AudioTrack::mute() is unused so remove it
If ever needed again, it could be implemented on client side by forcing
a track volume of 0.
Change-Id: I88a9b4f675b6dca2948549414f9ec2c192d29269
diff --git a/media/libmedia/IAudioTrack.cpp b/media/libmedia/IAudioTrack.cpp
index 867d1a5..e92f8aa 100644
--- a/media/libmedia/IAudioTrack.cpp
+++ b/media/libmedia/IAudioTrack.cpp
@@ -33,7 +33,7 @@
START,
STOP,
FLUSH,
- MUTE,
+ RESERVED, // was MUTE
PAUSE,
ATTACH_AUX_EFFECT,
ALLOCATE_TIMED_BUFFER,
@@ -88,14 +88,6 @@
remote()->transact(FLUSH, data, &reply);
}
- virtual void mute(bool e)
- {
- Parcel data, reply;
- data.writeInterfaceToken(IAudioTrack::getInterfaceDescriptor());
- data.writeInt32(e);
- remote()->transact(MUTE, data, &reply);
- }
-
virtual void pause()
{
Parcel data, reply;
@@ -192,11 +184,6 @@
flush();
return NO_ERROR;
} break;
- case MUTE: {
- CHECK_INTERFACE(IAudioTrack, data, reply);
- mute( data.readInt32() );
- return NO_ERROR;
- } break;
case PAUSE: {
CHECK_INTERFACE(IAudioTrack, data, reply);
pause();