_use_t usage,
+                                 audio_policy_forced_cfg_t config) = 0;
+
+    /**
+     * Get Force Use config for a given usage.
+     *
+     * @param[in] usage for which a configuration shall be forced.
+     *
+     * @return config wished to be forced for the given usage.
+     */
+    virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage) const = 0;
+
+    /**
+     * Set the connection state of device(s).
+     *
+     * @param[in] devDesc for which the state has changed.
+     * @param[in] state of availability of this(these) device(s).
+     *
+     * @return NO_ERROR if devices criterion updated correctly, error code otherwise.
+     */
+    virtual status_t setDeviceConnectionState(const android::sp<android::DeviceDescriptor> devDesc,
+                                              audio_policy_dev_state_t state) = 0;
+
+    /**
+     * Get the strategy selected for a given audio attributes.
+     *
+     * @param[in] audio attributes to get the selected @product_strategy_t followed by.
+     *
+     * @return @product_strategy_t to be followed.
+     */
+    virtual product_strategy_t getProductStrategyForAttributes(
+            const audio_attributes_t &attr) const = 0;
+
+    /**
+     * @brief getOutputDevicesForAttributes retrieves the devices to be used for given
+     * audio attributes.
+     * @param attributes of the output requesting Device(s) selection
+     * @param preferedDevice valid reference if a prefered device is requested, nullptr otherwise.
+     * @param fromCache if true, the device is returned from internal cache,
+     *                  otherwise it is determined by current state (device connected,phone state,
+     *                  force use, a2dp output...)
+     * @return vector of selected device descriptors.
+     *         Appropriate device for streams handled by the specified audio attributes according
+     *         to current phone state, forced states, connected devices...
+     *         if fromCache is true, the device is returned from internal cache,
+     *         otherwise it is determined by current state (device connected,phone state, force use,
+     *         a2dp output...)
+     * This allows to:
+     *      1 speed up process when the state is stable (when starting or stopping an output)
+     *      2 access to either current device selection (fromCache == true) or
+     *      "future" device selection (fromCache == false) when called from a context
+     *      where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
+     *      before manager updates its outputs.
+     */
+    virtual DeviceVector getOutputDevicesForAttributes(
+            const audio_attributes_t &attributes,
+            const sp<DeviceDescriptor> &preferedDevice = nullptr,
+            bool fromCache = false) const = 0;
+
+    /**
+     * @brief getOutputDevicesForStream Legacy function retrieving devices from a stream type.
+     * @param stream type of the output requesting Device(s) selection
+     * @param fromCache if true, the device is returned from internal cache,
+     *                  otherwise it is determined by current state (device connected,phone state,
+     *                  force use, a2dp output...)
+     * @return appropriate device for streams handled by the specified audio attributes according
+     *         to current phone state, forced states, connected devices...
+     *         if fromCache is true, the device is returned from internal cache,
+     *         otherwise it is determined by current state (device connected,phone state, force use,
+     *         a2dp output...)
+     * This allows to:
+     *      1 speed up process when the state is stable (when starting or stopping an output)
+     *      2 access to either current device selection (fromCache == true) or
+     *      "future" device selection (fromCache == false) when called from a context
+     *      where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
+     *      before manager updates its outputs.
+     */
+    virtual DeviceVector getOutputDevicesForStream(audio_stream_type_t stream,
+                                                   bool fromCache = false) const = 0;
+
+    /**
+     * Get the input device selected for given audio attributes.
+     *
+     * @param[in] attr audio attributes to consider
+     * @param[out] mix to be used if a mix has been installed for the given audio attributes.
+     * @return selected input device for the audio attributes, may be null if error.
+     */
+    virtual sp<DeviceDescriptor> getInputDeviceForAttributes(
+            const audio_attributes_t &attr, sp<AudioPolicyMix> *mix = nullptr) const = 0;
+
+    /**
+     * Get the legacy stream type for a given audio attributes.
+     *
+     * @param[in] audio attributes to get the associated audio_stream_type_t.
+     *
+     * @return audio_stream_type_t associated to the attributes.
+     */
+    virtual audio_stream_type_t getStreamTypeForAttributes(
+            const audio_attributes_t &attr) const = 0;
+
+    /**
+     * @brief getAttributesForStream get the audio attributes from legacy stream type
+     * Attributes returned might only be used to check upon routing decision, not volume decisions.
+     * @param stream to consider
+     * @return audio attributes matching the legacy stream type
+     */
+    virtual audio_attributes_t getAttributesForStreamType(audio_stream_type_t stream) const = 0;
+
+    /**
+     * @brief getStreamTypesForProductStrategy retrieves the list of legacy stream type following
+     * the given product strategy
+     * @param ps product strategy to consider
+     * @return associated legacy Stream Types vector of the given product strategy
+     */
+    virtual StreamTypeVector getStreamTypesForProductStrategy(product_strategy_t ps) const = 0;
+
+    /**
+     * @brief getAllAttributesForProductStrategy retrieves all the attributes following the given
+     * product strategy. Any attributes that "matches" with this one will follow the product
+     * strategy.
