Use new channel count functions for audio masks
Change-Id: Ia658ab4b6320d19fdb50f123c930918724ff0ef3
Signed-off-by: Andy Hung <hunga@google.com>
diff --git a/media/libnbaio/AudioStreamInSource.cpp b/media/libnbaio/AudioStreamInSource.cpp
index af8f365..6aab48a 100644
--- a/media/libnbaio/AudioStreamInSource.cpp
+++ b/media/libnbaio/AudioStreamInSource.cpp
@@ -46,7 +46,8 @@
uint32_t sampleRate = mStream->common.get_sample_rate(&mStream->common);
audio_channel_mask_t channelMask =
(audio_channel_mask_t) mStream->common.get_channels(&mStream->common);
- mFormat = Format_from_SR_C(sampleRate, popcount(channelMask), streamFormat);
+ mFormat = Format_from_SR_C(sampleRate,
+ audio_channel_count_from_in_mask(channelMask), streamFormat);
mFrameSize = Format_frameSize(mFormat);
}
return NBAIO_Source::negotiate(offers, numOffers, counterOffers, numCounterOffers);