+     * "matching" means the usage shall match if reference attributes has a defined usage, AND
+     * content type shall match if reference attributes has a defined content type AND
+     * flags shall match if reference attributes has defined flags AND
+     * tags shall match if reference attributes has defined tags.
+     * @param ps product strategy to consider
+     * @return vector of product strategy ids, empty if unknown strategy.
+     */
+    virtual AttributesVector getAllAttributesForProductStrategy(product_strategy_t ps) const = 0;
+
+    /**
+     * @brief getOrderedAudioProductStrategies
+     * @return priority ordered product strategies to help the AudioPolicyManager evaluating the
+     * device selection per output according to the prioritized strategies.
+     */
+    virtual StrategyVector getOrderedProductStrategies() const = 0;
+
+    /**
+     * @brief updateDeviceSelectionCache. Device selection for AudioAttribute / Streams is cached
+     * in the engine in order to speed up process when the audio system is stable.
+     * When a device is connected, the android mode is changed, engine is notified and can update
+     * the cache.
+     * When starting / stopping an output with a stream that can affect notification, the engine
+     * needs to update the cache upon this function call.
+     */
+    virtual void updateDeviceSelectionCache() = 0;
+
+    /**
+     * @brief listAudioProductStrategies. Introspection API to retrieve a collection of
+     * AudioProductStrategyVector that allows to build AudioAttributes according to a
+     * product_strategy which is just an index. It has also a human readable name to help the
+     * Car/Oem/AudioManager identiying the use case.
+     * @param strategies collection.
+     * @return OK if the list has been retrieved, error code otherwise
+     */
+    virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies) const = 0;
+
+    /**
+     * @brief getVolumeCurvesForAttributes retrieves the Volume Curves interface for the
+     *        requested Audio Attributes.
+     * @param attr to be considered
+     * @return IVolumeCurves interface pointer if found, nullptr otherwise
+     */
+    virtual IVolumeCurves *getVolumeCurvesForAttributes(const audio_attributes_t &attr) const = 0;
+
+    /**
+     * @brief getVolumeCurvesForStreamType retrieves the Volume Curves interface for the stream
+     * @param stream to be considered
+     * @return IVolumeCurves interface pointer if found, nullptr otherwise
+     */
+    virtual IVolumeCurves *getVolumeCurvesForStreamType(audio_stream_type_t stream) const = 0;
+
+    /**
+     * @brief getVolumeCurvesForVolumeGroup retrieves the Volume Curves interface for volume group
+     * @param group to be considered
+     * @return IVolumeCurves interface pointer if found, nullptr otherwise
+     */
+    virtual IVolumeCurves *getVolumeCurvesForVolumeGroup(volume_group_t group) const = 0;
+
+    /**
+     * @brief getVolumeGroups retrieves the collection of volume groups.
+     * @return vector of volume groups
+     */
+    virtual VolumeGroupVector getVolumeGroups() const = 0;
+
+    /**
+     * @brief getVolumeGroupForAttributes gets the appropriate volume group to be used for a given
+     * Audio Attributes.
+     * @param attr to be considered
+     * @return volume group associated to the given audio attributes, default group if none
+     * applicable, VOLUME_GROUP_NONE if no default group defined.
+     */
+    virtual volume_group_t getVolumeGroupForAttributes(const audio_attributes_t &attr) const = 0;
+
+    /**
+     * @brief getVolumeGroupForStreamType gets the appropriate volume group to be used for a given
+     * legacy stream type
+     * @param stream type to be considered
+     * @return volume group associated to the given stream type, default group if none applicable,
+     * VOLUME_GROUP_NONE if no default group defined.
+     */
+    virtual volume_group_t getVolumeGroupForStreamType(audio_stream_type_t stream) const = 0;
+
+    /**
+     * @brief listAudioVolumeGroups introspection API to get the Audio Volume Groups, aka
+     * former stream aliases in Audio Service, defining volume curves attached to one or more
+     * Audio Attributes.
+     * @param groups
+     * @return NO_ERROR if the volume groups were retrieved successfully, error code otherwise
+     */
+    virtual status_t listAudioVolumeGroups(AudioVolumeGroupVector &groups) const = 0;
+
+    virtual void dump(String8 *dst) const = 0;
+
+protected:
+    virtual ~EngineInterface() {}
+};
+
+__attribute__((visibility("default")))
+extern "C" EngineInterface* createEngineInstance();
+
+__attribute__((visibility("default")))
+extern "C" void destroyEngineInstance(EngineInterface *engine);
+
+} // namespace android